With all of this talk of health crosses, I have a question: is it possible to make a custom .vtf and animate it like a health cross?
VoloderWith all of this talk of health crosses, I have a question: is it possible to make a custom .vtf and animate it like a health cross?
You should be able to. I haven't tried personally but I have seen huds where the health cross is a heart.
You should be able to. I haven't tried personally but I have seen huds where the health cross is a heart.
https://www.youtube.com/watch?v=upKzEdV5SJo
RawrAnyone know how to replicate that shrinking animation or is it impossible to replicate?
As far as I know, I don't think you can. It shrinks according to how much health you have, and I don't see any way to edit that in the hudanimations file.
VoloderWith all of this talk of health crosses, I have a question: is it possible to make a custom .vtf and animate it like a health cross?
I don't see why not. Although you might run into the same problem I did when I tried to change the bgcolor of the default vtf for the health cross. The entire square image changed color instead of just the cross itself.
As far as I know, I don't think you can. It shrinks according to how much health you have, and I don't see any way to edit that in the hudanimations file.
[quote=Voloder]With all of this talk of health crosses, I have a question: is it possible to make a custom .vtf and animate it like a health cross?[/quote]
I don't see why not. Although you might run into the same problem I did when I tried to change the bgcolor of the default vtf for the health cross. The entire square image changed color instead of just the cross itself.
Ok, thanks everyone. Also, I am working on a hud that uses a ton of custom vtfs. For something like the winpanel, is it better to make the entire thing one vtf and then just put stuff like the scores and team names and mvp's in? or should I make it all separate vtfs?
VoloderOk, thanks everyone. Also, I am working on a hud that uses a ton of custom vtfs. For something like the winpanel, is it better to make the entire thing one vtf and then just put stuff like the scores and team names and mvp's in? or should I make it all separate vtfs?
Well I know that a lot of servers block the use of certain custom vtfs which I think is why many hud creators have switched to using font symbols instead for some of their hud elements. So I'm not sure how well having all custom vtfs would work. I would like to get a second opinion on this though if anyone else has experienced problems with custom vtfs.
Well I know that a lot of servers block the use of certain custom vtfs which I think is why many hud creators have switched to using font symbols instead for some of their hud elements. So I'm not sure how well having all custom vtfs would work. I would like to get a second opinion on this though if anyone else has experienced problems with custom vtfs.
MagmaVoloderOk, thanks everyone. Also, I am working on a hud that uses a ton of custom vtfs. For something like the winpanel, is it better to make the entire thing one vtf and then just put stuff like the scores and team names and mvp's in? or should I make it all separate vtfs?
Well I know that a lot of servers block the use of certain custom vtfs which I think is why many hud creators have switched to using font symbols instead for some of their hud elements. So I'm not sure how well having all custom vtfs would work. I would like to get a second opinion on this though if anyone else has experienced problems with custom vtfs.
Nah, put them in replay/thumbnails and they don't get blocked. But that doesn't really answer my question.
Well I know that a lot of servers block the use of certain custom vtfs which I think is why many hud creators have switched to using font symbols instead for some of their hud elements. So I'm not sure how well having all custom vtfs would work. I would like to get a second opinion on this though if anyone else has experienced problems with custom vtfs.[/quote]
Nah, put them in replay/thumbnails and they don't get blocked. But that doesn't really answer my question.
quicquamYou should be able to. I haven't tried personally but I have seen huds where the health cross is a heart.
https://www.youtube.com/watch?v=upKzEdV5SJo
He was talking about the overheal cross, not the regular health cross. Although it should still run the event to shrink and expand your custom vtf image as long as you just replace the one used in the hudplayerhealth.res file.
https://www.youtube.com/watch?v=upKzEdV5SJo[/quote]
He was talking about the overheal cross, not the regular health cross. Although it should still run the event to shrink and expand your custom vtf image as long as you just replace the one used in the hudplayerhealth.res file.
VoloderNah, put them in replay/thumbnails and they don't get blocked. But that doesn't really answer my question.
I don't see why you would need separate vtfs in my opinion. Sounds like it's just preference to me though.
I don't see why you would need separate vtfs in my opinion. Sounds like it's just preference to me though.
I believe this is an older KNHUD, but does anyone know what font the health/ammo is? Or where I could DL this version of the hud?
[img]http://i.imgur.com/PRASq9B.png[/img]
pwny_I believe this is an older KNHUD, but does anyone know what font the health/ammo is? Or where I could DL this version of the hud?
http://i.imgur.com/PRASq9B.png
Actually I think I happen to have that font right here
[img]http://i.imgur.com/PRASq9B.png[/img][/quote]
Actually I think I happen to have that font right [url=https://www.dropbox.com/s/tz3b3v3fdtb6s6s/fonts.rar]here[/url]
Magmapwny_I believe this is an older KNHUD, but does anyone know what font the health/ammo is? Or where I could DL this version of the hud?
http://i.imgur.com/PRASq9B.png
Actually I think I happen to have that font right here
That's not quite it, and I suppose I should take a better screenie.
http://i.imgur.com/GU2RaUP.png
they're slightly different.
