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TF2 update for 3/17/16 (3/18/16 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
- Fixed the Demoknight contract counting suicides as contract progress
- Updated the Batman: Arkham Knight promo items so they can be traded
- Updated model/materials for the Escapist and the Cute Suit
- Last hit sounds no longer consider the time of the previous hit sound
- Fixes the sound not playing if you damaged an enemy too close to landing the last hit
- Updated ctf_thundermountain
- Fixed being able to build on rocks outside of the fence by the capture points

Rumor has it:

- Lots of .res file changes (and some stuff may be mixed in from update #2, just FYI): https://github.com/SteamDatabase/GameTracking/commit/d928f43f3b75b3f707eea2e6ea40879c51bd85c7

- And an item schema update (as well as one for CS:GO, append ".diff" to the end of the URL if you want to see that one): https://github.com/SteamDatabase/SteamTracking/commit/e228357fb426de287a73ff4f588dedab29aec16c

- Plenty of deep-level changes (mixed in with a few CS:GO things): https://github.com/SteamDatabase/GameTracking/commit/d733e129bb4cd3b6439f49a665e6cc2b6fc90c87

- Size is ~65 MB

-----------------------------------------------

Windows 7 and 8.1 users that haven't changed Windows Update settings since installation should take action now if for whatever reason, they do not want Windows 10 yet (or at all) to avoid a rude awakening during a TF2 match.

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta
- For more information on how you can participate in testing, please visit [url]https://steamcommunity.com/groups/tfcompetitive[/url]
- Fixed the Demoknight contract counting suicides as contract progress
- Updated the Batman: Arkham Knight promo items so they can be traded
- Updated model/materials for the Escapist and the Cute Suit
- Last hit sounds no longer consider the time of the previous hit sound
- Fixes the sound not playing if you damaged an enemy too close to landing the last hit
- Updated ctf_thundermountain
- Fixed being able to build on rocks outside of the fence by the capture points[/quote]

Rumor has it:

- Lots of .res file changes (and some stuff may be mixed in from update #2, just FYI): https://github.com/SteamDatabase/GameTracking/commit/d928f43f3b75b3f707eea2e6ea40879c51bd85c7

- And an item schema update (as well as one for CS:GO, append ".diff" to the end of the URL if you want to see that one): https://github.com/SteamDatabase/SteamTracking/commit/e228357fb426de287a73ff4f588dedab29aec16c

- Plenty of deep-level changes (mixed in with a few CS:GO things): https://github.com/SteamDatabase/GameTracking/commit/d733e129bb4cd3b6439f49a665e6cc2b6fc90c87

- Size is ~65 MB

-----------------------------------------------

Windows 7 and 8.1 users that haven't changed Windows Update settings since installation [url=http://www.infoworld.com/article/3043526/microsoft-windows/microsoft-upgraded-users-to-windows-10-without-their-ok.html]should take action now if for whatever reason, they do not want Windows 10 yet (or at all)[/url] to avoid a rude awakening during a TF2 match.
2
#2
21 Frags +

Valve- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.

[b][quote=Valve]- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.[/quote] [/b]
3
#3
8 Frags +

will esea servers be okay for tonight

will esea servers be okay for tonight
4
#4
4 Frags +
This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.

rip me

[quote][b]This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.[/quote]

rip me
5
#5
18 Frags +
Valve- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta

I like that they give a heads up now, thats nice.

Any idea what the MM changes were or where to find out? Might have to a get a queue together to see what the effects are

[quote=Valve]- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta[/quote]

I like that they give a heads up now, thats nice.

Any idea what the MM changes were or where to find out? Might have to a get a queue together to see what the effects are
6
#6
0 Frags +
DreamboatValve- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta

I like that they give a heads up now, thats nice.

Any idea what the MM changes were or where to find out? Might have to a get a queue together to see what the effects are

they normally post them to the group when the stress test starts

[quote=Dreamboat][quote=Valve]- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
- Updated content and features for the TF2 Competitive Mode beta[/quote]

I like that they give a heads up now, thats nice.

Any idea what the MM changes were or where to find out? Might have to a get a queue together to see what the effects are[/quote]

they normally post them to the group when the stress test starts
7
#7
1 Frags +

MY round time CLOCK IS MISSING

MY round time CLOCK IS MISSING
8
#8
cp_sunshine, cp_cardinal
69 Frags +

new UI elements??? looks SICK

http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/

new UI elements??? looks SICK

[img]http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/[/img]
9
#9
marketplace.tf
12 Frags +

i guess valvetech does care

i guess valvetech does care
10
#10
4 Frags +
Phinew UI elements??? looks SICK

http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/

What are the two circles above the clock?

