Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
What makes the main menu cycle backgrounds? A lot of people have their HUDs set to only use the Upward file, and then they replace that file, but how does the default HUD do it? I've been digging at it but I haven't had any luck figuring that out.
EDIT: Found it, it's scripts\ChapterBackgrounds.txt.
Pushed a commit with the new build/destroy menu and MvM fixes. Fire up mvm_ghost_town to see all the fixes easily.
Thoughts, Takram?
EDIT: I also made two new main menu backgrounds for RED and BLU themes. Up to you if you want to use them or not.
http://i.imgur.com/bpdzbTl.jpg
http://i.imgur.com/0D0i7wN.jpg
EDIT2: A couple more things:
- I submitted another commit that fixes positioning of the background behind targetid names.
- You mention that "Floating health is not supported", but it works just fine for me.
backquasThat's bad idea.
Honestly, you don't really need to muck around with SSL if all you're doing is pulling a single string of Steam64 IDs. It's not like you're signing into a service, or even submitting any information whatsoever.
While I support using SSL for any type of website that has any text fields whatsoever, this isn't that kind of situation.
Github: https://github.com/Yttrium-tYcLief/ScrubDetector
Persistent scrublist: https://raw.githubusercontent.com/Yttrium-tYcLief/ScrubDetector/master/scrublist
Install link: https://github.com/Yttrium-tYcLief/ScrubDetector/raw/master/tf2csd.user.js
The content of both the script link and scrublist link can be changed without the link itself changing. Changes are very easy to push, and people can use the Issues section of the repo to submit new cheaters.
The scrublist can be accessed without SSL by simply changing https to http if you don't want to bother with SSL.
I'll throw up a Github repo for it, along with a host for the list.
NotTerranIs there a way to give the ammo a red backing when running low like the health does?
There's already a special tint that happens when you get low on ammo, though it's pretty subtle. I'm sure you could exploit that change to make it less subtle.
Fiddle around with resource/ui/HudAmmoWeapons.res.
takramI don't have enough backpack pages to be sure it would work. It never occurred to me that this could be an issue, but I'll check it out.
Yeah, I noticed this too, I've got 22 pages and it wraps around like so.
http://puu.sh/gW8Qa/e4b276276d.png
takramI haven't pushed any updates in months, as nothing major has been introduced, nor has anything been broken afaik that hasn't already been stated. I did revert the main menu and I pushed the minor fix for the main menu's infamous box in the top left.
I did, however, try to work through mvm a little more while I made it "playable," but I just couldn't figure out how things worked, particularly the scoreboard. If you are able to make the changes, I will be sure to push through the updates.
As for the engineer stuff, I'll look into it when I get some time if you haven't.
I've fixed the money and bot indicators. Money is blue when all cash is collected, and red when some was missed. There's a bug in the game itself that causes the missed indicator to always appear between waves rather than the fully collected indicator. As for the rest, I'm honestly just rearranging/resizing most of the MvM HUD so that it's up to spec. Keeping with the style of course, just fixing any padding issues, missing elements, etc.
Here's a preview. The leaderboard is still very much a WIP, lots of alignment issues.
http://puu.sh/gW9bd/50c50af141.png
http://puu.sh/gW9by/043d3bd997.png
I'll take care of the Engie stuff before I go to sleep tonight.
If you're curious about locations, the leaderboard is handled by MvMScoreboard.res, the ready up panel is handled by HudTournament.res, the money is handled by MvMInWorldCurrency.res, and the wave indicators are handled by EnemyCountPanel.res.
I'm actually just gunna submit a pull request for all of the above stuff, I'm fixing it myself.
Takyahud is best hud. Only a few problems:
Giant robots don't have indicators up top in MvM. In the default HUD, they have a red background, and crit robots have a blue outline. In takyahud, crit robots have a red background and giants have no indicator. It was always a bug but was never fixed. It'd be great if it was fixed here.
Screenshot so you know what I'm talking about:
In MvM, when you miss money with the default HUD, the money value changes from green to gray. What I suggest is making it so that in Takyahud, the green background over the current money missing changes to red when money disappears without being collected. This is handled in resource/ui/mvminworldcurrency.res. This, too, was broken in yaHUD, but shouldn't be hard to fix.
Also, would it be possible to gray out the entire entry when trying to build a building that you don't have enough metal for or already have placed, rather than just discoloring the number? It's a pretty critical HUD element and it's very subtle in this HUD.
barycenterThe entire game I was ordering my med to buff me as much as possible <3
and people wonder why med mains get upset
Oh and just for fun, for anyone wondering what Luc sounds like:
http://www.twitch.tv/cabercam/c/4218687
Go to 22:00.
>For yolo, we have CEVO on Scout
It's fucking Lange holy shit
TERRYCREWSWe do, you have to click on "View Player's Team Experience" in the bottom left of the player's UGC profile page.
Yeah, I've found that by now. What I mean is there should be a similar button on team profile pages that lists every past player in a chart, along with when they were rostered and when they left. It'd be a lot easier for matching things up.
mathsadjust wanted to say that if you're linking steam accounts PLEASE use id64 (the long numbers) or a steam id and not custom urls because people can change those. you can use this website to get the id64 of a steam account. (copy and paste the link given as the result)
Sorry, slipped my mind. Still just trying to piece together whatever evidence I can find. Man I fucking wish UGC had public roster history.