pwny_Thank you for your attempt Magma, but I managed to figure out what was going wrong. Basically, the wrong .vtf was being defined in the Clientscheme.res, and I've now fixed it.
So you were able to change the opacity using a different .vtf file?
Edit: Oh, the color_panel_red.vtf file?
[quote=pwny_]Thank you for your attempt Magma, but I managed to figure out what was going wrong. Basically, the wrong .vtf was being defined in the Clientscheme.res, and I've now fixed it.[/quote]
So you were able to change the opacity using a different .vtf file?
Edit: Oh, the color_panel_red.vtf file?
Magmapwny_Thank you for your attempt Magma, but I managed to figure out what was going wrong. Basically, the wrong .vtf was being defined in the Clientscheme.res, and I've now fixed it.
So you were able to change the opacity using a different .vtf file?
Edit: Oh, the color_panel_red.vtf file?
no he just used the wrong vtf
[quote=Magma][quote=pwny_]Thank you for your attempt Magma, but I managed to figure out what was going wrong. Basically, the wrong .vtf was being defined in the Clientscheme.res, and I've now fixed it.[/quote]
So you were able to change the opacity using a different .vtf file?
Edit: Oh, the color_panel_red.vtf file?[/quote]
no he just used the wrong vtf
https://www.youtube.com/watch?v=FjLTej9475I&feature=youtu.be
just a thing that i prefer, instead of showing the dmg numbers on top of the enemy it shows them on my hud just below my crosshair
makes focusing on crosshair alot easier (tracking)
sadly does not support hud_combattext_batching 1 :-(
[youtube]https://www.youtube.com/watch?v=FjLTej9475I&feature=youtu.be[/youtube]
just a thing that i prefer, instead of showing the dmg numbers on top of the enemy it shows them on my hud just below my crosshair
makes focusing on crosshair alot easier (tracking)
sadly does not support hud_combattext_batching 1 :-(
karppoh-boop-
just a thing that i prefer, instead of showing the dmg numbers on top of the enemy it shows them on my hud just below my crosshair
makes focusing on crosshair alot easier (tracking)
sadly does not support hud_combattext_batching 1 :-(
im using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?
[quote=karppoh]-boop-
just a thing that i prefer, instead of showing the dmg numbers on top of the enemy it shows them on my hud just below my crosshair
makes focusing on crosshair alot easier (tracking)
sadly does not support hud_combattext_batching 1 :-([/quote]
im using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?
leonim using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.
[quote=leon]im using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?[/quote]
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.
Magmaleonim using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.
awesome, thanks for your help!
[quote=Magma][quote=leon]im using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?[/quote]
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.[/quote]
awesome, thanks for your help!
http://i.imgur.com/1fpgmTh.jpg
new look look for TommyHUD (TommyHUD-min)
[img]http://i.imgur.com/1fpgmTh.jpg[/img]
new look look for TommyHUD (TommyHUD-min)
http://puu.sh/8esMG.jpg
new MOTD :V
as you can see I don't have a lot to do.
Wonder if I could change that annoying green header...
edit:
http://puu.sh/8evMf.jpg
Anybody know how to get rid of that tf2 logo?
[img]http://puu.sh/8esMG.jpg[/img]
new MOTD :V
as you can see I don't have a lot to do.
Wonder if I could change that annoying green header...
edit:
[img]http://puu.sh/8evMf.jpg[/img]
Anybody know how to get rid of that tf2 logo?
