yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 5, 2024 at 6:46 PM
Posts 2137 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
1 ⋅⋅ 81 82 83 84 85 86 87 ⋅⋅ 142
#15 TF2 Kill feed in Customization

chris' is incredibly outdated and performs like shit in newer builds of tf2. switch to comanglia's.

posted about 8 years ago
#164 what are you listening to right now? in Music, Movies, TV

http://i.imgur.com/mRPfgI4.jpg

posted about 8 years ago
#69 bernie or hillary in Off Topic

paging pankey

posted about 8 years ago
#2 Weird polling rate Zowie AM-FG in Q/A Help

probably not related to your aim

sometimes i've found that by playing other games, especially ones without raw unaccelerated mouse support, running at abnormal framerates or with input lag, it messes up my tf2 aim

i have a similar question though, i have a wireless mouse, why did it poll at 1306 Hz? that's remarkable

http://puu.sh/mXqSA/71734732ac.png

posted about 8 years ago
#48 What is the hardest e-sport in Off Topic
TwiggyFalse, in WC3 the unit selection unit is much higher ;)

What do you mean? In WC3 you can only have twelve units selected at a time. You could circumvent this using control groups (up to 10) and rallying units to each other, but you could only directly target twelve units at a time. SCBW also had control groups.

You couldn't even select more than 12 units at a time for a single player using triggers. You'd encounter something called the selection bug, where the player can issue orders to units that aren't selected and can't control the ones they have selected. Also happened when trying to select units too quickly (macro-tier speeds, with either tools or triggers). Once the selection bug pops up you literally need to restart the entire game to fully fix it.

posted about 8 years ago
#33 bernie or hillary in Off Topic
nope*disclaimer: not american, don't yell at me*

I'm just surprised how idiotic every republican candidate ever really is, they don't even pretend to be slightly reasonable... on the positive side they provide plenty of comedy gold, particularly this time with donald trump and the braindead neurosurgeon in the running

A couple aren't batshit crazy. They're all low in the polls, though, so you probably don't hear about them much.

posted about 8 years ago
#21 Top 10 TF2 plays - October 2015 in Videos
LuckyLukehttps://dl.dropboxusercontent.com/u/6047052/demos/Top10oct_Assombrado_36000_Demoman.dem

Thanks, I'll take a look later today.

posted about 8 years ago
#34 What is the hardest e-sport in Off Topic

SCBW and WC3 were tough because they only let you select 12 units at a time. Fuck, in SCBW you couldn't even select more than a singe building at once.

Regarding micro in WC3, it was more necessary because you had fewer units, but units also had heavier but less frequent hits, leading to more micro potential. SCBW had more units with faster fire rates, so micro wasn't as intense. Macro was tougher though.

Also micro was more of a pain, and therefore less effective, in SCBW because of awful pathing. WC3 pathing wasn't perfect but it was infinitely better.

Both were difficult in different ways. SC2 isn't bad necessarily, but it's more accessible, which makes it easier at first. I think it has a higher skill cap though. It's a tough question.

posted about 8 years ago
#15 What makes a good koth map? in Map Discussion
Lunacide
Also I hate koth maps with paths that go underneath the point, that just seems like a lazy attempt to make a flank route.

I think a tunnel under the point would be interesting if it didn't dip far below a flat point. It'd be nicer if it were a tunnel through a raised point.

The entrance to the tunnel being right next to the point also didn't help Ashville.

posted about 8 years ago
#18 Top 10 TF2 plays - October 2015 in Videos
LuckyLukeYeah sometimes people send demos that are quite laggy, and STV demos are always off anyway (especially the demoman in this Top10). Not sure if I can do anything to fix that.

Some are, yeah, but it just looks like every single clip has those same issues, so that's why I brought it up. Maybe there's an influx of people using stupid net settings.

Out of curiosity, can you upload that demo file from the demoman? Wanna test a few things.

posted about 8 years ago
#8 Top 10 TF2 plays - October 2015 in Videos

is it just me or are the lerp settings really fucked up in the recordings? like every single one of them, i doubt it's the demos

EDIT: I just went through most of the Moments of Glory episodes on your personal channel, LL, and I think your config is screwy. Every single video I looked at has horrible lerp. Which is odd because MoG/Top10 didn't used to have issues like that.

posted about 8 years ago
#23 TF2 update for 2/2/16 in TF2 General Discussion

i always wondered what it would be like if the two worst things in TF2 were combined

we now have pyro huntsmen

posted about 8 years ago
#62 what keys do you use for your weapons? in TF2 General Discussion
Rekusoanyone else use their palm to press ctrl for crouch

I use duck to crouch

posted about 8 years ago
#14 TF2 update for 2/2/16 in TF2 General Discussion
Improved bspzip tool stability when packing maps with large amounts of custom assets

trainsawlaser?

posted about 8 years ago
#16 TF.TV Viewer (Unofficial) [Android] in TF2 General Discussion
boulderLinks work, but broken links do not appear as broken so they're a little confusing. I've had a lot of people tell me links are broken, but everyone is just clicking the same stupid links in the S21 thread that don't work in the first place. There's no target specified on them.
The threads view is sometimes a little broken when doing pulldown refreshes, or getting the next page of elements. I haven't fully investigated that issue, but it works if you change between the sorting a couple times.

No, it appears that *links*, using the URL bbcode, are broken. If it's a plain text URL then it works fine. I tested this on the link I posted above, where I had text that wasn't the URL itself. I then tested it on an actual URL that someone just pasted that auto-linked, and that works fine.

posted about 8 years ago
1 ⋅⋅ 81 82 83 84 85 86 87 ⋅⋅ 142