I want to make a series of short (5-10 kills each) market garden clips for youtube shorts and then compile them one day into a massive "Fall asleep to 100/1000 Market Gardens" video with relaxing music.
So far I've just been half assing using shadowplay (60fps 130 bitrate) and vegas to build a base for the compilation video, but the quality is pretty mediocre on testing. I've only ever made really simple frag videos in the past, does anyone have any recommendations for quality+getting the aspect ratio good for shorts?
I want to make a series of short (5-10 kills each) market garden clips for youtube shorts and then compile them one day into a massive "Fall asleep to 100/1000 Market Gardens" video with relaxing music.
So far I've just been half assing using shadowplay (60fps 130 bitrate) and vegas to build a base for the compilation video, but the quality is pretty mediocre on testing. I've only ever made really simple frag videos in the past, does anyone have any recommendations for quality+getting the aspect ratio good for shorts?
I'll tell you after I finish stealing your video idea
I'll tell you after I finish stealing your video idea
i dont know but if you ever need inspiration be sure to check out The Last Resort™ on youtube and their shorts for viral bangers such as "INSANE TF2 Movement - TF2 Rocket Launcher Edit" (https://www.youtube.com/shorts/BJcyDHUTqzI) or "TF2 esports montage - Team Fortress 2 edit" (https://www.youtube.com/shorts/BrwuFfUZlq0)
i dont know but if you ever need inspiration be sure to check out The Last Resort™ on youtube and their shorts for viral bangers such as "INSANE TF2 Movement - TF2 Rocket Launcher Edit" (https://www.youtube.com/shorts/BJcyDHUTqzI) or "TF2 esports montage - Team Fortress 2 edit" (https://www.youtube.com/shorts/BrwuFfUZlq0)
if you want it to be fast, which i recommend for the scale of your idea, record demos using OBS
That also gives you control over the graphic settings/HUD on replay
The way I'd do it is record it twice. Once without HUD, then with.
Then you can basically move the clutter off screen and have it fit in the 9:16 ratio shorts use
quick paint thing to show what I mean https://imgur.com/a/40HL8kT
You can do this through OBS, you can cut the scene into smaller bits on the OBS canvas. So you record one with the HUD elements, which are recorded at the top and bottom of the screen
Then you just record without the HUD and edit that video to be centered between the HUD elements
if you want it to be fast, which i recommend for the scale of your idea, record demos using OBS
That also gives you control over the graphic settings/HUD on replay
The way I'd do it is record it twice. Once without HUD, then with.
Then you can basically move the clutter off screen and have it fit in the 9:16 ratio shorts use
quick paint thing to show what I mean https://imgur.com/a/40HL8kT
You can do this through OBS, you can cut the scene into smaller bits on the OBS canvas. So you record one with the HUD elements, which are recorded at the top and bottom of the screen
Then you just record without the HUD and edit that video to be centered between the HUD elements
FPS games in vertical are a little weird to do. you have to pack a lot of information in a strange way
if you use premiere, you can follow the workflow i use when i work for clients
example from client i worked for:
https://i.imgur.com/Rx8scSn.png
if you don't have a facecam you can replace that dead area with whatever you want or even make it the killfeed instead
the way i accomplish this in premiere is by just creating 4 layers in a group of all the same footage, cropping each piece of footage how i want it.
layer 1: gaussian blurred footage stretched to fit the frame as background
layer 2: gameplay footage shrunk and centered to give most of central view
layer 3: facecam
layer 4: killfeed between gameplay + facecam
if you want this project file to use as an example let me know
video in motion: https://www.youtube.com/shorts/FtEzSu6YKyM
edit apologies my brain mentally blocked out the word vegas but the workflow should be similar at least if you know how to do that on your own lol
FPS games in vertical are a little weird to do. you have to pack a lot of information in a strange way
if you use premiere, you can follow the workflow i use when i work for clients
example from client i worked for:
[img]https://i.imgur.com/Rx8scSn.png[/img]
if you don't have a facecam you can replace that dead area with whatever you want or even make it the killfeed instead
the way i accomplish this in premiere is by just creating 4 layers in a group of all the same footage, cropping each piece of footage how i want it.
layer 1: gaussian blurred footage stretched to fit the frame as background
layer 2: gameplay footage shrunk and centered to give most of central view
layer 3: facecam
layer 4: killfeed between gameplay + facecam
if you want this project file to use as an example let me know
video in motion: https://www.youtube.com/shorts/FtEzSu6YKyM
edit apologies my brain mentally blocked out the word vegas but the workflow should be similar at least if you know how to do that on your own lol