ExedusThing is, I always used whayay's crosshairs, so I'm not sure if it was a problem in the past since I never used fogs
Also, there are two huntsman bars
What do you mean by fogs? and yeah I need to fix the huntsman thing
Account Details | |
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SteamID64 | 76561197994749697 |
SteamID3 | [U:1:34483969] |
SteamID32 | STEAM_0:1:17241984 |
Country | United States |
Signed Up | April 1, 2014 |
Last Posted | May 9, 2025 at 12:29 AM |
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In-game Sensitivity | 6.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
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1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | Logitech MX Master |
Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
Mousepad | Razer Sphex |
Headphones | Philips SHP9500 |
Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
ExedusThing is, I always used whayay's crosshairs, so I'm not sure if it was a problem in the past since I never used fogs
Also, there are two huntsman bars
What do you mean by fogs? and yeah I need to fix the huntsman thing
puoi1yittrium is there a way to get medic ubercharge bars like this?
http://prntscr.com/8j1ypi
that's an insecure-required spectator plugin called StatusSpec
ExedusEverything's fine now, but for some reason, I can't get my fog's crosshair to turn red when I do dmg. Im currently using fog crosshair 8 with smooth font (I also changed the tall value to 35 for the smooth font). Anyways to fix this?
did this pop up from the update or was this always an issue?
YouUnfortunately the tf devs seem to favor the feedback from the tf2 subreddit. This leaves me somewhat dubious of whatever balance changes they plan to do
Don't forget that the last time we had a balance update, it was fucking wonderful and fixed most issues with almost every weapon it changed.
They don't have a wonderful track record, but Gun Mettle was the first released turning point for the TF2 team, following up on the meeting earlier this year with competitive figures. It not only showed they cared about comp, but it showed they were committing to it (comp strings in HUD files pushed with Gun Mettle).
Just tried it on a completely new and clean TF2 install and I think I've found the issue you guys are having.
You need to set the following:
cl_use_tournament_specgui 1
tf_hud_target_id_alpha 255
tf_hud_target_id_disable_floating_health 1
It should work after that. If it doesn't, it's something on your end. Make sure you have no conflicting files (other HUD files in tf/custom) and that you try a clean install of the HUD.
I'm gunna make sure Github pushed everything correctly, because it's working fine for me.
ExedusIt's still broken :oo Hopefully itll be fixed by tmr
Can you make sure your ui\Resource\TargetID.res file looks like this? Specifically here.
ExedusAre you sure you fixed it..? Mine is still broken...
A4Ntargetid bug
http://imgur.com/0xK3jIf
You guys will need to redownload it.
yeah holy fuck the feels. krunkidile, kurt
the hug
pushed update for targetid fix
check page 1 for health colors
i'm going to move the killstreak myself soon
resouce/ui/HudDamageAccount.res, set DamageAccountValueShadow's enabled and visible properties to 0
aaaand target ids are completely broken but they looked fine when i tested them originally
thanks tf2
we just raised two hundred thousand dollars for kids with cancer
by playing video games
what a time to be alive
redd0tThat is too messy for a fix, all you have to do is to change "visible" and "enable" to "0" on both "TargetNameLabel" and "TargetDataLabel" in order to fix it.
yeah, that's what I did
puoi1Btw do you know how to add a training button in the main menu?
it's a button most people installing custom huds oriented towards competitive don't use, so i removed it for cleanliness
puoi1to solve the white text on the target ids you need to make another targetidnamelabel and make the orignal one alpha to 0
already done locally, just haven't pushed it yet. about to roll out a big bugfix update