anyway why don't you just roll with that one? it seriously looks great, the only change i would make would be to place the cap point icon to the left of the small icon in the same monochrome color with the exact same height
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.5 per day) |
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Raw Input | 1 |
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1920x1080 |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
enigmato clarify, I'm not looking for a redesign -- just some tweaks to modernize/flatten the logo utilizing the same concept
way to ruin the dream
ammo888ytrrium, I like your second style of icon better - it is more abstract. However, if you mix the second icon with the first font, it would be gold - simplistic. The first icon reminds me of the old style of TVs, which I don't think is appropriate for this day and age.
The second font was an intentional joke, hence why "don't think I've nailed the font quite yet". Funnily enough, while the first icon is definitely styled after an old TV, the second icon is still using the warped shape of a CRT TV.
Here's where I'm at with it right now. I'm kind of liking this font but not sure if small caps is the way to go.
HerganThis I guess?
Pretty close, it's in the same vein.
Trying out a new icon, don't think I've nailed the font quite yet.
ehrikwhat typeface is that? It looks similar to futura.
Lemon/Milk Regular.
Couple of song suggestions, trying to stick with the theme of subtle but with punchy parts you can sync frags to:
The Daniel Pemberton TV Orchestra - Horny Old Man
The Go! Team - Friendship Update
Battles - Atlas
James Pants - Rhythm Track Vol. 1-7
If you noticed a pattern, shush.
What DX level are you running with?
What OS?
Do you have Aero extensions enabled?
Are you running with vsync on?
Are you in windowed/borderless mode, or fullscreen?
Can you post all of your files in your tf/cfg folder here? Nothing there should contain personal information.
I've never heard of Drive pulling for bandwidth.
iamRootdamn yttrium, thanks for the writeup. this is all super helpful :)
No prob. I dug through everything in the past and tried to come up with things that are actually relevant. A couple of other things happened, like MvM got fleshed out, some more maps were added to the official list, etcetera, but that's about it.
Oh, and there are a lot of serious rumors that TF2 might get ported to Source 2, which might be a large turning point that makes TF2 matter again, but that much is just a rumor. Dota 2 is known to be getting a Source 2 version released pretty soon, the Source 2 mod tools were actually released last year.
Oh, and TF2 is now on the SteamPipe content format, so installing HUDs and other custom mods is much easier now, and game updates are smaller/faster. The game also loads faster because of it.
If you're interested in HL I could also do a writeup about the changes happening there but I figure you're probably only interested in 6s.
Pardoning all of the community scene, the game has changed quite a bit too. Taunts are really a thing now and have a huge modular system for using multiple in one loadout. Valve tweaked the stock minigun and sticky launcher - the minigun now has a larger spread when first spun up and it chokes back to its original spread after a few seconds of firing. Valve's official notes on the Stickybomb change:
- Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
- Stickybombs now have a more visible trail while traveling through the air.
- Stickybombs arm particle is slightly more visible.
- Damage variance on stickybombs reduced from +/- 10% damage to +/-2%.
- Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
Because, y'know, let's rebalance stock weapons eight years later.
Just a couple of videos that you should watch to get back in the swing of things:
https://www.youtube.com/watch?v=JBdfwezXkIg - The fuckfest that is this game now
https://www.youtube.com/watch?v=fAQbb7aHYvE - I'll probably get some hate for suggesting you watch this, but whether or not you enjoy the humor it really does a good job of showing how dead this game is.
https://www.youtube.com/watch?v=GLlLQ3LmZWU - Official update and 15 minute short from Valve, added a fuckload of taunts, revamped taunt system, added the conga (which marked the end of TF2), also added some new weapons.
https://www.youtube.com/watch?v=6aLjwVVNq4s - Community-created official update, pretty much all cosmetics though. No actual content whatsoever.
https://www.youtube.com/watch?v=Pq-YDeEfZWY - Lange's rant about comp TF2. Whether or not you agree with him, it's a really hot topic of discussion right now so it's probably good that you watch it, and b4nny's rebuttal.
https://www.youtube.com/watch?v=5USIDoZleAk - The one hour i49 Fragumentary, seriously just watch this.
https://www.youtube.com/watch?v=kcDwMwAjTqg - Saxxy 2014 winner.
https://www.youtube.com/watch?v=fAqGUUv-XJs - Saxxy 2013 winner.
Covering specific new weapons:
https://www.youtube.com/watch?v=2-i1RnFs6V0 - Pretty good explanation of the Base Jumper, a Soldier shotgun replacement that gives him a parachute. Also works as a Demo primary replacement.
https://www.youtube.com/watch?v=cB_PjTfKiWo - Multi-class shotgun replacement: Engie, Soldier, Pyro, Heavy.
https://www.youtube.com/watch?v=izblRmLXNxk - The "Classic" sniper rifle, which is essentially the sniper rifle from TFC.
https://www.youtube.com/watch?v=cowHd7azk_Y - Stickybomb replacement focused on spamming stickies. Traps are impossible. Not many good videos for this one.
There have been a couple of other rebalances but you can read all about those yourself.
New gamemodes:
- Robot Destruction, some kind of shitty Diretide-esque CTF played in a space environment. You infiltrate the enemy base (as tough as shit like 2fort) and damage little robots they have running around to get points. You can also steal their extra guarded intelligence ("reactor core") and bring it back to your own base to steal all of their points. Victory is by point numbers. Kind of interesting but probably won't be played in competitive.
- Mannpower, a really weird game mode that takes old 5cp maps and turns them into some kind of CTF thing, with the intel being placed on the last point for each team. The trick here is that everyone gets a grappling hook that they can use to slingshot around the map, and there are also absurdly overpowered powerups that grant bonuses. You can only hold one at a time but they're worth it. Read the wiki page for more on that. Current maps are CTF remakes of Foundry and 5Gorge. Also not a competitive mode whatsoever, but I figured I'd throw these in anyway since they're official.
New competitive maps:
- Metalworks (not sure if this was around for you)
- Coalplant
- Snakewater
- Sunshine
Other things:
- TF2Lobby is dead. TF2 Center is the new lobby system, because Valve still doesn't give a fuck about competitive.
- New competitive formats that aren't really played too much - 4v4, which is prone to offclassing, and Arena: Respawn.
- Simon from the Yogscast was in a Top 10 TF2 play of the month video, for December 2014. If the conga didn't mark the end of TF2, this must.
- All quickplay options from the "play" menu now automatically put you on a Valve server, because fuck Pinion. You can also hit the "show servers" button to specifically pick a server based on player count, ping, and map. Very easy, no bullshit.
lvl4i think like last time (literally a year ago rofl) they did medals, UGC was the last league to get them
still waiting on my season 13 medal from spring 2014
AllealCan we stop calling shit like this 'content'? That way when I see a thread like this I can get excited again
I only called it content because it's taunts, rather than just cosmetics nobody cares about, and it's been awhile since taunts were added (besides the pyro party). Although, considering how many are queued up, I honestly think taunts are going to become as common as hats, so Valve is starting to desensitize the excitement behind them. Plus they're banned in general because of exploits so it's not even like we can use them.
ObiI've... been waiting so long for this.
i legit might make a music video for it