[img]http://i.imgur.com/PRASq9B.png[/img][/quote]
Actually I think I happen to have that font right [url=https://www.dropbox.com/s/tz3b3v3fdtb6s6s/fonts.rar]here[/url][/quote]
That's not quite it, and I suppose I should take a better screenie.
[img]http://i.imgur.com/GU2RaUP.png[/img]
they're slightly different.
pwny_I believe this is an older KNHUD, but does anyone know what font the health/ammo is? Or where I could DL this version of the hud?
The font is Solomon. I actually found that I still had this version saved on my computer. Here you go.
The font is Solomon. I actually found that I still had this version saved on my computer. [url=https://www.dropbox.com/s/3tlssw4ttio3fdp/kn%20HUD%20%28Solomon%29.zip]Here you go[/url].
Using vtfs i chaned the + that happens when buffed into a box and changed the color , it goes orange when low
[img]http://puu.sh/8gEEv.jpg[/img]
TreshUsing vtfs i chaned the + that happens when buffed into a box and changed the color , it goes orange when low
http://puu.sh/8gEEv.jpg
you can always set the bgcolor to a color for health buff/hurt colors in the hudanimations.txt
[img]http://puu.sh/8gEEv.jpg[/img][/quote]
you can always set the bgcolor to a color for health buff/hurt colors in the hudanimations.txt
Zimmypwny_I believe this is an older KNHUD, but does anyone know what font the health/ammo is? Or where I could DL this version of the hud?
The font is Solomon. I actually found that I still had this version saved on my computer. Here you go.
I love you Zimmy <3
The font is Solomon. I actually found that I still had this version saved on my computer. [url=https://www.dropbox.com/s/3tlssw4ttio3fdp/kn%20HUD%20%28Solomon%29.zip]Here you go[/url].[/quote]
I love you Zimmy <3
TreshUsing vtfs i chaned the + that happens when buffed into a box and changed the color , it goes orange when low
http://puu.sh/8gEEv.jpg
If you just want a box, you can also just add an image panel
Edit: Actually, does that box shrink to reflect how much bonus health you have?
[img]http://puu.sh/8gEEv.jpg[/img][/quote]
If you just want a box, you can also just add an image panel
Edit: Actually, does that box shrink to reflect how much bonus health you have?
Yes but image panels sometimes stay when you die at low health, this doesn't so yeah.
EDIT: Yeah it does, pretty cool if you ask me.
EDIT: Yeah it does, pretty cool if you ask me.
TreshYes but image panels sometimes stay when you die at low health, this doesn't so yeah.
EDIT: Yeah it does, pretty cool if you ask me.
That is pretty cool. I like the idea
EDIT: Yeah it does, pretty cool if you ask me.[/quote]
That is pretty cool. I like the idea
VoloderNah, put them in replay/thumbnails and they don't get blocked.
By the way Voloder, yahud uses a custom bg for hudkillstreaknotice located in replay/thumbnails and I've seen it get blocked. Although I think I've only seen it get blocked when the killstreak pops up while you're in spectate because it shows up farther down on the screen.
By the way Voloder, yahud uses a custom bg for hudkillstreaknotice located in replay/thumbnails and I've seen it get blocked. Although I think I've only seen it get blocked when the killstreak pops up while you're in spectate because it shows up farther down on the screen.
Edited the garm3n QL-Version a bit, mainly changing placement of hp and ammo, nothing too fancy though
[img]http://i.imgur.com/FjNyW6B.jpg[/img]
Does anyone have any deeper knowledge of 'weight' parameters on font definitions in clientscheme.res? It seems to work on some fonts and make no difference on others. For Novecento, for example, (the font used in the newer Garm3n huds, yahud, and bwhud), adding a weight parameter (there wasn't one by default) yielded no visible difference. Is there anything I could be doing wrong?
http://pastebin.com/ykGDcuub
VoloderOk, thanks everyone. Also, I am working on a hud that uses a ton of custom vtfs. For something like the winpanel, is it better to make the entire thing one vtf and then just put stuff like the scores and team names and mvp's in? or should I make it all separate vtfs?
