Took a peek and it looks good dude! im liking the changes to two and kinda want to try pugging the map now
http://cloud-3.steampowered.com/ugc/3280051439104606679/E8BE18CBFB52DD489B8F67CB3C025D3AD9782AF2/
http://cloud-3.steampowered.com/ugc/3280051439104605479/3E27915261EE6CA1DE7C50EFC8358CF2B2AAAE61/
http://cloud-2.steampowered.com/ugc/3280051439104604542/CE9DB5E541C667B2B581006D9918856C089EB096/
[img]http://cloud-3.steampowered.com/ugc/3280051439104605479/3E27915261EE6CA1DE7C50EFC8358CF2B2AAAE61/[/img]
[img]http://cloud-2.steampowered.com/ugc/3280051439104604542/CE9DB5E541C667B2B581006D9918856C089EB096/[/img]
looks REALLY good now :D
Thanks for all the effort you are putting into this!
Thanks for all the effort you are putting into this!
THANK YOU for not taking the feedback personally and powering through on this new version. Looks great!
would anyone recommend any changes? does it run well?
I wish someone would make a warmfront that was actually cold
I really liked the art direction of coldfront
I really liked the art direction of coldfront
the mappers changed it to summer themed because people would get shitty framerate on coldfront/any winter themed map
they changed it to summer theme because weather particles destroyed framerates, dense fog is unfair because people with FPS configs get less of it, comp players have PTSD for snow textures, and colorblind players have trouble with bright backgrounds behind players.
it's not as stupid as winter = bad fps
it's not as stupid as winter = bad fps
To be honest even if I wanted to re-theme the map back to winter I would not I got enough grief when I tried to turn it industrial/ changed mid. Which have soured the part of my brain that says I can do this better, also technically a "cold" version of the map would not be fun mainly because that would mean the temperature is close to -450°F.
So anyways has anyone found issues with the map?
So anyways has anyone found issues with the map?
Hi, just want to say thank you for working for more than a year on this map! I think Coldfront/Warmfront were really fun maps and the fact that you're doing this is awesome!
I like how you changed mid back to it's former glory. Second looks cool, but it's a little flat for my liking.
I'm not really sure if it would be a good thing because I'm terrible at balancing maps, but could you widen up the entrances to last so it's a bit harder to spam through them and just deny anything from getting through? I think it would make last a bit less stale-matey.
Oh! I just thought of something. What if the roof on second was raised/removed? That would give more opportunities to Roaming Soldiers, which I find have trouble operating.
Sorry if my ideas aren't that great, but yeah! Good work!
I like how you changed mid back to it's former glory. Second looks cool, but it's a little flat for my liking.
I'm not really sure if it would be a good thing because I'm terrible at balancing maps, but could you widen up the entrances to last so it's a bit harder to spam through them and just deny anything from getting through? I think it would make last a bit less stale-matey.
Oh! I just thought of something. What if the roof on second was raised/removed? That would give more opportunities to Roaming Soldiers, which I find have trouble operating.
Sorry if my ideas aren't that great, but yeah! Good work!
Sorry for the long delay, but i was hopping for some more feedback. I have learned my lesson about radical changes without asking. so would it be acceptably if I moved the point over to where the containers are and elevate it to the same level as the ramps behind the containers.
https://dl.dropboxusercontent.com/u/24793114/warmerfront_point2_change.jpg
also sorry for my bad pain skills....Not an artist.
[img]https://dl.dropboxusercontent.com/u/24793114/warmerfront_point2_change.jpg[/img]
also sorry for my bad pain skills....Not an artist.
Kaptan_kulsnip
I think that might favor defenders a bit too much. The point seems too far from any entrances for the attckers, whereas it is very close to three escape routes for the defenders, making it incredibly easy for the team to get out in the case of the other team u bering in.
I think that might favor defenders a bit too much. The point seems too far from any entrances for the attckers, whereas it is very close to three escape routes for the defenders, making it incredibly easy for the team to get out in the case of the other team u bering in.
imo I would just center the point more in that room and maybe raise it up a touch, but keep the containers and keep it on this side of the containers.