yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#640 TF2 benchmarks in TF2 General Discussion

Hey guys.

Zen 3 is pretty good.

https://cdn.discordapp.com/attachments/758683168357220382/774280388700405766/unknown.png

https://cdn.discordapp.com/attachments/389102232747900929/775767613606330388/unknown.png

Show Content
This is with the exact same base rig: 4x8GB DDR4-2400, GTX 1080, 1440p. All runs were on the exact same SSD/install. I will be upgrading to 2x16GB DDR4-3200 later, but figured the 5900X+2400 numbers might be interesting.

Also just a protip: At very high framerates, timedemo is actually not reliable enough, and doesn't scale properly. It's an easy metric to use when gauging whether a certain FPS config actually helps, but it doesn't provide good enough numbers to tell by how much it helps. It is much, much better to use an actual demo and record performance data using FrameView or FRAPS.

posted about 4 years ago
#95 reminder to americans in Off Topic

so georgia just flipped

posted about 4 years ago
#18 TF2 update for 11/5/20 in TF2 General Discussion
- Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up

snowplow was too confusing for new players, but confusing balance changes like this, where a weapon functions in a different undocumented way in an official gamemode, are totally ok

posted about 4 years ago
#2 Waitless +attack delay. in Customization

It is literally just a near-recursive loop that lags your client and then executes +attack at the end, if your client doesn't crash beforehand. No need to dive into source for this.

posted about 4 years ago
#11 what do in TF2 General Discussion

every hour spent in MGE is a week off of your life, so maybe start by cutting back on that.

posted about 4 years ago
#2 Change Cosmetics Automatically in Customization

This cannot be done. You're limited to 4 loadout slots. HUDs cannot really be scripted very much, they're basically just CSS on top of the normal game UI.

posted about 4 years ago
#4 Smallest possible map to preload in? in TF2 General Discussion
springrollsusing map_background "mapname" as opposed to map "mapname" is also slightly faster iirc if you don't care about the aesthetics.

while true, there are some problems with map_background, namely that preload_room can't automatically kick you the second it loads

posted about 4 years ago
#26 Favourite Porn category? in The Dumpster

https://pics.me.me/thumb_porn-hub-ads-by-traffic-junky-space-muslims-core-ilt-26054499.png

posted about 4 years ago
#114 Team Comtress 2 in Projects

Edit: deleted graph. Might be bad data, don't want to misinform.

posted about 4 years ago
#112 Team Comtress 2 in Projects
PumAlso for whatever reason certain upgrades that shouldn't be avaliable showed up

This is because Team Comtress 2 uses an in-dev version of Jungle Inferno, when things were being reworked a bunch. For some reason, the jetpack and gas passer upgrades appear on nearly every weapon in the game, because they weren't fully implemented. Not much we can do here.

Okay, so uh. For those of you wondering about performance. I keep saying "wow here's how many frames we get in itemtest" or staring at walls or whatever. But here's the real impressive numbers.

First off, some timedemos. You can download this demo file here, if you'd like to test it yourself.

All measurements were done on an i7 5930k, GTX 1080, at 2560x1440, max in-game settings (except motion blur off), no configs.

Dustbowlbench is a demo recorded in TC2 0.0.9 of 24 bots fighting on Dustbowl Stage 1 for a little over 4 minutes. Lots of explosions, tracers, particles, etc. Lots of panning over large fights.

TF2 8/27/20 dustbowlbench: 16250 frames 94.149 seconds 172.60 fps ( 5.79 ms/f) 14.829 fps variability
TC2 0.0.16  dustbowlbench: 16250 frames 86.039 seconds 188.87 fps ( 5.29 ms/f) 26.496 fps variability
TC2 0.0.17  dustbowlbench: 16250 frames 78.406 seconds 207.25 fps ( 4.83 ms/f) 18.302 fps variability

So those are some nice numbers. But they don't tell the whole story.

Timedemo is an inherently laggy function; it basically tries to render a demo as fast as possible, without caring for delta time. This normally means it's very stuttery, as it basically prioritizes rendering game ticks over frames.

With the scheduling and wait changes implemented in 0.0.17, timedemo is smooth as butter. I can't even convey it. I'll record some playthrough later or something so you can really see it. It's absurd.

But that doesn't tell the whole story either. Here's some raw FRAPS data, showing frametimes, as well as 1% and 0.1% frametimes. Remember, framerate does not matter. The only thing that matters are frametimes; you can have a really stuttery experience with half of the frames taking twice as long as the others, and it will still measure with a high framerate even though it feels horrible. Consistent frame pacing is very, very important.

Vanilla TF2:

https://cdn.discordapp.com/attachments/755408387617062942/756883044773789716/unknown.png

TC2 0.0.16:

https://cdn.discordapp.com/attachments/755408387617062942/756886223380807851/unknown.png

TC2 0.0.17:

https://cdn.discordapp.com/attachments/755408387617062942/756887871310528592/unknown.png

Yes, that is literally double the framerate in fights using TC2, at max graphics settings, but also the 1% and 0.1% frametimes are dramatically improved. You can really feel it.

We're going to be running a playtest tonight. Would love to have a full server. Check out the Discord server for more info.

posted about 4 years ago
#16 Trying to find purpose in Off Topic
VoodooChowjust grind dm

this is the absolute worst possible advice even if you just meant it as a joke

posted about 4 years ago
#145 Drama Thread - Kritzkast in TF2 General Discussion

I did say "hope".

posted about 4 years ago
#139 Drama Thread - Kritzkast in TF2 General Discussion

For the record, I am not equating Agro's shitty attitude and aloofness with Dashner's shit. Clearly Agro doesn't even compare. I was simply equating the argument of "yeah they're bad but what would we do without them", since it was used in his case as well, for years.

Anyone thinking that KritzKast will die from the drama in this thread is delusional, but I do hope the community taking a stand here might tip Agro off to the fact that he's actually not always in the right.

posted about 4 years ago
#137 Drama Thread - Kritzkast in TF2 General Discussion
sacyou're comparing someone who chatbanned someone with a celebrity pedophile and have no answer what would happen if they are gone

KritzKast dies. Other casting orgs continue. New blood steps up to the plate. People realize they didn't need toxic manchildren to have a great experience with the game they love.

In short, competitive TF2 was inside of us the whole time.

posted about 4 years ago
#121 Drama Thread - Kritzkast in TF2 General Discussion
sacwho would put in the work agro and wiethoofd does when they're gone?

ah yes, the dashner argument.

posted about 4 years ago
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