Something that I've been working on for a while
https://i.imgur.com/4LJjuPv.jpg
http://i.imgur.com/Faeuexs.png
Download: https://www.dropbox.com/sh/r1210a5tdmbwwro/aE2-wG84Oa
Please note that some things are not complete like the winpanel and payload race stuff.
Something that I've been working on for a while
[img]https://i.imgur.com/4LJjuPv.jpg[/img]
[img]http://i.imgur.com/Faeuexs.png[/img]
Download: https://www.dropbox.com/sh/r1210a5tdmbwwro/aE2-wG84Oa
Please note that some things are not complete like the winpanel and payload race stuff.
eeevansSomething that I've been working on for a while
https://i.imgur.com/4LJjuPv.jpg
http://i.imgur.com/Faeuexs.png
That is amazing
[quote=eeevans]Something that I've been working on for a while
[img]https://i.imgur.com/4LJjuPv.jpg[/img]
[img]http://i.imgur.com/Faeuexs.png[/img][/quote]
That is amazing
I was playing with 3d class models to make a centered viewmodel
http://i.imgur.com/SV4KC53.jpg
I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img]
collycatI was playing with 3d class models to make a centered viewmodel
http://i.imgur.com/SV4KC53.jpg
wtf, this is awesome haha
it doesnt move, right?
[quote=collycat]I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img][/quote]
wtf, this is awesome haha
it doesnt move, right?
holy shit colly thats amazing
holy shit colly thats amazing
collycatI was playing with 3d class models to make a centered viewmodel
http://i.imgur.com/SV4KC53.jpg
That's cool, nice work. How does it look with other classes?
[quote=collycat]I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img][/quote]
That's cool, nice work. How does it look with other classes?
pwny_Yo, anyone willing to tell me how to change the text for these buttons?
http://i.imgur.com/3rAppRY.png
If you mean the text color, it should be in sourcescheme.res
BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}
eeevansSomething that I've been working on for a while
つ ◕_◕ ༽つ
collycatI was playing with 3d class models to make a centered viewmodel
(╯°□°)╯︵ ┻━┻
[quote=pwny_]Yo, anyone willing to tell me how to change the text for these buttons?
[img]http://i.imgur.com/3rAppRY.png[/img][/quote]
If you mean the text color, it should be in sourcescheme.res
BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}
[quote=eeevans]Something that I've been working on for a while
[/quote]
つ ◕_◕ ༽つ
[quote=collycat]I was playing with 3d class models to make a centered viewmodel
[/quote]
(╯°□°)╯︵ ┻━┻
La_maisonpwny_Yo, anyone willing to tell me how to change the text for these buttons?
http://i.imgur.com/3rAppRY.png
If you mean the text color, it should be in sourcescheme.res
BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}
You'd think I'd know my way around my own sourcescheme. Thanks for the help.
[quote=La_maison][quote=pwny_]Yo, anyone willing to tell me how to change the text for these buttons?
[img]http://i.imgur.com/3rAppRY.png[/img][/quote]
If you mean the text color, it should be in sourcescheme.res
BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}
[/quote]
You'd think I'd know my way around my own sourcescheme. Thanks for the help.
The new MixHUD :)
[IMG]http://i.imgur.com/sIYQgP7.png[/IMG]
[IMG]http://i.imgur.com/mSXX4di.png[/IMG]
Also, how do you bind the back button in the loadout menu to a key?
Also, how do you bind the back button in the loadout menu to a key?
http://i.imgur.com/QtokKC9.png
did a small edit for tournament mode of broeselhud
[img]http://i.imgur.com/QtokKC9.png[/img]
did a small edit for tournament mode of broeselhud
LinKr_Also, how do you bind the back button in the loadout menu to a key?
Go to ..\resource\ui\CharInfoPanel.res and look for the following:
"BackButton"
{
"ControlName" "CExButton"
"fieldName" "BackButton"
"xpos" "c-295"
"ypos" "437"
"zpos" "2"
"wide" "100"
"tall" "25"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "BACK (&Q)"
"font" "HudFontSmallBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "0"
"Command" "back"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
}
Somehow, by just editing the letter after the '&' in
"labelText" "BACK (&Q)"
..you can assign/change the key for this button.
[quote=LinKr_]Also, how do you bind the back button in the loadout menu to a key?[/quote]
Go to ..\resource\ui\CharInfoPanel.res and look for the following:
[code]"BackButton"
{
"ControlName" "CExButton"
"fieldName" "BackButton"
"xpos" "c-295"
"ypos" "437"
"zpos" "2"
"wide" "100"
"tall" "25"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "BACK (&Q)"
"font" "HudFontSmallBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "0"
"Command" "back"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
}
[/code]
Somehow, by just editing the letter after the '&' in
[code]"labelText" "BACK (&Q)"[/code]
..you can assign/change the key for this button.
Hi guys I'm using a bxhud edit that I found in this thread. I play at a low resolution and the server time is way off to the side and I don't know where to go in my hud files to move it. Could someone help me? screenshot
Hi guys I'm using a bxhud edit that I found in this thread. I play at a low resolution and the server time is way off to the side and I don't know where to go in my hud files to move it. Could someone help me? [url=http://i.imgur.com/UgSEhVe.jpg]screenshot[/url]
jazzysteppHi guys I'm using a bxhud edit that I found in this thread. I play at a low resolution and the server time is way off to the side and I don't know where to go in my hud files to move it. Could someone help me? screenshot
ServerTimeLimitLabel in HudObjectiveTimePanel.res
[quote=jazzystepp]Hi guys I'm using a bxhud edit that I found in this thread. I play at a low resolution and the server time is way off to the side and I don't know where to go in my hud files to move it. Could someone help me? [url=http://i.imgur.com/UgSEhVe.jpg]screenshot[/url][/quote]
ServerTimeLimitLabel in HudObjectiveTimePanel.res
I got bored yesterday so I made a modification to OmpHUD that makes pyro a bit tougher. (Also every other class I guess)
I mean I feel like an idiot for making it but I figure may as well bite the bullet and show it off.
