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Broesel Crosshair Script Problems
posted in Q/A Help
1
#1
2 Frags +

Any help is appreciated. Recently installed broesel crosshair script because is one of the few scripts that work with lastinv. So during mge, I noticed that the crosshairs would get mixed up. ie. dot for rocket launcher and ring for shotgun. I would die using the shotgun but upon spawning I would have the shotgun crosshair, the ring, even though I would have the rocket launcher. Also for some reason Q, the key for last weapon used, is really unresponsive. I don't have any viewmodels on, so it gets really confusing. And to top it off, broesel's script overrides any incrementvar r_drawviewmodel 0 1 1 commands so everything is a clusterfuck. sorry for just word-vomiting and giving an entire paragraph but thanks in advance.

Any help is appreciated. Recently installed broesel crosshair script because is one of the few scripts that work with lastinv. So during mge, I noticed that the crosshairs would get mixed up. ie. dot for rocket launcher and ring for shotgun. I would die using the shotgun but upon spawning I would have the shotgun crosshair, the ring, even though I would have the rocket launcher. Also for some reason Q, the key for last weapon used, is really unresponsive. I don't have any viewmodels on, so it gets really confusing. And to top it off, broesel's script overrides any incrementvar r_drawviewmodel 0 1 1 commands so everything is a clusterfuck. sorry for just word-vomiting and giving an entire paragraph but thanks in advance.
2
#2
2 Frags +

MGE is probably partially to blame for that, it can mess up some stuff with the insta-spawn-did-you-actually-die stuff.

Too bad the crosshair switcher is purposefully obfuscated, or it might be easy to fix the latter problem. From shorten.cfg:

//SHORTENING ALIAS NAMES TO ILLEGIBLE BULLSHIT TO PREVENT EDITING
//BY SMARTASSES THAT RESULTS IN BREAKING THE SCRIPT

Ouch.

MGE is probably partially to blame for that, it can mess up some stuff with the insta-spawn-did-you-actually-die stuff.

Too bad the crosshair switcher is purposefully obfuscated, or it might be easy to fix the latter problem. From shorten.cfg:

//SHORTENING ALIAS NAMES TO ILLEGIBLE BULLSHIT TO PREVENT EDITING
//BY SMARTASSES THAT RESULTS IN BREAKING THE SCRIPT

Ouch.
3
#3
1 Frags +

Crosshair switching isn't a perfect science. Crosshairs/viewmodels won't change based on the weapon that you have selected. It only changes based on what buttons you press.

There are a lot of ways that crosshair switchers can easily get confused and it's just one of the things that you have to deal with when using them.

Crosshair switching isn't a perfect science. Crosshairs/viewmodels won't change based on the weapon that you have selected. It only changes based on what buttons you press.

There are a lot of ways that crosshair switchers can easily get confused and it's just one of the things that you have to deal with when using them.
4
#4
1 Frags +

Have you modified the script in any way?

And try using some thing like this for quickswitching:

alias "wep_tog_0" "weapon1; alias wep_tog wep_tog_1"
alias "wep_tog_1" "weapon2; alias wep_tog wep_tog_0"
alias wep_tog wep_tog_1
bind q wep_tog
Have you modified the script in any way?

And try using some thing like this for quickswitching:
[code]alias "wep_tog_0" "weapon1; alias wep_tog wep_tog_1"
alias "wep_tog_1" "weapon2; alias wep_tog wep_tog_0"
alias wep_tog wep_tog_1
bind q wep_tog
[/code]
5
#5
0 Frags +

Just press Q twice every time you spawn.

Just press Q twice every time you spawn.
6
#6
0 Frags +

#4 Sadly it did not work :(
Honestly I really know nothing about scripts so I don't want to mess anything up. I think scoots summed it up pretty well.

#4 Sadly it did not work :(
Honestly I really know nothing about scripts so I don't want to mess anything up. I think scoots summed it up pretty well.
7
#7
0 Frags +
Not_MatlockCrosshair switching isn't a perfect science. Crosshairs/viewmodels won't change based on the weapon that you have selected. It only changes based on what buttons you press.

There are a lot of ways that crosshair switchers can easily get confused and it's just one of the things that you have to deal with when using them.

Platinum's crosshair script is pretty spot on I think. Never seen the same problem or is it because he doesn't use lastinv?

The main problem and really frustrating one is that pressing Q sometimes works and changes weps and sometimes it doesn't.

[quote=Not_Matlock]Crosshair switching isn't a perfect science. Crosshairs/viewmodels won't change based on the weapon that you have selected. It only changes based on what buttons you press.

There are a lot of ways that crosshair switchers can easily get confused and it's just one of the things that you have to deal with when using them.[/quote]

Platinum's crosshair script is pretty spot on I think. Never seen the same problem or is it because he doesn't use lastinv?

The main problem and really frustrating one is that pressing Q sometimes works and changes weps and sometimes it doesn't.
8
#8
1 Frags +

These are precisely the reasons I chose to pick a hud cross hair that I like, pimp it out how I want it, and just stick with it, so I would have to learn to not rely on a crosshair to tell me what weapon I have. I use the ammo counter to verify I switched weapons. I also use a specific single key bound to each weapon. That may not be what you want to do or hear, but it is an alternative to solve your problems. It works great for me.

These are precisely the reasons I chose to pick a hud cross hair that I like, pimp it out how I want it, and just stick with it, so I would have to learn to not rely on a crosshair to tell me what weapon I have. I use the ammo counter to verify I switched weapons. I also use a specific single key bound to each weapon. That may not be what you want to do or hear, but it is an alternative to solve your problems. It works great for me.
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