pwny_hanbrolowouldn't it need to be a null font, not an undefined font? or do you happen to know that pvhud has a null font installed?
Fairly certain it can be an undefined font. If not, then it'll have to be a null font.
Also, here's a preview of some changes to bwHUD I'm working on. Thanks to Zimmy for finding the fontfiles.
http://i.imgur.com/ihlI7wj.jpg
i love everything about this font thank your making this hud <3
[quote=pwny_][quote=hanbrolo]wouldn't it need to be a null font, not an undefined font? or do you happen to know that pvhud has a null font installed?[/quote]
Fairly certain it can be an undefined font. If not, then it'll have to be a null font.
Also, here's a preview of some changes to bwHUD I'm working on. Thanks to Zimmy for finding the fontfiles.
[img]http://i.imgur.com/ihlI7wj.jpg[/img][/quote]
i love everything about this font thank your making this hud <3
T0mdobEdited the garm3n QL-Version a bit, mainly changing placement of hp and ammo, nothing too fancy though
http://i.imgur.com/FjNyW6B.jpg
can you upload that please?
http://www46.zippyshare.com/v/29562163/file.html
It is edited for my resolution though (1600x900), not sure if it will work properly on other resolutions.
[quote=T0m][quote=dob]Edited the garm3n QL-Version a bit, mainly changing placement of hp and ammo, nothing too fancy though
[img]http://i.imgur.com/FjNyW6B.jpg[/img][/quote]
can you upload that please?[/quote]
http://www46.zippyshare.com/v/29562163/file.html
It is edited for my resolution though (1600x900), not sure if it will work properly on other resolutions.
Vectripwny_snip
Download please?
I'll be shipping it out in a couple days, along with a couple other things. Keep a weather eye out.
[quote=Vectri][quote=pwny_]snip[/quote]
Download please?[/quote]
I'll be shipping it out in a couple days, along with a couple other things. Keep a weather eye out.
So i'm working on 4:3 fixes for flathud.
http://puu.sh/8icR5.jpg
This charge meter is stubbornly refusing to cooperate. I thought it was a problem with my hud but I just swapped to vanilla rayshud and tried it in 1024x768 and the charge meter is still over there.
I don't know what's messed up in my TF2 but I don't think it's exactly hud-related.
So i'm working on 4:3 fixes for flathud.
[img]http://puu.sh/8icR5.jpg[/img]
This charge meter is stubbornly refusing to cooperate. I thought it was a problem with my hud but I just swapped to vanilla rayshud and tried it in 1024x768 and the charge meter is still over there.
I don't know what's messed up in my TF2 but I don't think it's exactly hud-related.
flatlineThis charge meter is stubbornly refusing to cooperate. I thought it was a problem with my hud but I just swapped to vanilla rayshud and tried it in 1024x768 and the charge meter is still over there.I don't know what's messed up in my TF2 but I don't think it's exactly hud-related.
You tried repositioning it in the hudlayout.res, right?
[quote=flatline]This charge meter is stubbornly refusing to cooperate. I thought it was a problem with my hud but I just swapped to vanilla rayshud and tried it in 1024x768 and the charge meter is still over there.I don't know what's messed up in my TF2 but I don't think it's exactly hud-related.[/quote]
You tried repositioning it in the hudlayout.res, right?
MagmaflatlineThis charge meter is stubbornly refusing to cooperate. I thought it was a problem with my hud but I just swapped to vanilla rayshud and tried it in 1024x768 and the charge meter is still over there.I don't know what's messed up in my TF2 but I don't think it's exactly hud-related.
You tried repositioning it in the hudlayout.res, right?
Yes. As previously stated it's not just a bug within one hud.
[quote=Magma][quote=flatline]This charge meter is stubbornly refusing to cooperate. I thought it was a problem with my hud but I just swapped to vanilla rayshud and tried it in 1024x768 and the charge meter is still over there.I don't know what's messed up in my TF2 but I don't think it's exactly hud-related.[/quote]
You tried repositioning it in the hudlayout.res, right?[/quote]
Yes. As previously stated it's not just a bug within one hud.
flatlineSo i'm working on 4:3 fixes for flathud.
http://puu.sh/8icR5.jpg
This charge meter is stubbornly refusing to cooperate. I thought it was a problem with my hud but I just swapped to vanilla rayshud and tried it in 1024x768 and the charge meter is still over there.
I don't know what's messed up in my TF2 but I don't think it's exactly hud-related.
wtf is up with your viewmodel ?
[quote=flatline]So i'm working on 4:3 fixes for flathud.
