TORT
only second best to lange
Account Details | |
---|---|
SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | July 5, 2024 at 6:46 PM |
Posts | 2137 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Haven't found a fix for Metalworks, been looking for ages. If you find a fix be sure to post it.
Mubbywhy did I have to find this thread while listening to this...
https://www.youtube.com/watch?v=RoqllL8Vl6o
now youve got me listening to this, thanks
- Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake
and now they broke the pilot light appearing on any flamethrower except the stock, including the backburner, botkillers, and festives (but not skins). typical valve
- Updated the model/materials for The Federal Casemaker
this is really long overdue, the original author has been asking for them to accept his new model for literal years, he even put it on the SFM workshop
with the ESEA's competitions showing the most life recently
Really? Because as far as I'm aware they've dropped LAN support... I would say Insomnia shows the most life, if not UGC (by enthusiasm and money, and by sheer numbers, respectively).
wrechedddddprobably should black out ur tracking number u noob
it only shows my town which I've already shared here before so idgaf come order me pizza I'm hungry
_vittoDownloaded the latest version, thanks for the scoreboard fix but now names on players dont dispaly correctly: http://imgur.com/IgPV2SS
tf_hud_target_id_disable_floating_health 1
SetsulAh yes, may I suggest the gentleman take his leave and fornicate thine self.
Sincerely, Setsul.
Well, it's not like I can upgrade my entire computer for $200... I still haven't bought a motherboard, and I'm also going to need to get new RAM because 2011-v3 only supports DDR4.
http://i.imgur.com/NGPRDAj.jpg
no really, follow what he said. it's going to be tough but only the vet will really be able to know for sure what's up. i went through this recently with my own cats and i had to switch their food over to urinary SO.
good luck man.
TF2 isn't the one that needs to listen to a request, the driver is the one that needs to force that request. Sounds to me like yet another bug with Radeon Settings. Does CCC have per-application settings? Can you disable CFX on a per-application basis? If so just disable it for hl2.exe, since you shouldn't need it for any Source games.
skeejyttriumI already mentioned that when I stated how players sit on the couch. However, the reason games use it is because of performance. The reason they get away with it is because it isn't bad since you're sitting on a couch.
Oh right, I missed that part, I was in a hurry and had to go out x) .
I'm not a game developer so I was just making a guess about the performance impact, and I was doing so from the viewpoint of TF2. All that you do is render a little more world geometry, which is pretty basic to begin with. I'd imagine that in other games the added load could be way bigger. Considering what you explained about visleaves, I guess I'm not too wrong then (because you're saying that at a higher fov it still renders the same stuff as at a lower fov)?
As for the choice of using low fov on consoles: Still not sure about your argument. I'm too optimistic about game developers to think that they make design choices firstly because of raw graphical horsepower rather than overall game experience.
These are the same devs that lower resolution and tank framerate to the 20s in order to have prettier explosions.
regarding rendering, at least in TF2, yes there isn't a big hit because it uses PVS. Not many games use PVS anymore though, because it has to be pre-baked into a map at compile time and doesn't work if the map doesn't have easy divisions (see the optimization isssues with koth_suijin). That being said, PVS isn't the only form of culling that games use, and even TF2 uses other forms of culling like Viewing Frustrum Culling. While objects are completely unloaded from memory based on PVS, they aren't rendered in each frame based on VFC. See here for Valve's implementation and here for a general description. Source, or at least this iteration of Source, opts for a per-object VFC rather than per-polygon, which is possible because it uses PVS. TF2 still does have a hit to framerate based on FOV, but again, since it's a CPU-bound game and most GPUs are hardly used anyway, there isn't much of a hit to begin with.
If you're curious, PVS is also used for networking information - it's why you can't use the smooth tool to see the rest of the map in a POV demo.