Screenshot of Badwater between 3 and 4
I got bored yesterday so I made a modification to OmpHUD that makes pyro a bit tougher. (Also every other class I guess)
I mean I feel like an idiot for making it but I figure may as well bite the bullet and show it off.
[url=http://puu.sh/84zSv.jpg]Screenshot of Badwater between 3 and 4[/url]
collycatI was playing with 3d class models to make a centered viewmodel
http://i.imgur.com/SV4KC53.jpg
Whoa dude, you cant post something as awesome as that and not give us a DL link.
[quote=collycat]I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img][/quote]
Whoa dude, you cant post something as awesome as that and not give us a DL link.
La_maisonLinKr_Also, how do you bind the back button in the loadout menu to a key?
Go to ..\resource\ui\CharInfoPanel.res and look for the following:
"BackButton"
{
"ControlName" "CExButton"
"fieldName" "BackButton"
"xpos" "c-295"
"ypos" "437"
"zpos" "2"
"wide" "100"
"tall" "25"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "BACK (&Q)"
"font" "HudFontSmallBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "0"
"Command" "back"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
}
Somehow, by just editing the letter after the '&' in
"labelText" "BACK (&Q)"
..you can assign/change the key for this button.
Thanks
[quote=La_maison][quote=LinKr_]Also, how do you bind the back button in the loadout menu to a key?[/quote]
Go to ..\resource\ui\CharInfoPanel.res and look for the following:
[code]"BackButton"
{
"ControlName" "CExButton"
"fieldName" "BackButton"
"xpos" "c-295"
"ypos" "437"
"zpos" "2"
"wide" "100"
"tall" "25"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "BACK (&Q)"
"font" "HudFontSmallBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "0"
"Command" "back"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
}
[/code]
Somehow, by just editing the letter after the '&' in
[code]"labelText" "BACK (&Q)"[/code]
..you can assign/change the key for this button.[/quote]
Thanks
Finished (I think) my scoreboard.
[img]http://i1360.photobucket.com/albums/r646/ZimmyWho/CompleteScoreboard_zps8344c23a.png[/img]
jazzysteppFixed it, thanks :)
could i have a download link to that hud?
[quote=jazzystepp]Fixed it, thanks :)[/quote]
could i have a download link to that hud?
Your text to link here...
How to visible hurt for player?!
[url=http://i.imgur.com/P8FyO3W.png]Your text to link here...[/url]
How to visible hurt for player?!
messing with the hud. Not really sure what I'm doing with it.
http://i.imgur.com/Gzoa1oA.jpg
empishYour text to link here...
How to visible hurt for player?!
closed captions
messing with the hud. Not really sure what I'm doing with it.
[img]http://i.imgur.com/Gzoa1oA.jpg[/img]
[quote=empish][url=http://i.imgur.com/P8FyO3W.png]Your text to link here...[/url]
How to visible hurt for player?![/quote]
closed captions
TMPI got bored yesterday so I made a modification to OmpHUD that makes pyro a bit tougher. (Also every other class I guess)
I mean I feel like an idiot for making it but I figure may as well bite the bullet and show it off.
Screenshot of Badwater between 3 and 4
COPYRIGHTED MATERIAL OF THE SOLDIERSKILLENHANCER HUD
I SHALL NOTIFY MY E-LAWYERS
[quote=TMP]I got bored yesterday so I made a modification to OmpHUD that makes pyro a bit tougher. (Also every other class I guess)
I mean I feel like an idiot for making it but I figure may as well bite the bullet and show it off.
[url=http://puu.sh/84zSv.jpg]Screenshot of Badwater between 3 and 4[/url][/quote]
COPYRIGHTED MATERIAL OF THE SOLDIERSKILLENHANCER HUD
I SHALL NOTIFY MY E-LAWYERS
[img]http://i.imgur.com/8xUXHwS.png[/img]
i edited qtc
eeevansSomething that I've been working on for a while
https://i.imgur.com/4LJjuPv.jpg
http://i.imgur.com/Faeuexs.png
this looks amazing, dl?
[quote=eeevans]Something that I've been working on for a while
[img]https://i.imgur.com/4LJjuPv.jpg[/img]
[img]http://i.imgur.com/Faeuexs.png[/img][/quote]
this looks amazing, dl?
Working on a 6v6 scoreboard:
http://i.imgur.com/fkb58BR.jpg
What do you guys think?
Working on a 6v6 scoreboard:
[img]http://i.imgur.com/fkb58BR.jpg[/img]
What do you guys think?
this looks amazing, dl?
Edited original post with Dropbox link.
[quote]this looks amazing, dl?[/quote]
Edited original post with Dropbox link.
NusemancollycatI was playing with 3d class models to make a centered viewmodel
http://i.imgur.com/SV4KC53.jpg
Whoa dude, you cant post something as awesome as that and not give us a DL link.
:o link please !! looks pretty good
[quote=Nuseman][quote=collycat]I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img][/quote]
Whoa dude, you cant post something as awesome as that and not give us a DL link.[/quote]
:o link please !! looks pretty good