It was alright. Not my cup of tea, and I felt it kind of droned on for a little long. It feels like lots of songs mashed together. Still alright though.
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | May 9, 2025 at 12:29 AM |
Posts | 2138 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
ManSkirtDude101because it takes time to make these.....
I'm pretty sure he means on the items themselves.
DamnEasyWhy do you put the price under it? Makes it worse tbh
Dunno, not exactly hard to remove. I'm making up an example soldier one right now using TF2's item hover template rather than Watch Dogs'.
Hey, so I was coming up with a new loadout in SFM when I got the inspiration to make a little clip showing the final one off.
https://www.youtube.com/watch?v=B35d2O-upfU
Would anyone be interested in having something similar to this made for their own loadout? I'm not sure how much I would charge, probably only like a key for a minute of animation.
Casualopen plugin returns to our lives in mysterious ways...
http://puu.sh/gG34l/818b13a4fa.png
The spirit of Open Plugin shall guide you, in ways you could not imagine.
chronoreplic8d
http://puu.sh/gF0SD.jpg
also apparently brings back the upside-down viewmodels with fov_desired 180
http://puu.sh/gF0TA.jpg
noooo now valve will fix it
anyway I found it's super easy to do this with the laugh taunt but really hard with most other taunts, so good luck trying to do this in comp unless you're running the etf2l config which doesn't ban taunts
http://puu.sh/gESnH/b2ee1f042d.jpg
i couldn't pick any in particular but here's my top 9
edit: the number of people that downvote without having actually listened to these songs
Snow Patrol's "The Lightning Strike", Coldplay's "Death and All His Friends", and Foo's "I Am A River" are probably my top 3 in that order
hooliyou can achieve any fov you want by creating a custom resolution
nvidia instructions
create a custom resolution, if you want 120 fov use 1920x 830 assuming you use fov_desired 90. You don't have to be using this resolution as your desktop resolution you just need to have it saved as a custom resolution. after that just put -w 1920 -h 830 (or w/e res you want) in your launch options
ex http://www.twitch.tv/hoolitv/b/638161380
The point is that this trick is aspect ratio-independent, and gives you a fov_desired of 120, which means at 1920x830 you'd have an even higher fov than 120.
BurningAlso the FOV is reset when you go through a teleporter, and there are probably some other things that reset it as well. I don't see this as being very useful as it is very hard to do. Oh well.
Anything that pops the camera out from your viewmodel or alters your FOV in any way - going into third person, spectating someone, taunting, using a teleporter, scoping in, probably altering your field of view normally.
BurningI'm pretty sure I know why this happens.
I don't think so. Remember, it happened to me while simply congaing, not using a tele. I think it's very situational and was probably exacerbated by a recent patch. I've played TF2 for years and I've never seen this happen before.
For the record though, Burning, I was able to reproduce it the way you said.
GiraffeI randomly ran into the commands that explain this the other day. It's built into tf2 that after teleporting your fov is increased to 120 and descales back to what you had before over a period of 0.5 second. Maybe alt-tabbing at the exact time causes it to get stuck at 120 fov.
It's not alt tabbing, though that could have caused it too if someone used fullscreen. I run in borderless windowed. It was probably the taunting that messed it up.
I know this is going to be patched within a few days now that we've narrowed it down, but please Valve, at least increase the FOV to 100. I understand the spy argument, and 120 isn't necessary, but at least give us 100, even if only through cvars ;_;
Anyway, I've managed to reproduce it a couple of times with the teleporter taunt. Something interesting to note is that while in this bugged mode, fov_desired does absolutely nothing. You can set your FOV to 75 and everything is still at a high FOV. Taunting does not revert it, but taking a tele, dying, and scoping in do.
It happened again in my next round of MvM
I was congaing pre-game and came out of it and suddenly 120fov
Air_why were you taunting robots
I did the laugh taunt pre-game after coming out of a teleporter in reaction to something the medic did
relax
Here's the demo. I left it running for quite awhile, so it's a little bloated (36MB). 120 FOV ends around 2:30 when I die.
Mr_Owloh, definitely interesting if you were in borderless
would be cool if you can reproduce. 120 is a great fov for tf2 imo
It was amazing, I played that entire round with 120 and when it went back to 90 when I died, it nearly made me vomit.
EDIT: The demo file has 120fov. I'm uploading it now for you guys.
Mr_Owlalmost certainly has something to do with alt-tabbing, this game does some really wonky stuff when you do that.
I run in borderless windowed mode though, not fullscreen. It shouldn't have done anything that wonky. I think the chat window was up because I did that to release the cursor for tabbing. I think third person FOV is higher than first person, but it didn't re-apply the first person for whatever reason at the end of the taunt.
Screenshot comparison in same exact spot at normal 90 FOV.