Macs consistently have trouble with font rendering. I've seen this myself over time.
Not sure what to tell you. If it's happening in the default HUD, report it to Valve.
Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Macs consistently have trouble with font rendering. I've seen this myself over time.
Not sure what to tell you. If it's happening in the default HUD, report it to Valve.
switeNope, but you were the one that made that mod right ;)
I didn't make the transparent viewmodel mod. It requires HDR and motion blur, and uses a transparent VMT layered over the whole screen with some shader tricks, so I thought maybe it was related to that.
Are you using transparent viewmodels?
timothy_josephhttps://github.com/fnky/studiomdl
I hope this one works, we'll see when i start working on the thing. Otherwise i'm out of luck
Says it right in the description. That's for goldsrc, not Source.
cryosissite's empty now, page is blank, no JS, same for home page
https://i.imgur.com/7GKFruo.png
haha nice
obliquetimothy_joseph
i do realise that vb.net doesn't work on linux, but i can easily do it in another programming language.
To compile the raw animation files (.smd and .qc) into the .mdl files that the game actually loads, the installer uses studiomdl, which comes packaged with tf2. afaik, this has never been ported to linux, nor is the source code available, so unless you can find anthor method to compile mdl files on linux , I don't see a way of getting the viewmodel installer working outside of windows
Spot-on, but to add onto this, as far as I've seen studiomdl is so tightly tied to win32 that it doesn't even work properly in WINE... so, yeah, good luck with that.
There are no other compilers for Source as far as I know. Third party tools like Crowbar are just wrappers for studiomdl when it comes to compiling.
timothy_josephhi, are you looking for someone to try and port the mod to linux?
if that is the case then please add me on steam.
do note that right now i have exams, i will be able to start working on it in a month.
you do realize that it has a proprietary windows-only dependency right
honestly the login popup window is pretty fuckin cheeky, even includes a fake Valve Corp SSL cert
oh and the "log in now" link (instead of "sign up") isnt even a fucking link its just text lmao
not to mention the fucking FaceIT logo at the bottom of the page and "Checked by Steam" like what
As far as permissions go, Calendar, Contacts, Camera, and Location make no sense. Fuck off Valve.
File storage makes sense for uploading and saving attachments. Microphone makes sense if and only if it supports voice chat. Call information is the same thing; tapping into the native Call API means Bluetooth earpieces/car handsfree, proper call audio volume, and the proximity sensor screen-off functions work seamlessly like a real call. Discord does the same thing.
Document storage is used for saving auth tokens and other misc app data, it's harmless.
Rebitelol this is so valve. coming back and releasing a completely new thing instead of updating an old one like 5 years after the original came out
you're playing a game that's been fairly consistently updated for over a fucking decade what are you on about
You could create a pseudo toggle using aliases, but scripts basically can't have if statements. They can't read the current state.
bind w toggle
alias toggle "window"
alias window "alias toggle fullscreen; mat_setvideomode 1"
alias fullscreen "alias toggle window; mat_setvideomode 0"
As long as you always launch the game in fullscreen, this bind will toggle between the two.
messiahif you're recording demos for clips/movies i'd use OBS
if you're recording live gameplay for POV purposes i'd use shadowplay because of better performance
If you're recording demos you shouldn't use OBS, you should use Lawena to ensure perfect frame pacing and no re-encode troubles.
For TF2 anyways. OBS is fine for games that lack render outputs like this.