[img]http://puu.sh/8icR5.jpg[/img]
This charge meter is stubbornly refusing to cooperate. I thought it was a problem with my hud but I just swapped to vanilla rayshud and tried it in 1024x768 and the charge meter is still over there.
I don't know what's messed up in my TF2 but I don't think it's exactly hud-related.[/quote]
wtf is up with your viewmodel ?
hrOwtf is up with your viewmodel ?
its a fix. demo holds it with two hands in third person. why not in first? boom, fix.
[quote=hrO]
wtf is up with your viewmodel ?[/quote]
its a fix. demo holds it with two hands in third person. why not in first? boom, fix.
I'd appreciate a second opinion on my team selection menu.
http://i.imgur.com/ex2WVgG.png
http://i.imgur.com/hUqfgu1.png
Which one do you guys think is better?
Show Content
I'm leaning towards black personally.
Also, does anyone have any meta-game hud secrets to editing the main menu? Do I just need to boot up tf2 each time? It still takes like 3-5 minutes each load unfortunately, so if there's a quicker way then I'd be very happy.
I'd appreciate a second opinion on my team selection menu.
[img]http://i.imgur.com/ex2WVgG.png[/img]
[img]http://i.imgur.com/hUqfgu1.png[/img]
Which one do you guys think is better?
[spoiler]I'm leaning towards black personally.[/spoiler]
Also, does anyone have any meta-game hud secrets to editing the main menu? Do I just need to boot up tf2 each time? It still takes like 3-5 minutes each load unfortunately, so if there's a quicker way then I'd be very happy.
hanbroloI'd appreciate a second opinion on my team selection menu.
Which one do you guys think is better? Show Content
I'm leaning towards black personally.
Also, does anyone have any meta-game hud secrets to editing the main menu? Do I just need to boot up tf2 each time? It still takes like 3-5 minutes each load unfortunately, so if there's a quicker way then I'd be very happy.
Looks pretty cool. I'd say first. I don't think the purple fits.
[quote=hanbrolo]I'd appreciate a second opinion on my team selection menu.
Which one do you guys think is better?
[spoiler]I'm leaning towards black personally.[/spoiler]
Also, does anyone have any meta-game hud secrets to editing the main menu? Do I just need to boot up tf2 each time? It still takes like 3-5 minutes each load unfortunately, so if there's a quicker way then I'd be very happy.[/quote]
Looks pretty cool. I'd say first. I don't think the purple fits.
hanbroloI'd appreciate a second opinion on my team selection menu.
Which one do you guys think is better? Show Content
I'm leaning towards black personally.
That's pretty cool. I vote the first picture
[quote=hanbrolo]I'd appreciate a second opinion on my team selection menu.
Which one do you guys think is better?
[spoiler]I'm leaning towards black personally.[/spoiler][/quote]
That's pretty cool. I vote the first picture
The first picture is what I prefer. The purple highlight when you select either red or blue makes it look like you've highlighted E and R in the second one.
The first picture is what I prefer. The purple highlight when you select either red or blue makes it look like you've highlighted E and R in the second one.
bwhud edit http://imgur.com/ocjGGrb
http://imgur.com/hIsg53R
dobEdited the garm3n QL-Version a bit, mainly changing placement of hp and ammo, nothing too fancy though
http://i.imgur.com/FjNyW6B.jpg
I cant see my deaths in the scoreboard.. Might it be my resolution and is there a way to change the position of the deaths so i might get it visible?
[quote=dob]Edited the garm3n QL-Version a bit, mainly changing placement of hp and ammo, nothing too fancy though
[img]http://i.imgur.com/FjNyW6B.jpg[/img][/quote]
I cant see my deaths in the scoreboard.. Might it be my resolution and is there a way to change the position of the deaths so i might get it visible?
FLOWERdobEdited the garm3n QL-Version a bit, mainly changing placement of hp and ammo, nothing too fancy though
http://i.imgur.com/FjNyW6B.jpg
I cant see my deaths in the scoreboard.. Might it be my resolution and is there a way to change the position of the deaths so i might get it visible?
I disabled deaths because who the fuck cares about deaths? :D
But you can enable them again in resource/ui/Scoreboard.res, just look for "deaths" and set enable to 1.
[quote=FLOWER][quote=dob]Edited the garm3n QL-Version a bit, mainly changing placement of hp and ammo, nothing too fancy though
[img]http://i.imgur.com/FjNyW6B.jpg[/img][/quote]
I cant see my deaths in the scoreboard.. Might it be my resolution and is there a way to change the position of the deaths so i might get it visible?[/quote]
I disabled deaths because who the fuck cares about deaths? :D
But you can enable them again in resource/ui/Scoreboard.res, just look for "deaths" and set enable to 1.
