maybe have one new custom map every month or something?
How about this, since it kinda needs to be done anyways. I'm going to add some of the streamers+ a level in sourcemod to choose maps, do votes, and extraneous stuff. This will also enable the sourcemod voting system which can potentially kick / ban a hacker as well if they see it on.
I will add any and all custom maps requested. The same old rotation does get old and there needs to be some freshness with the environment. Everything will be fast D/L of course.
I'm also up for a new map or custom rotation each month as well but a vote may work better so if the server does get caught on that deadzone map and people are trying to seed, it won't be fruitless.
I'll start small and add in. Arctic is now in place.
I will add any and all custom maps requested. The same old rotation does get old and there needs to be some freshness with the environment. Everything will be fast D/L of course.
I'm also up for a new map or custom rotation each month as well but a vote may work better so if the server does get caught on that deadzone map and people are trying to seed, it won't be fruitless.
I'll start small and add in. Arctic is now in place.
Someone mentioned class limiting? Should it be implemented or left open?
ApolloniusXSomeone mentioned class limiting? Should it be implemented or left open?
Make a class limit of like 3 for every class. Something reasonable.
Make a class limit of like 3 for every class. Something reasonable.
Class limits don't seem to be a huge issue with the TF.TV server that I have seen (yet). For the first time in a pub, having an abundance of Snipers and/or Spies didn't damper my fun at all. All-Engineer Badlands would be an impossibility if limits were implemented, also.
Map selection seemed smallish, not what I had anticipated for a rotation server, but they either weren't bad maps or the players made it fun regardless.
Probably the most fun server I have played on in a long time. Almost as good as the first time I played TF2.
Map selection seemed smallish, not what I had anticipated for a rotation server, but they either weren't bad maps or the players made it fun regardless.
Probably the most fun server I have played on in a long time. Almost as good as the first time I played TF2.
RenhetProbably the most fun server I have played on in a long time. Almost as good as the first time I played TF2.
Lol you are just talking about madlibs :)
Probably the most fun server I have played on in a long time. Almost as good as the first time I played TF2.[/quote]
Lol you are just talking about madlibs :)
https://forums.alliedmods.net/showthread.php?p=1724832
esea port of this could be coo.
esea port of this could be coo.
Been having a lot of fun on this server. I like the crits, not really a fan of the nospread
I'm surprised this server gets as full as it has been. It's good to see this community pubbin' on it, I need to spend some more time there.
Network issues. Need a stress test on the server tonight. Determining a network spiking issue.
The servers FASTDL will be down for a short while. I will be doing system hardening as the server was sending out 800 megabits of data ( 90+ megabytes per second ) for some odd reason. The server is back up and good to go.
HLstatsx enabled. Working on some other "fun" type stuff for pre / end game not modifying the actual play. Added pre-game mayhem.
This plugin doesn't affect stats. On waiting for players allows FF and instant respawn.
This plugin doesn't affect stats. On waiting for players allows FF and instant respawn.
http://forums.alliedmods.net/showthread.php?p=1802838
Install this (a text file) to make sure the server doesn't get X's from custom maps.
About the nocrits/nospread/damagespread
I think the Tiny Little Robots server has them all disabled, so if you want to try it out...hop on over there.
Install this (a text file) to make sure the server doesn't get X's from custom maps.
About the nocrits/nospread/damagespread
I think the Tiny Little Robots server has them all disabled, so if you want to try it out...hop on over there.
Just to give you a heads up that particle list is outdated, they fixed that with previous updates.
ApolloniusXJust to give you a heads up that particle list is outdated, they fixed that with previous updates.
It is not.
Current (as of this post) particles_manifest.txt (in team fortress 2 content.gcf) is the same as the one uploaded @ alliedmods, with the exception of two exclamation marks on the lines regarding mvm.
The only "fix" from valve regarding Mvm was for the sound Cache. But not for the ParticleEffectNames, otherwise there wouldn't be occurring issues ex.The red X's. (tr_walkway loads custom particles that are resolved with this).
Aug 21st.
Fixed the sound precache string table being nearly full in non-MvM games
>This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
It is not.
Current (as of this post) particles_manifest.txt (in team fortress 2 content.gcf) is the same as the one uploaded @ alliedmods, with the exception of two exclamation marks on the lines regarding mvm.
The only "fix" from valve [i]regarding Mvm[/i] was for the sound Cache. But not for the ParticleEffectNames, otherwise there wouldn't be occurring issues ex.The red X's. (tr_walkway loads custom particles that are resolved with this).
Aug 21st.
[code]
Fixed the sound precache string table being nearly full in non-MvM games
>This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors[/code]