[quote=Phi]new UI elements??? looks SICK

[img]http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/[/img][/quote]
What are the two circles above the clock?
11
#11
9 Frags +
DougPhinew UI elements??? looks SICK

http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/
What are the two circles above the clock?

I believe that they're for the rounds that you win

[quote=Doug][quote=Phi]new UI elements??? looks SICK

[img]http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/[/img][/quote]
What are the two circles above the clock?[/quote]

I believe that they're for the rounds that you win
12
#12
cp_sunshine, cp_cardinal
7 Frags +
DougWhat are the two circles above the clock?

round counters, they light up if you win a round

[quote=Doug]What are the two circles above the clock?[/quote]

round counters, they light up if you win a round
13
#13
0 Frags +
SnivyDougPhinew UI elements??? looks SICK

http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/
What are the two circles above the clock?

I believe that they're for the rounds that you win

So those new hud elements are only for MM? Because even in official valve pubs you don't play with winlimit 2

[quote=Snivy][quote=Doug][quote=Phi]new UI elements??? looks SICK

[img]http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/[/img][/quote]
What are the two circles above the clock?[/quote]

I believe that they're for the rounds that you win[/quote]
So those new hud elements are only for MM? Because even in official valve pubs you don't play with winlimit 2
14
#14
9 Frags +
SnivyDougPhinew UI elements??? looks SICK

http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/
What are the two circles above the clock?

I believe that they're for the rounds that you win

Could this mean they are really going for BO3 in MM as a final idea?

[quote=Snivy][quote=Doug][quote=Phi]new UI elements??? looks SICK

[img]http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/[/img][/quote]
What are the two circles above the clock?[/quote]

I believe that they're for the rounds that you win[/quote]

Could this mean they are really going for BO3 in MM as a final idea?
15
#15
cp_sunshine, cp_cardinal
1 Frags +
PumSnivyDougPhinew UI elements??? looks SICK

http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/
What are the two circles above the clock?

I believe that they're for the rounds that you win

Could this mean they are really going for BO3 in MM as a final idea?

dunno - but there's at least room for 5 on each side, might just be placeholder until MM goes public?

[quote=Pum][quote=Snivy][quote=Doug][quote=Phi]new UI elements??? looks SICK

[img]http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/[/img][/quote]
What are the two circles above the clock?[/quote]

I believe that they're for the rounds that you win[/quote]

Could this mean they are really going for BO3 in MM as a final idea?[/quote]

dunno - but there's at least room for 5 on each side, might just be placeholder until MM goes public?
16
#16
15 Frags +

Looks like this update somewhat broke STV demos (at least older ones). All of my old ESEA STVs show up with everyone named unconnected, even on the default HUD.

http://puu.sh/nKpWU/143f63eaf6.jpg

http://puu.sh/nKq0f/c05863bcfb.jpg

Looks like this update somewhat broke STV demos (at least older ones). All of my old ESEA STVs show up with everyone named unconnected, even on the default HUD.

[img]http://puu.sh/nKpWU/143f63eaf6.jpg[/img]

[img]http://puu.sh/nKq0f/c05863bcfb.jpg[/img]
17
#17
8 Frags +

I'm guessing those bars underneath the class labels are health... would be cool if medics showed their ubercharge as well

they don't seem to scale well on low resolutions, they are very small on 1024x768, or they're just really small in general

the new class icons at the top also show respawn times
also it looks like bots have random avatars now?

I'm guessing those bars underneath the class labels are health... would be cool if medics showed their ubercharge as well

they don't seem to scale well on low resolutions, they are very small on 1024x768, or they're just really small in general

the new class icons at the top also show respawn times
also it looks like bots have random avatars now?
18
#18
-4 Frags +
PumCould this mean they are really going for BO3 in MM as a final idea?

fuck

[quote=Pum]
Could this mean they are really going for BO3 in MM as a final idea?[/quote]
fuck
19
#19
2 Frags +
raysLooks like this update somewhat broke STV demos (at least older ones). All of my old ESEA STVs show up with everyone named unconnected, even on the default HUD.

http://puu.sh/nKpWU/143f63eaf6.jpg

http://puu.sh/nKq0f/c05863bcfb.jpg

is this broken for POV demos as well?

