Added a new promo item
Client/server memory improvements
Fixed ragdolls not applying the ice/gold effect for cosmetic items
Fixed the Australium Scattergun material looking pixelated
Fixed some issues with clipped text in the localized versions
Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
Snipers can no longer jump immediately after firing a scoped shot
Updated the materials for The Dalokohs Bar
Updated the equip_region for The Dashin' Hashshashin
Updated the Stout Shako to fix a lighting problem
Updated the localization files
Updated rd_asteroid
Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
Removed reduced spawn time bonus for players that die in the enemy base
Moved interior battlements health and ammo further into the base
Updated pl_cactuscanyon
Stage 2
Removed from the sequence so stage 1 links to stage 3
Stage 3
Added rollback to cart while in the train collision zone
Cart is now unavailable to push for a short period at the start
Adjust spawn times during the final push-pull
Pushed spawn gates forward in the right-side exits of Blu spawn
Adjusted cover surrounding the middle exit of Red spawn
There was just a second update:
Rolled back the previous changes to rd_asteroid
They also messed up the "Community" weapon quality so it now says "map"
http://i.gyazo.com/cf60c0527a15dc5aea0ac9597cbf2d3d.png
r o f l
Added a new promo item
Client/server memory improvements
Fixed ragdolls not applying the ice/gold effect for cosmetic items
Fixed the Australium Scattergun material looking pixelated
Fixed some issues with clipped text in the localized versions
Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
[b]Snipers can no longer jump immediately after firing a scoped shot[/b]
Updated the materials for The Dalokohs Bar
Updated the equip_region for The Dashin' Hashshashin
Updated the Stout Shako to fix a lighting problem
Updated the localization files
Updated rd_asteroid
Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
Removed reduced spawn time bonus for players that die in the enemy base
Moved interior battlements health and ammo further into the base
Updated pl_cactuscanyon
Stage 2
Removed from the sequence so stage 1 links to stage 3
Stage 3
Added rollback to cart while in the train collision zone
Cart is now unavailable to push for a short period at the start
Adjust spawn times during the final push-pull
Pushed spawn gates forward in the right-side exits of Blu spawn
Adjusted cover surrounding the middle exit of Red spawn
There was just a second update:
Rolled back the previous changes to rd_asteroid
They also messed up the "Community" weapon quality so it now says "map"
[img]http://i.gyazo.com/cf60c0527a15dc5aea0ac9597cbf2d3d.png[/img]
r o f l
erkstonSnipers can no longer jump immediately after firing a scoped shot
crouch new meta
[quote=erkston]
Snipers can no longer jump immediately after firing a scoped shot
[/quote]
crouch new meta
doesn't make any physical sense though
we can shoot our feets with rockets and grenades but we can't do a little hop after shooting a weapon???
doesn't make any physical sense though
we can shoot our feets with rockets and grenades but we can't do a little hop after shooting a weapon???
but 4 real who was actually complaining about that?
id imagine it'd be more impactful if anyone could see the snipers idk
but 4 real who was actually complaining about that?
id imagine it'd be more impactful if anyone could see the snipers idk
Shots fired. But can't jump.
Shots fired. But can't jump.
valve pissing off players one class at a time
valve pissing off players one class at a time
Updated the materials for The Dalokohs Bar
thank god for that
[quote]Updated the materials for The Dalokohs Bar[/quote]
thank god for that
Ggglygyhow long is the delay?
Looking like until the game forces the unscope
[quote=Ggglygy]how long is the delay?[/quote]
Looking like until the game forces the unscope
rip jump binds
edit: lol snipers have to STRAFE now :^)
rip jump binds
edit: lol snipers have to STRAFE now :^)
They're just making the game easier for bad players 1 class at a time.
They're just making the game easier for bad players 1 class at a time.
Why couldn't they have just fixed crouching?
Why couldn't they have just fixed crouching?
MiNiThey're just making the game easier for bad players 1 class at a time.
Yeah jumping after clicking is pretty damn difficult
[quote=MiNi]They're just making the game easier for bad players 1 class at a time.[/quote]
Yeah jumping after clicking is pretty damn difficult
MiNiThey're just making the game easier for bad players 1 class at a time.
Because jumping after every sniper shot is the apex of skill
[quote=MiNi]They're just making the game easier for bad players 1 class at a time.[/quote]
Because jumping after every sniper shot is the apex of skill
phAZEvalve pissing off players one class at a time
Next update: Heavy can no longer move while firing.
After that: Heavy now an engineer buildable.
[quote=phAZE]valve pissing off players one class at a time[/quote]
Next update: Heavy can no longer move while firing.
After that: Heavy now an engineer buildable.
https://www.youtube.com/watch?v=kxTripW228A
Is that a classic buff then kinda?
Is that a classic buff then kinda?
powahi quit
[quote=powah]i quit[/quote]
glad i was always too lazy to press space bar after shooting gun
glad i was always too lazy to press space bar after shooting gun
Promo item
[img]http://i.imgur.com/Rtmz7nj.png[/img]
[quote=][b]Snipers can no longer jump immediately after firing a scoped shot[/b][/quote]
[img]http://img2.wikia.nocookie.net/__cb20140408010018/sonicfanchara/images/7/74/HA_HA_-NELSON_SIMPSONS.jpg[/img]