So i want to get
http://i.imgur.com/vYqUv2W.jpg
mainmenu and the spec hud in rayshud but how do i add it? If anyone can do it for me i can pay you 2-3ref for the effort
http://teamfortress.tv/thread/16987/qtchud - The mainmenu files
https://www.dropbox.com/s/jt2dtiuizhnvl38/hud.rar my hud that needs the mainmenu and spechud
So i want to get [img]http://i.imgur.com/vYqUv2W.jpg[/img] mainmenu and the spec hud in rayshud but how do i add it? If anyone can do it for me i can pay you 2-3ref for the effort
http://teamfortress.tv/thread/16987/qtchud - The mainmenu files
https://www.dropbox.com/s/jt2dtiuizhnvl38/hud.rar my hud that needs the mainmenu and spechud
1) replace mainmenuoverride.res with the one from the hud you´d like to have
2) from the same file, write down all used fonts, also color names that aren´t defined as RGBA (red green blue alpha) values
3) open the clientscheme.res that belongs to the hud the new main menu is coming from and merge the fonts and colors into your current clientscheme.res. don´t forget to copy the definition of the fonts themselves at the bottom of the clientscheme
4) copy the font files into your new hud to the folder you just set at the bottom of your clientscheme
5) copy the backgrounds from the old materials folder, copy ChapterBackgrounds.txt from the old scripts folder, copy GameMenu.res from the old resource folder
1) replace mainmenuoverride.res with the one from the hud you´d like to have
2) from the same file, write down all used fonts, also color names that aren´t defined as RGBA (red green blue alpha) values
3) open the clientscheme.res that belongs to the hud the new main menu is coming from and merge the fonts and colors into your current clientscheme.res. don´t forget to copy the definition of the fonts themselves at the bottom of the clientscheme
4) copy the font files into your new hud to the folder you just set at the bottom of your clientscheme
5) copy the backgrounds from the old materials folder, copy ChapterBackgrounds.txt from the old scripts folder, copy GameMenu.res from the old resource folder
http://i.imgur.com/ZTmg7sL.jpg
I posted a pic with the same position but with quake fonts.
decided to mix it up and change the fonts (old pic, I fixed the positioning)
[img]http://i.imgur.com/ZTmg7sL.jpg[/img]
I posted a pic with the same position but with quake fonts.
decided to mix it up and change the fonts (old pic, I fixed the positioning)
I just can´t get enough of that surface font, either.
I just can´t get enough of that surface font, either.
What do you guys want in a Medic HUD?
Show Content
please i really want suggestions i have so much time on my hands with week
What do you guys want in a [url=http://teamfortress.tv/thread/15467/medhud/?page=1]Medic HUD[/url]?
[spoiler]please i really want suggestions i have so much time on my hands with week[/spoiler]
[url=https://www.dropbox.com/s/hq8bdji66xd6moh/CMYK4alanny.zip]qtchud +yahud cmyk for ya[/url]
Alannyqtchud +yahud cmyk for ya
can i have a screenshot
[quote=Alanny][url=https://www.dropbox.com/s/hq8bdji66xd6moh/CMYK4alanny.zip]qtchud +yahud cmyk for ya[/url][/quote]
can i have a screenshot
shiznoAlannyqtchud +yahud cmyk for ya
can i have a screenshot
just cmyk with my menu
[quote=shizno][quote=Alanny][url=https://www.dropbox.com/s/hq8bdji66xd6moh/CMYK4alanny.zip]qtchud +yahud cmyk for ya[/url][/quote]
can i have a screenshot[/quote]
just cmyk with my menu
[quote=safrix]
gimme gimme gimme[/quote]
https://www.dropbox.com/s/5nk4m6ndkij9oqs/%407broesel.rar
free
Magmaleonim using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.
hey sorry to bother again, but i have another question. So i got the damage numbers under my crosshair like the video. how would i get rid of the damage numbers that appear over the player?
[quote=Magma][quote=leon]im using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?[/quote]
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.[/quote]
hey sorry to bother again, but i have another question. So i got the damage numbers under my crosshair like the video. how would i get rid of the damage numbers that appear over the player?
leonMagmaleonim using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.
hey sorry to bother again, but i have another question. So i got the damage numbers under my crosshair like the video. how would i get rid of the damage numbers that appear over the player?
