JarateKingThere's probably more, but afaik mat_phong is the only command to reload materials/textures ingame without sv_cheats.
Sounds about right.
Does mat_picmip reload textures? I think it'd be faster than mat_phong.
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 13, 2026 at 3:54 AM |
| Posts | 2139 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
JarateKingThere's probably more, but afaik mat_phong is the only command to reload materials/textures ingame without sv_cheats.
Sounds about right.
Does mat_picmip reload textures? I think it'd be faster than mat_phong.
Is mat_reloadallmaterials a command that requires sv_cheats? I honestly don't know but I use it in SFM all the time for this exact reason
edit: mat_reloadallmaterials only reloads the material files (vmt), not the texture files (vtf). if the texture pack doesn't use special vmt files and only uses vtf files, then it probably won't work.
this is just mvm being a buggy piece of shit
sometimes the mann up servers lose connection with valve's validation servers (that grant them the ability/permission to give out item drops). there are a lot of things that can cause it. when it happens, all of your tour counts on the scoreboard will either say 0 or disappear, as if you were on a boot camp/unofficial server. the only way to fix it is to relobby.
that is, assuming you don't get your items. if you get your items but the screen bugs, it's still mvm being a piece of shit, but no there's no fix and no way to tell when it'll happen. it isn't the fault of the HUD.
raysTo further provide proof of the beta pass, you can actually get into the competitive matchmaking lobby by modifying GameMenu.res, and if you make a lobby and try to start a search, you're given the following screen:
http://puu.sh/kwIXr/904033d98b.png
I already have this menu as an option in yayahud, those with it installed can try it out now, it's called "COMP". It'll work correctly when they actually implement MM fully.
neeko_im using HudAnimations_tf-NOPULSE (renamed it of course), I got buffed HP and low HP to change to the colors i want but i cant figure out how to get low ammo to work, any ideas? not sure if its due to the no pulse it wont recognize the AmmoLow font or something
those variants haven't been updated for multiple major updates now, so they might totally be broken
kKaltUuSourcemod isn't required for tf_dropped_weapon_lifetime 0.
tf_dropped_weapon_lifetime is a client var, not a server var. The only way to enforce it for every connected client is to use a plugin like Sourcemod.
WaldoNot all normal model Ms. I have an M2, rubber dome model M, a PS/2 Model M, and a terminal keyboard (ongoing project). My dad uses the fifth, another normal PS/2 M.
not even an M13? step it up
also mx green master race reporting
RainofLightwhat's the name of the paid font and where is it used
takyahud and yayahud use Avenir LT Std and Novecento, which replaced Lemon/Milk Regular that yahud originally used, which was a paid font that caused a lot of issues for yahud, which is why you can't find a download for it anywhere anymore
I'm not entirely sure if the ToTH hud uses Lemon/Milk Regular like yahud used to, but at it glance it appears so
you can see a preview of these fonts here
kirbyPretty sure I'm still #1 at 3.9/d
I don't care about the font. If someone with the ability to can redo this HUD with free font, I'll take the most comic sans text you got.
it literally was just forked from takyahud and remade for a few toth-specific windows, but most of the game UI is just takyahud
just use my fork of takyahud, yayahud, which is more up to date
JarateKingyttriumwhat about that proxy text file that allowed you to disable explosion smoke, that it turns out could also remap sound calls, that works in sv_pure 2 but valve never really patched it?You mean the weapon ctx's? You could disable the sounds of some weapons, but that's really it.
Unless you mean game_sounds.txt, which I could never get to work fully and reliably.
i was pretty sure someone found a way to at the very least also remap voice sounds, because someone mentioned making the medic's uber call extra loud or something
what about that proxy text file that allowed you to disable explosion smoke, that it turns out could also remap sound calls, that works in sv_pure 2 but valve never really patched it?
make sure you don't have a class script changing it?
lots of players crashing randomly from the last patch
probably need to wait for a fix
What they mean by MvM is that non-MvM hats can't drop in MvM anymore.
MvM hats like the Robro, Tin-1000, Bolted Bushmann, etc still drop.