yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.6 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#2 New VAC wave? in TF2 General Discussion

I have never seen more autism concentrated into a single steam group in my life

posted about 8 years ago
#7 savage resurrection in Other Games

Fair enough. I don't even have the money to dump on it anyways but I hope that when the time comes that I do, it'll still be around.

posted about 8 years ago
#5 savage resurrection in Other Games
DarkNecridyttriumholy shit they made a new one?

savage 2 was literally the best game I have ever played, it's such a shame it died, but now I'm fucking hyped. Hopefully this is actually good.

it's a near exact replica of savage 1 which was better than savage 2 in almost every single way

I was never really able to get into savage 1 so unfortunately I can't speak on that front, but I'll take your word for it - and that only makes me more excited

posted about 8 years ago
#18 Android 7.0 Nougat in Off Topic
PhunkMost of the new options there are things that have existed on all sorts of custom/modified ROMs for ages

While true it's still good that it's getting rolled into stock Android.

posted about 8 years ago
#3 savage resurrection in Other Games

holy shit they made a new one?

savage 2 was literally the best game I have ever played, it's such a shame it died, but now I'm fucking hyped. Hopefully this is actually good.

posted about 8 years ago
#9 A Taste of i58's Teams in TF2 General Discussion

uberchain carries the team yet again

Show Content
fundraiser tshirts?
posted about 8 years ago
#246 yttrium's competitive viewmodels in Customization

for both options you need to preload.

posted about 8 years ago
#7 what vm should I use to play on the ESEA Client? in Q/A Help

as long as you have vt-d and manage to get gpu passthrough working then a VM isn't horrible

posted about 8 years ago
#79 Vent your anger in Off Topic

die white girls

posted about 8 years ago
#48 sexiest tf2 players ever in Off Topic

are you guys trying to tell me you wouldn't date Lange

posted about 8 years ago
#6 Dx 90, 95, or 98? in Q/A Help

it doesn't matter which gives the best fps. when they're all within 5% what matters more is what gives the most consistent frame times (the "smoothest") and that answer is without a doubt 98.

posted about 8 years ago
#2 SSDownloader in Projects

i think explaining what the hell this random .exe is would really go a long way towards gaining credibility.

It seems to be a way to download your recent sizzler STVs?

posted about 8 years ago
#2 Could TFTV Add a LFS sub forum? in TF2 General Discussion

discord???

posted about 8 years ago
#17 Gamemode opinions? in Map Discussion
FMX1yttriumWhat if the CTF worked more like Doomsday? Have a neutral intel in the middle that both teams have to fight for (which doesn't unlock for a certain amount of time), but have the cap be on the enemy's side so they have to push in. It would work sort of like 5CP (although one person would need to cap), but if the intel is dropped for too long the entire round resets (which helps prevents stalemates).That sounds a lot like Pass Time, could that work as a comp gamemode?

Pass Time could be interesting. Not with any of the current maps though.

I always liked Mannpower's cap method and grappling hooks, but the power ups were incredibly dumb ideas.

posted about 8 years ago
#12 Gamemode opinions? in Map Discussion
DamnEasyCTF would be horrible, if you cap 1 or 2 flags you just get 5 man defending your flag, and if they try to push you with 6 you just have 1 scout or spy or w/e backcap the flag.

With traditional maps, yes. That's why CTF would need a bit of a rework - greatly reduced flag despawn timers, different map positions for flags, and switching to a "most caps in X time" rather than "first to 3".

What if the CTF worked more like Doomsday? Have a neutral intel in the middle that both teams have to fight for (which doesn't unlock for a certain amount of time), but have the cap be on the enemy's side so they have to push in. It would work sort of like 5CP (although one person would need to cap), but if the intel is dropped for too long the entire round resets (which helps prevents stalemates).

I'd like to at least see it attempted. Also the player outlines would have to be disabled.

posted about 8 years ago
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