You're going to be resizing them so for easier placement you should have them all separate. Having it as one vtf would make you have to adjust locations a lot and you may run into some issues with slight misplacements on different resolutions, plus if it's one vtf you can't re-use certain parts.
hanbroloDoes anyone have any deeper knowledge of 'weight' parameters on font definitions in clientscheme.res? It seems to work on some fonts and make no difference on others. For Novecento, for example, (the font used in the newer Garm3n huds, yahud, and bwhud), adding a weight parameter (there wasn't one by default) yielded no visible difference. Is there anything I could be doing wrong?
http://pastebin.com/ykGDcuub
Most fonts only provide normal (100-500) and bold (600-900) variants. I don't know how well tf2 supports these though, maybe you're just using values too small, maybe you need the fonts installed rather than just inside clientscheme, maybe you don't have the bold variant for that font, maybe weight doesn't work at all. I don't know tbh. Whatever the case you'd be best off just declaring the normal and bold fonts as different fonts inside clientscheme.
You're going to be resizing them so for easier placement you should have them all separate. Having it as one vtf would make you have to adjust locations a lot and you may run into some issues with slight misplacements on different resolutions, plus if it's one vtf you can't re-use certain parts.
[quote=hanbrolo]Does anyone have any deeper knowledge of 'weight' parameters on font definitions in clientscheme.res? It seems to work on some fonts and make no difference on others. For Novecento, for example, (the font used in the newer Garm3n huds, yahud, and bwhud), adding a weight parameter (there wasn't one by default) yielded no visible difference. Is there anything I could be doing wrong?
http://pastebin.com/ykGDcuub[/quote]
Most fonts only provide normal (100-500) and bold (600-900) variants. I don't know how well tf2 supports these though, maybe you're just using values too small, maybe you need the fonts installed rather than just inside clientscheme, maybe you don't have the bold variant for that font, maybe weight doesn't work at all. I don't know tbh. Whatever the case you'd be best off just declaring the normal and bold fonts as different fonts inside clientscheme.
dobEdited the garm3n QL-Version a bit, mainly changing placement of hp and ammo, nothing too fancy though
http://i.imgur.com/FjNyW6B.jpg
can you upload that please?
[img]http://i.imgur.com/FjNyW6B.jpg[/img][/quote]
can you upload that please?
Hello, so I tried what you guys told me to do when I logged on and it got rid of both of the damage numbers.
http://i.imgur.com/HNfAqph.jpg?1
I just want to get rid of the damage numbers that show up on top of the person you are shooting, but keep the damage numbers that show up under my crosshair.
[IMG]http://i.imgur.com/HNfAqph.jpg?1[/IMG]
I just want to get rid of the damage numbers that show up on top of the person you are shooting, but keep the damage numbers that show up under my crosshair.
leonHello, so I tried what you guys told me to do when I logged on and it got rid of both of the damage numbers.
[IMG]http://i.imgur.com/HNfAqph.jpg?1[/IMG]
I just want to get rid of the damage numbers that show up on top of the person you are shooting, but keep the damage numbers that show up under my crosshair.
In HudDamageAccount.res, under CDamageAccountPanel, change the "delta_item_font" and "delta_item_font_big" definitions to "Regular69" or something like that.
[IMG]http://i.imgur.com/HNfAqph.jpg?1[/IMG]
I just want to get rid of the damage numbers that show up on top of the person you are shooting, but keep the damage numbers that show up under my crosshair.[/quote]
In HudDamageAccount.res, under CDamageAccountPanel, change the "delta_item_font" and "delta_item_font_big" definitions to "Regular69" or something like that.
wouldn't it need to be a null font, not an undefined font? or do you happen to know that pvhud has a null font installed?
hanbrolowouldn't it need to be a null font, not an undefined font? or do you happen to know that pvhud has a null font installed?
Fairly certain it can be an undefined font. If not, then it'll have to be a null font.
Also, here's a preview of some changes to bwHUD I'm working on. Thanks to Zimmy for finding the fontfiles.
Fairly certain it can be an undefined font. If not, then it'll have to be a null font.
Also, here's a preview of some changes to bwHUD I'm working on. Thanks to Zimmy for finding the fontfiles.
[img]http://i.imgur.com/ihlI7wj.jpg[/img]
pwny_boop
alright thanks ill try it out
edit: It worked you're the best, thanks again.
alright thanks ill try it out
edit: It worked you're the best, thanks again.
I have a question! How do i make this disappear?
[img]http://i.imgur.com/iouQjsO.jpg[/img]
kRI have a question! How do i make this disappear?
Search for TFCharacterImage in MainMenuOverride.res and change both the xpos and ypos to 9999 to move it off screen. Setting enabled and visible to 0 alone doesn't work, I think.
Search for TFCharacterImage in MainMenuOverride.res and change both the xpos and ypos to 9999 to move it off screen. Setting enabled and visible to 0 alone doesn't work, I think.