delete all this from huddamageaccount.res
"DamageAccountValue"
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-200"
"ypos" "r90"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "255 255 0 255"
"font" "HudFontBiggerBold"
"DamageAccountValueBG"
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-198"
"ypos" "r88"
"zpos" "1"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "0 0 0 255"
"font" "HudFontBiggerBold"
[quote=leon][quote=Magma][quote=leon]im using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?[/quote]
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.[/quote]
hey sorry to bother again, but i have another question. So i got the damage numbers under my crosshair like the video. how would i get rid of the damage numbers that appear over the player?[/quote]
delete all this from huddamageaccount.res
"DamageAccountValue"
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-200"
"ypos" "r90"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "255 255 0 255"
"font" "HudFontBiggerBold"
"DamageAccountValueBG"
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-198"
"ypos" "r88"
"zpos" "1"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "0 0 0 255"
"font" "HudFontBiggerBold"
Chrom3w0lfleonMagmaleonim using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.
hey sorry to bother again, but i have another question. So i got the damage numbers under my crosshair like the video. how would i get rid of the damage numbers that appear over the player?
delete all this from huddamageaccount.res...
Actually I think for the damage that appears over your opponent's head you would have to change the value of delta_lifetime to 0 like this:
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "HealColor"
"NegativeColor" "DamageColor"
"delta_lifetime" "0" //will not appear on screen
"delta_item_font" "FuturaHeavyOutline20"
"delta_item_font_big" "FuturaHeavyOutline20"
}
[quote=Chrom3w0lf][quote=leon][quote=Magma][quote=leon]im using pvhud how do i get the damage numbers that show up next to my health in a similar position? what do i change and where is it?[/quote]
In the resource/ui directory in your hud folder there is a file called HudDamageAccount.res. Change the CDamageAccountValue xpos and ypos. You might also have CDamageAccountValueShadow or something named similar if you have a drop shadow effect for the damage text. That is normally one pixel over and down, so change that accordingly as well.[/quote]
hey sorry to bother again, but i have another question. So i got the damage numbers under my crosshair like the video. how would i get rid of the damage numbers that appear over the player?[/quote]
delete all this from huddamageaccount.res...[/quote]
Actually I think for the damage that appears over your opponent's head you would have to change the value of delta_lifetime to 0 like this:
[code]
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "HealColor"
"NegativeColor" "DamageColor"
"delta_lifetime" "0" //will not appear on screen
"delta_item_font" "FuturaHeavyOutline20"
"delta_item_font_big" "FuturaHeavyOutline20"
}
[/code]
thanks you guys are awesome
thanks you guys are awesome
If ppl didnt realise or didnt know, its possible to change the colour of the hp cross when you're hurt as seen in khaos' screenshot.
http://i.imgur.com/eex1GVW.jpg
Just look for huddeathwarning in clientscheme.res and change the values there.
If anyone knows how to change the colour of the hp cross when overhealed,please share with us haha. I've been messing with clientscheme and hudanimations alot in order to find out how
Edit: woops, forgot about changing huddeathwarningcolor in hudplayerhealth.res itself. Thanks jarateking
If ppl didnt realise or didnt know, its possible to change the colour of the hp cross when you're hurt as seen in khaos' screenshot.[img]http://i.imgur.com/eex1GVW.jpg[/img]
Just look for huddeathwarning in clientscheme.res and change the values there.
If anyone knows how to change the colour of the hp cross when overhealed,please share with us haha. I've been messing with clientscheme and hudanimations alot in order to find out how
Edit: woops, forgot about changing huddeathwarningcolor in hudplayerhealth.res itself. Thanks jarateking
[img]http://i.imgur.com/4m57jVj.png[/img]
tried something new
RawrIf ppl didnt realise or didnt know, its possible to change the colour of the hp cross when you're hurt as seen in khaos' screenshot.http://i.imgur.com/eex1GVW.jpg
Just look for huddeathwarning in clientscheme.res and change the values there.
If anyone knows how to change the colour of the hp cross when overhealed,please share with us haha. I've been messing with clientscheme and hudanimations alot in order to find out how
It's right inside hudplayerhealth.res, edit HealthDeathWarningColor inside HudPlayerHealth.
Alternatively change the clientscheme value for HUDDeathWarning.
