I got a quarter of what I got last year, 300 instead of 1200, same income
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | May 9, 2025 at 12:29 AM |
Posts | 2138 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
ballzyI mean the whole faceswapping thing, does that just not work on white walkers?
I think it's pretty thoroughly shown that the faceswapping stuff takes time, and you essentially remove the face from a corpse. Not sure how it would work on corpses that aren't preserved (she killed Walder Frey with the intent of taking his face).
RikachuDid you just like skip that Arya scene inside the castle? They dedicated a scene to how she could've possibly been able to do what she did.
Being able to hide behind bookshelves is one thing, slipping through both an army of wights and through all of the actual Walkers is another...
SpuWhy was the night king moving in fucking slow motion when he was about to kill Bran?
I think this was fine. The leaders have been shown to do things at their own pace when they feel they're in control. They have emotions and get cocky. I think he was just enjoying the moment.
SpuWhy was Jorah kept alive after the Dothraki charge when he was in the front and then dies later in the episode?
The purpose for him dying was mentioned in the behind the scenes thing, the writers wanted to send him off with the death he always wanted - protecting the Queen he loved when she needed it most. As for why they put him on the front lines and immediately plucked him back out? Beats me.
SpuWhy did Dany and her dragon stay on the ground while getting swarmed by wights?
The dragon was in immediate pain and it's been shown before (in the fight arena in Meereen) that the dragons can't just immediately take flight when under fire, they have to gain some momentum first. Maybe a deer in headlights moment.
Literally everything else though, lol yeah.
this thread is even further proof that there should be negative nerd stars
Seinfeldim sure there's shit that valve could do to get people to play in-game competitive TF2 but we already hand out clout medals for every form of 3rd party competitive right now, and pubbers don't play 3rd party competitive. tf2 in the public average gamer eye is just the funny casual silly game where heavy says pootis
do you honestly think pubbers care about medals? they care about shiny quirky fedoras
if there was some lime-colored jester hat that people could get for playing comp, they would do it
Seinfeldthere is not a single thing in all of TF2 that we can do, including removing the whitelist, that will get pubbers to start playing competitive tf2
pubbers will play comp if they can win hats for free by doing it
like if valve had craft hat drops in the in-game comp mode people would play it whether it was broken or perfectly mirrored real comp
mad milk
need i say more
Jokes about Steel aside:
- Maybe turning the A -> B dropdown shortcut into a staircase or something, so you can rotate back from B to A without rotating through spawn after you capture A.
- So many weird pathing problems on the last point that could definitely be resolved, especially when it comes to the rocket up top.
- It's possible that better health/ammo kits might be needed in the B -> C connector, but I honestly don't remember and you should gauge from higher level HL feedback. I distinctly recall having to fall back to the packs behind B and that's pretty tough for a point that's already sort of difficult to take.
I'm sure there's something obvious I'm forgetting.
Also regarding Upward, it's a solid map and the only things I would change would be maybe the floor wonkiness/explosion inconsistencies around the A->B tunnel floor, and the last point underground area. And of course fixing the tele exit exploit.
Just a quick update on the progress.
I have MAJORLY reworked the entire MvM HUD, as well as slightly tweaked a few things about the ingame hud, namely the killstreak indicator, disguise panel, and class preview. old new, old new, old new
I have reworked a bit of the inventory UI so it's a lot more polished. old new, old new
I'm right now in the progress of creating new class preview images for the inventory UI.
Once that's done, I'm going to work on the main menu a bit.
I'm going to revisit yayahud.
It was never really *my* hud. I updated it from takyahud for a couple major TF2 versions, but I didn't customize it and didn't fully like how it looked.
I'll be merging Hypnotize's updates and working from there. Not much will change ingame aside from the scoreboard, but MvM and the main menu will definitely see some work.
Expect a darker main aesthetic with a small number of bright colors to make it stand out.
Can the friends list on the main menu be collapsible? If so, will it still render when collapsed, causing lag?
EDIT: Second question - in MvMInWorldCurrency.res, the labels are set to use "%currency%". This shows up ingame as $415 or whatever. Is there a way to remove the cash sign?
AdjeSitngusI have weird problem. I had everything working last week, I do preload this correctly but yeah, for some reason it doesn't work properly. I mean, sometimes it works, sometimes not. When I change class/server/map it might break. No idea whats happening. I tried to reinstall this but it didn't work
https://github.com/mastercoms/mastercomfig/wiki/Troubleshooting#animation-andor-model-mods-not-working
If you are using mastercomfig, check if you have asynchronous disk loading disabled.
mod_load_anims_async 0 mod_load_mesh_async 0 mod_load_vcollide_async 0
I wish I had known about this earlier. I'll bake this into the autoexec additions.
EDIT: Updated the OP to reflect this.