[quote=rays]Looks like this update somewhat broke STV demos (at least older ones). All of my old ESEA STVs show up with everyone named unconnected, even on the default HUD.

[img]http://puu.sh/nKpWU/143f63eaf6.jpg[/img]

[img]http://puu.sh/nKq0f/c05863bcfb.jpg[/img][/quote]

is this broken for POV demos as well?
20
#20
6 Frags +

paging someone to make huds work please

paging someone to make huds work please
21
#21
6 Frags +
tripparaysLooks like this update somewhat broke STV demos (at least older ones). All of my old ESEA STVs show up with everyone named unconnected, even on the default HUD.

http://puu.sh/nKpWU/143f63eaf6.jpg

http://puu.sh/nKq0f/c05863bcfb.jpg

is this broken for POV demos as well?

http://puu.sh/nKqc0/ee6101583a.jpg

Yep, it would appear that way

[quote=trippa][quote=rays]Looks like this update somewhat broke STV demos (at least older ones). All of my old ESEA STVs show up with everyone named unconnected, even on the default HUD.

[img]http://puu.sh/nKpWU/143f63eaf6.jpg[/img]

[img]http://puu.sh/nKq0f/c05863bcfb.jpg[/img][/quote]

is this broken for POV demos as well?[/quote]

[img]http://puu.sh/nKqc0/ee6101583a.jpg[/img]

Yep, it would appear that way
22
#22
1 Frags +
PumCould this mean they are really going for BO3 in MM as a final idea?

Marxist is a happy man tonight.

[quote=Pum]
Could this mean they are really going for BO3 in MM as a final idea?[/quote]

Marxist is a happy man tonight.
23
#23
huds.tf
26 Frags +
pxndaValve- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.

Motherfuckers

[quote=pxnda][b][quote=Valve]- This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.[/quote] [/b][/quote]
Motherfuckers
24
#24
0 Frags +

new update 8:38 est?

new update 8:38 est?
25
#25
25 Frags +

I really really hope they're not gearing towards winlimit 2 in mm. Or even winlimit of any kind - without a timelimit these games will be either a stupidly small amount of rounds or last a ridiculously long time. Timelimit is such a better option but they seem to be going the other way.

I really really hope they're not gearing towards winlimit 2 in mm. Or even winlimit of any kind - without a timelimit these games will be either a stupidly small amount of rounds or last a ridiculously long time. Timelimit is such a better option but they seem to be going the other way.
26
#26
0 Frags +

anyone know what broke in the hud? i'm not seeing any problems with my 2-year old, outdated hud.

anyone know what broke in the hud? i'm not seeing any problems with my 2-year old, outdated hud.
27
#27
14 Frags +
raystripparaysLooks like this update somewhat broke STV demos (at least older ones). All of my old ESEA STVs show up with everyone named unconnected, even on the default HUD.
is this broken for POV demos as well?

Yep, it would appear that way

rip i55 fragmovie

[quote=rays][quote=trippa][quote=rays]Looks like this update somewhat broke STV demos (at least older ones). All of my old ESEA STVs show up with everyone named unconnected, even on the default HUD.
[/quote]

is this broken for POV demos as well?[/quote]

Yep, it would appear that way[/quote]
rip i55 fragmovie
28
#28
-3 Frags +
Phinew UI elements??? looks SICK

http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/

Is that only for MM or it works in pubs too?

[quote=Phi]new UI elements??? looks SICK

[img]http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/[/img][/quote]

Is that only for MM or it works in pubs too?
29
#29
50 Frags +

You can see how much time til your teammates respawn, their health and how many enemies are alive while you're alive without hitting tab!!

http://puu.sh/nKr6q/aa2dfe0631.jpg

You can see how much time til your teammates respawn, their health and how many enemies are alive while you're alive without hitting tab!!

[img]http://puu.sh/nKr6q/aa2dfe0631.jpg[/img]
30
#30
12 Frags +
Phinew UI elements??? looks SICK

http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/

someone please find out how to add these to custom huds so i can fix the one i'm using :/

[quote=Phi]new UI elements??? looks SICK

[img]http://images.akamai.steamusercontent.com/ugc/294230565711509960/D69F2DA7DCC090CA81DBE358E17ED1DCA92535FA/[/img][/quote]


someone please find out how to add these to custom huds so i can fix the one i'm using :/
1 2 3 4
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