Pretty sure that's it at least.
EDIT: ignore, I misread and though you meant you didn't know how to do that.
Pretty sure you need to mess with the vtf's for overheal.
[quote=Rawr]If ppl didnt realise or didnt know, its possible to change the colour of the hp cross when you're hurt as seen in khaos' screenshot.[img]http://i.imgur.com/eex1GVW.jpg[/img]
Just look for huddeathwarning in clientscheme.res and change the values there.
If anyone knows how to change the colour of the hp cross when overhealed,please share with us haha. I've been messing with clientscheme and hudanimations alot in order to find out how[/quote]
It's right inside hudplayerhealth.res, edit HealthDeathWarningColor inside HudPlayerHealth.
Alternatively change the clientscheme value for HUDDeathWarning.
Pretty sure that's it at least.
EDIT: ignore, I misread and though you meant you didn't know how to do that.
Pretty sure you need to mess with the vtf's for overheal.
RawrIf ppl didnt realise or didnt know, its possible to change the colour of the hp cross when you're hurt as seen in khaos' screenshot.http://i.imgur.com/eex1GVW.jpg
Just look for huddeathwarning in clientscheme.res and change the values there.
If anyone knows how to change the colour of the hp cross when overhealed,please share with us haha. I've been messing with clientscheme and hudanimations alot in order to find out how
It's a vtf called health_over_bg.vtf. You can find what vtf's are used by looking at what image is used in PlayerStatusHealthBonusImage:
"PlayerStatusHealthBonusImage"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthBonusImage"
"xpos" "33"
"ypos" "33"
"zpos" "2"
"wide" "64" //64
"tall" "64" //64
"visible" "0"
"enabled" "1"
"image" "../hud/health_over_bg" //<-------------this is the vtf
"scaleImage" "1"
"xpos_minmode" "20"
"ypos_minmode" "20"
"wide_minmode" "52"
"tall_minmode" "51"
}
So you could either edit the vtf, or you could create your own cross out of image panels and animate them in hudanimations_tf.txt under the HudHealthBonusPulse event. You'll also have to remove whatever default animation is there for it already as well.
[quote=Rawr]If ppl didnt realise or didnt know, its possible to change the colour of the hp cross when you're hurt as seen in khaos' screenshot.[img]http://i.imgur.com/eex1GVW.jpg[/img]
Just look for huddeathwarning in clientscheme.res and change the values there.
If anyone knows how to change the colour of the hp cross when overhealed,please share with us haha. I've been messing with clientscheme and hudanimations alot in order to find out how[/quote]
It's a vtf called health_over_bg.vtf. You can find what vtf's are used by looking at what image is used in PlayerStatusHealthBonusImage:
[code]
"PlayerStatusHealthBonusImage"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthBonusImage"
"xpos" "33"
"ypos" "33"
"zpos" "2"
"wide" "64" //64
"tall" "64" //64
"visible" "0"
"enabled" "1"
"image" "../hud/health_over_bg" //<-------------this is the vtf
"scaleImage" "1"
"xpos_minmode" "20"
"ypos_minmode" "20"
"wide_minmode" "52"
"tall_minmode" "51"
}
[/code]
So you could either edit the vtf, or you could create your own cross out of image panels and animate them in hudanimations_tf.txt under the HudHealthBonusPulse event. You'll also have to remove whatever default animation is there for it already as well.
RawrIf ppl didnt realise or didnt know, its possible to change the colour of the hp cross when you're hurt as seen in khaos' screenshot.http://i.imgur.com/eex1GVW.jpg
Just look for huddeathwarning in clientscheme.res and change the values there.
If anyone knows how to change the colour of the hp cross when overhealed,please share with us haha. I've been messing with clientscheme and hudanimations alot in order to find out how
To quote from my thread:
_KermitIt's in hudanimations,
Animate PlayerStatusHealthBonusImage BgColor "255 0 0 90" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage BgColor "51 0 25 90" Linear 0.1 0.4
I'd need to double check this to see if it's FgColor of BgColor but the entity is PlayerStatusHealthBonusImage and you just need to change the fg/bgcolor of it, no custom vtf involved.
