At least Jon pet his good boye.
Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | May 9, 2025 at 12:29 AM |
Posts | 2138 (0.5 per day) |
Game Settings | |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
gemmyttriumremoving your autoexec does not reset your settings, you have to run the game with the -default launch option
-default only sets your settings to default for THAT launch, and prevents you from changing them. its good for quickly trouble shooting
it doesn't reset your settings, remove your autoexec and custom folder and use -autconfig and host_writeconfig (in console) for that
It just forces them for that boot and would be a good way to see if it's a config issue or not, without completely wiping settings.
I could have explained writeconfig and that sort of thing but I didn't want to basically delete his config files without seeing if it would even help.
OP, what other launch options do you run with? What are your system specs and OS?
removing your autoexec does not reset your settings, you have to run the game with the -default launch option
my little brother literally sent me a steam message yesterday of like, "please send this video to all your high up tf2 competitive friends" and it was some unlisted rant about this guy's shitty stuff
so uh, good job boys
ok so slightly necroing this but not really
are there times you'd like the viewmodel hidden but other times you'd like it shown? for instance, hidden during reloads, or shown during reloads but not firing, or what?
I could very easily add options for these to my comp viewmodels
Reeroin what world are pizza hut and papa johns above five guys
I was literally about to post "when pizza hut is above five guys and sonic you can fuck right off"
hoolisteak eggs cheese bagel
double cheeseburger
large fries
sausage mcgriddle
20 pce nugs
buttermilk crispy chiken sandwich
and lastly 1 small diet coke
thank fuck you don't go for the medium or else you'd have a real problem
Just got out of it. Haven't read any of your discussion yet but *damn* that was fucking good. Everything was appropriate, and so many loose ends were tied up. It was a fitting conclusion to the Infinity Saga.
Updated download links. The engineer inactive VMT contained the sample color code by mistake, that's fixed now.
this is actually sort of hilarious
pizza_jordando u plan on making higher rez images for the backpack, crafting, catalog, trading and war paint icons?
Those are already 256x256, stored losslessly, and don't look too bad at 1080p, so probably not.
It should also be noted that these do not override the existing images, they just sit alongside them and you'll be editing the HUD files to reference the new files. This means by default it won't apply to the non-live class portraits ingame (bottom left of the stock hud). I'm looking at special-tailored replacements for those too.
https://i.imgur.com/HNllnqB.png
Hey HUD devs. As I was working on the newest update to yayahud I noticed how absolutely awful the stock class select images are, and also noticed that the majority of HUDs actually use them. If they aren't used for class select while ingame, they're used at the very least for class select in the loadout panel. I decided to do something about them.
For reference, here's what they look like right now (in yayahud):
These things are heavily compressed DXT5 128x256 bitmaps. They made sense for a game that ran on the Xbox 360 at 720p in 2007. They don't fit today. Just look at our poor Pootis' face:
https://i.imgur.com/Ez0MtCM.png
This is clearly unacceptable, so I went ahead and painstakingly rendered new images that are HUD agnostic. The source images are 1024x2048 and use a mix of selection idle, competitive victory, and misc poses. They better fit the modern aesthetic and personality of the game compared to the old ones which were captured from the non-phong 2006 E3 demo. HUD version downloads are resized to 256x512 which is optimal for 1080p users.
Here's what the new versions look like (in yayahud):
Instructions
You can integrate these very easily into your HUD; they're basically a drop-in replacement.
- Download the "HUD version".
- Extract the files to your HUD's materials/vgui/replay/thumbnails folder. (create it if it doesn't exist)
- Edit necessary HUD files (like charInfoLoadoutSubpanel.res) to reflect the new path.
Editing the resource files is easy. Just append the path to each image reference, like so:
"activeimage" "class_sel_sm_soldier_red"
"inactiveimage" "class_sel_sm_soldier_inactive"
becomes
"activeimage" "replay/thumbnails/class_sel_sm_soldier_red"
"inactiveimage" "replay/thumbnails/class_sel_sm_soldier_inactive"
You can also modify the material file in order to fit the aesthetic of your HUD. For instance, the stock TF2 hud desires a brown tint on the inactive portraits, which you can achieve by adding a $color command to each VMT, like so:
"UnlitGeneric"
{
"$basetexture" "vgui\replay\thumbnails\class_sel_sm_engineer_inactive"
"$translucent" 1
"$ignorez" 1
"$vertexcolor" 1
"$vertexalpha" 1
"$color" "[1.2 1.0 0.85]"
}
Downloads
- HUD Version
- HUD Alt Version (Spies swapped with masks, like at the top of this post)
- Source image files
HUD developers are free to include these in their HUD releases, just credit this thread in your HUD description.
stephim a complete sucker for this game's entire soundtrack but fuck these are so good
how did you not share the music from the best bossfight in that game
https://www.youtube.com/watch?v=IrzjCwHbwF0
BarryChuckleAlso, no ballista? Seriously, the Night King is coming on an undead dragon and nobody thought to make a few dragonglass-tipped ballistae and point them upwards?
I think it was mentioned earlier in the show that ballista were pretty much not invented, because the one shown to Cersei was the first of its kind, and that tech stayed with her army even though Jaime fled. Considering the amount of time they had to reinforce being very little, it would be a small stretch to say they had enough time to reverse engineer and reconstruct the one they saw hurt Drogon only a week before. Not to mention, Drogon immediately destroyed that ballista and it's the first and only time they would have seen it, so they've got nothing to work with.