[IMG]http://i.imgur.com/rRDZCRf.png[/IMG]
hanbrolohttp://i.imgur.com/ex2WVgG.png
http://i.imgur.com/hUqfgu1.png
Which one do you guys think is better? Show Content
I'm leaning towards black personally.
The class selection menu better look like
http://technabob.com/blog/wp-content/uploads/2006/12/rotary_dial_mobile.jpg
[quote=hanbrolo]
[img]http://i.imgur.com/ex2WVgG.png[/img]
[img]http://i.imgur.com/hUqfgu1.png[/img]
Which one do you guys think is better?
[spoiler]I'm leaning towards black personally.[/spoiler]
[/quote]
The class selection menu better look like [img]http://technabob.com/blog/wp-content/uploads/2006/12/rotary_dial_mobile.jpg[/img]
IntellectualThe class selection menu better look like -snip-
wow that's actually pretty much what i'm hoping to make it (WIP) lol
PS anyone know if it's possible to change the alignment of image panels to the center of the element, similar to textalignment?
[quote=Intellectual]
The class selection menu better look like -snip-[/quote]
wow that's actually pretty much what i'm hoping to make it (WIP) lol
PS anyone know if it's possible to change the alignment of image panels to the center of the element, similar to textalignment?
dobI disabled deaths because who the fuck cares about deaths? :D
You just created the one and only roamer hud
[quote=dob]I disabled deaths because who the fuck cares about deaths? :D[/quote]
You just created the one and only roamer hud
hanbroloIntellectualThe class selection menu better look like -snip-
wow that's actually pretty much what i'm hoping to make it (WIP) lol
PS anyone know if it's possible to change the alignment of image panels to the center of the element, similar to textalignment?
AFAIK you can't. You can set it to rescale and essentially align by the four corners of the image but at least out of what's most common there's no way to do that with images (if imagealignment doesn't work).
On the other hand if all you're doing is making single-color circles, you could scrap using images and instead use a font, which will allow you to center align.
[quote=hanbrolo][quote=Intellectual]
The class selection menu better look like -snip-[/quote]
wow that's actually pretty much what i'm hoping to make it (WIP) lol
PS anyone know if it's possible to change the alignment of image panels to the center of the element, similar to textalignment?[/quote]
AFAIK you can't. You can set it to rescale and essentially align by the four corners of the image but at least out of what's most common there's no way to do that with images (if imagealignment doesn't work).
On the other hand if all you're doing is making single-color circles, you could scrap using images and instead use a font, which will allow you to center align.
JarateKingOn the other hand if all you're doing is making single-color circles, you could scrap using images and instead use a font, which will allow you to center align.
Problem with that is that tf2 limits the 'tall' value of fonts to 55 or something which for most of the pre-existing circle fonts is way too small for what I'm dealing with. It's much easier to deal with vtfs for larger ones since I have zero experience creating my own font file. The only real issue with the alignment is for other resolutions, which is a bummer but I doubt I'm going to fret about it too much haha.
Also I actually am working with different circles, crescents specifically, that couldn't be made with any fonts I already have.
[quote=JarateKing]
On the other hand if all you're doing is making single-color circles, you could scrap using images and instead use a font, which will allow you to center align.[/quote]
Problem with that is that tf2 limits the 'tall' value of fonts to 55 or something which for most of the pre-existing circle fonts is way too small for what I'm dealing with. It's much easier to deal with vtfs for larger ones since I have zero experience creating my own font file. The only real issue with the alignment is for other resolutions, which is a bummer but I doubt I'm going to fret about it too much haha.
Also I actually am working with different circles, crescents specifically, that couldn't be made with any fonts I already have.
Anyone know how to change the font size for the loadout/stats tabs and also change the color for the back button?
http://i.imgur.com/vKGDabg.jpg
Anyone know how to change the font size for the loadout/stats tabs and also change the color for the back button?
[img]http://i.imgur.com/vKGDabg.jpg[/img]
Anyone here know how to increase the text size in the killnotices? Please PM me.
Edit: thanks. Fixed it now.
Anyone here know how to increase the text size in the killnotices? Please PM me.
Edit: thanks. Fixed it now.
collycatAnyone know how to change the font size for the loadout/stats tabs and also change the color for the back button?