[quote=Rawr]If ppl didnt realise or didnt know, its possible to change the colour of the hp cross when you're hurt as seen in khaos' screenshot.[img]http://i.imgur.com/eex1GVW.jpg[/img]
Just look for huddeathwarning in clientscheme.res and change the values there.
If anyone knows how to change the colour of the hp cross when overhealed,please share with us haha. I've been messing with clientscheme and hudanimations alot in order to find out how[/quote]
To quote from my thread:
[quote=_Kermit]
It's in hudanimations,
Animate PlayerStatusHealthBonusImage BgColor "255 0 0 90" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage BgColor "51 0 25 90" Linear 0.1 0.4
I'd need to double check this to see if it's FgColor of BgColor but the entity is PlayerStatusHealthBonusImage and you just need to change the fg/bgcolor of it, no custom vtf involved.[/quote]
pwny_To quote from my thread:_KermitIt's in hudanimations,
Animate PlayerStatusHealthBonusImage BgColor "255 0 0 90" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage BgColor "51 0 25 90" Linear 0.1 0.4
I'd need to double check this to see if it's FgColor of BgColor but the entity is PlayerStatusHealthBonusImage and you just need to change the fg/bgcolor of it, no custom vtf involved.
Could you show me a picture of that working? I see no change. And if you change bgcolor or fgcolor in the hudplayerhealth.res file, it just changes the whole square image, not just the cross alone.
Edit: pwny_, that quote from your thread is an explanation of how that person thought you could change the deathwarning color of the cross, which I think is the incorrect way. The correct way to change that was stated by Rawr in his post.
[quote=pwny_]To quote from my thread:
[quote=_Kermit]
It's in hudanimations,
Animate PlayerStatusHealthBonusImage BgColor "255 0 0 90" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage BgColor "51 0 25 90" Linear 0.1 0.4
I'd need to double check this to see if it's FgColor of BgColor but the entity is PlayerStatusHealthBonusImage and you just need to change the fg/bgcolor of it, no custom vtf involved.[/quote][/quote]
Could you show me a picture of that working? I see no change. And if you change bgcolor or fgcolor in the hudplayerhealth.res file, it just changes the whole square image, not just the cross alone.
Edit: pwny_, that quote from your thread is an explanation of how that person thought you could change the deathwarning color of the cross, which I think is the incorrect way. The correct way to change that was stated by Rawr in his post.
MagmaSo you could either edit the vtf, or you could create your own cross out of image panels and animate them in hudanimations_tf.txt under the HudHealthBonusPulse event. You'll also have to remove whatever default animation is there for it already as well.
Hmm is it possible to animate a font instead of a vtf or imagepanels for the cross? I could easily increase the thickness of the + of a font to make it become a hp cross but not sure if it's possible to animate it.
Edit:
http://i.imgur.com/7Qwjbtm.jpg
I managed to do it with a font. The only problem is that it doesn't shrink as the overheal depletes. Anyone know how to replicate that shrinking animation or is it impossible to replicate?
[quote=Magma]
So you could either edit the vtf, or you could create your own cross out of image panels and animate them in hudanimations_tf.txt under the HudHealthBonusPulse event. You'll also have to remove whatever default animation is there for it already as well.[/quote]
Hmm is it possible to animate a font instead of a vtf or imagepanels for the cross? I could easily increase the thickness of the + of a font to make it become a hp cross but not sure if it's possible to animate it.
Edit:[img]http://i.imgur.com/7Qwjbtm.jpg[/img]
I managed to do it with a font. The only problem is that it doesn't shrink as the overheal depletes. Anyone know how to replicate that shrinking animation or is it impossible to replicate?
anyone got a copy of broselhud_blue with the mainmenu of either yaHud or Qtc hud?
anyone got a copy of broselhud_blue with the mainmenu of either yaHud or Qtc hud?