I think both the tabs and buttons are edited in CharInfoPanel.res. For the tabs look for tabskv under Sheet. Looks like this:
"Sheet"
{
"ControlName" "EditablePanel"
"fieldName" "Sheet"
"tabxindent" "80"
"tabxdelta" "10"
"tabwidth" "240"
"tabheight" "34"
"transition_time" "0"
"HeaderLine"
{
"ControlName" "EditablePanel"
"fieldName" "HeaderLine"
"xpos" "0"
"ypos" "32"
"zpos" "5"
"wide" "f0"
"tall" "2"
"visible" "1"
"enabled" "1"
"pinCorner" "0"
"autoResize" "0"
"PaintBackgroundType" "2"
"border" "NoBorder"
"bgcolor_override" "130 130 130 255"
}
"tabskv"
{
"textinsetx" "30"
"textAlignment" "center"
"paintbackground" "1"
"font" "Futura14"
//"selectedcolor" "230 230 230 255"
//"unselectedcolor" "120 120 120 255"
"defaultBgColor_override" "45 45 45 255"
"unselectedBgColor_override" "0 19 35 255"
"depressedBgColor_override" "0 19 35 255"
"activeborder_override" "FluxsBorderTabBottomless"
"normalborder_override" "FluxsBorderTabFade"
}
For the back button, same file:
"BackButton"
{
"ControlName" "CExButton"
"fieldName" "BackButton"
"xpos" "c-310"
"ypos" "440"
"zpos" "2"
"wide" "100"
"tall" "22"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "BACK (&Q)"
"font" "FluxFontButton"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"Command" "back"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "1"
"defaultBgColor_override" "40 40 40 255"
"armedBgColor_override" "35 35 35 255"
"depressedBgColor_override" "40 40 40 255"
"defaultFgColor_override" "230 230 230 255"
"armedFgColor_override" "230 230 230 255"
"depressedFgColor_override" "38 38 38 255"
"border_default" "BorderButton"
"border_armed" "BorderButtonHover"
}
Close button should be right below as well
[quote=collycat]Anyone know how to change the font size for the loadout/stats tabs and also change the color for the back button?[/quote]
I think both the tabs and buttons are edited in CharInfoPanel.res. For the tabs look for tabskv under Sheet. Looks like this:
[code]
"Sheet"
{
"ControlName" "EditablePanel"
"fieldName" "Sheet"
"tabxindent" "80"
"tabxdelta" "10"
"tabwidth" "240"
"tabheight" "34"
"transition_time" "0"
"HeaderLine"
{
"ControlName" "EditablePanel"
"fieldName" "HeaderLine"
"xpos" "0"
"ypos" "32"
"zpos" "5"
"wide" "f0"
"tall" "2"
"visible" "1"
"enabled" "1"
"pinCorner" "0"
"autoResize" "0"
"PaintBackgroundType" "2"
"border" "NoBorder"
"bgcolor_override" "130 130 130 255"
}
"tabskv"
{
"textinsetx" "30"
"textAlignment" "center"
"paintbackground" "1"
"font" "Futura14"
//"selectedcolor" "230 230 230 255"
//"unselectedcolor" "120 120 120 255"
"defaultBgColor_override" "45 45 45 255"
"unselectedBgColor_override" "0 19 35 255"
"depressedBgColor_override" "0 19 35 255"
"activeborder_override" "FluxsBorderTabBottomless"
"normalborder_override" "FluxsBorderTabFade"
}
[/code]
For the back button, same file:
[code]
"BackButton"
{
"ControlName" "CExButton"
"fieldName" "BackButton"
"xpos" "c-310"
"ypos" "440"
"zpos" "2"
"wide" "100"
"tall" "22"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "BACK (&Q)"
"font" "FluxFontButton"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "1"
"Command" "back"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
"paintbackground" "1"
"defaultBgColor_override" "40 40 40 255"
"armedBgColor_override" "35 35 35 255"
"depressedBgColor_override" "40 40 40 255"
"defaultFgColor_override" "230 230 230 255"
"armedFgColor_override" "230 230 230 255"
"depressedFgColor_override" "38 38 38 255"
"border_default" "BorderButton"
"border_armed" "BorderButtonHover"
}
[/code]
Close button should be right below as well
collycathttp://i.imgur.com/vKGDabg.jpg
Is there a way to change the colors of the loadout preset buttons without having to edit them in the clientscheme?
[quote=collycat][img]http://i.imgur.com/vKGDabg.jpg[/img][/quote]
Is there a way to change the colors of the loadout preset buttons without having to edit them in the clientscheme?
IntellectualhrOwtf is up with your viewmodel ?
its a fix. demo holds it with two hands in third person. why not in first? boom, fix.
wont work on sv_pure 2 i guess?its basically just a skin, is it ?
[quote=Intellectual][quote=hrO]
wtf is up with your viewmodel ?[/quote]
its a fix. demo holds it with two hands in third person. why not in first? boom, fix.[/quote]
wont work on sv_pure 2 i guess?its basically just a skin, is it ?