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Show your HUD modifications!
posted in Customization
1681
#1681
9 Frags +

Something that I've been working on for a while

https://i.imgur.com/4LJjuPv.jpg

http://i.imgur.com/Faeuexs.png

Download: https://www.dropbox.com/sh/r1210a5tdmbwwro/aE2-wG84Oa

Please note that some things are not complete like the winpanel and payload race stuff.

Something that I've been working on for a while
[img]https://i.imgur.com/4LJjuPv.jpg[/img]
[img]http://i.imgur.com/Faeuexs.png[/img]

Download: https://www.dropbox.com/sh/r1210a5tdmbwwro/aE2-wG84Oa

Please note that some things are not complete like the winpanel and payload race stuff.
1682
#1682
0 Frags +
eeevansSomething that I've been working on for a while
https://i.imgur.com/4LJjuPv.jpg
http://i.imgur.com/Faeuexs.png

That is amazing

[quote=eeevans]Something that I've been working on for a while
[img]https://i.imgur.com/4LJjuPv.jpg[/img]
[img]http://i.imgur.com/Faeuexs.png[/img][/quote]
That is amazing
1683
#1683
19 Frags +

I was playing with 3d class models to make a centered viewmodel

http://i.imgur.com/SV4KC53.jpg

I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img]
1684
#1684
-1 Frags +
collycatI was playing with 3d class models to make a centered viewmodel
http://i.imgur.com/SV4KC53.jpg

wtf, this is awesome haha

it doesnt move, right?

[quote=collycat]I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img][/quote]
wtf, this is awesome haha

it doesnt move, right?
1685
#1685
4 Frags +

holy shit colly thats amazing

holy shit colly thats amazing
1686
#1686
huds.tf
2 Frags +
collycatI was playing with 3d class models to make a centered viewmodel
http://i.imgur.com/SV4KC53.jpg

That's cool, nice work. How does it look with other classes?

[quote=collycat]I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img][/quote]

That's cool, nice work. How does it look with other classes?
1687
#1687
1 Frags +
pwny_Yo, anyone willing to tell me how to change the text for these buttons?
http://i.imgur.com/3rAppRY.png

If you mean the text color, it should be in sourcescheme.res

BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}

eeevansSomething that I've been working on for a while

つ ◕_◕ ༽つ

collycatI was playing with 3d class models to make a centered viewmodel

(╯°□°)╯︵ ┻━┻

[quote=pwny_]Yo, anyone willing to tell me how to change the text for these buttons?
[img]http://i.imgur.com/3rAppRY.png[/img][/quote]

If you mean the text color, it should be in sourcescheme.res

BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}

[quote=eeevans]Something that I've been working on for a while
[/quote]
つ ◕_◕ ༽つ

[quote=collycat]I was playing with 3d class models to make a centered viewmodel
[/quote]
(╯°□°)╯︵ ┻━┻
1688
#1688
0 Frags +
1689
#1689
3 Frags +
La_maisonpwny_Yo, anyone willing to tell me how to change the text for these buttons?
http://i.imgur.com/3rAppRY.png

If you mean the text color, it should be in sourcescheme.res

BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}

You'd think I'd know my way around my own sourcescheme. Thanks for the help.

[quote=La_maison][quote=pwny_]Yo, anyone willing to tell me how to change the text for these buttons?
[img]http://i.imgur.com/3rAppRY.png[/img][/quote]

If you mean the text color, it should be in sourcescheme.res

BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}

[/quote]

You'd think I'd know my way around my own sourcescheme. Thanks for the help.
1690
#1690
0 Frags +

The new MixHUD :)

http://i.imgur.com/sIYQgP7.png

http://i.imgur.com/mSXX4di.png

The new MixHUD :)
[IMG]http://i.imgur.com/sIYQgP7.png[/IMG]
[IMG]http://i.imgur.com/mSXX4di.png[/IMG]
1691
#1691
0 Frags +

Also, how do you bind the back button in the loadout menu to a key?

Also, how do you bind the back button in the loadout menu to a key?
1692
#1692
0 Frags +

http://i.imgur.com/QtokKC9.png

did a small edit for tournament mode of broeselhud

[img]http://i.imgur.com/QtokKC9.png[/img]

did a small edit for tournament mode of broeselhud
1693
#1693
-1 Frags +
LinKr_Also, how do you bind the back button in the loadout menu to a key?

Go to ..\resource\ui\CharInfoPanel.res and look for the following:

"BackButton"
	{
		"ControlName"	"CExButton"
		"fieldName"		"BackButton"
		"xpos"			"c-295"
		"ypos"			"437"
		"zpos"			"2"
		"wide"			"100"
		"tall"			"25"
		"autoResize"	"0"
		"pinCorner"		"3"
		"visible"		"1"
		"enabled"		"1"
		"tabPosition"	"0"
		"labelText"		"BACK (&Q)"
		"font"			"HudFontSmallBold"
		"textAlignment"	"center"
		"dulltext"		"0"
		"brighttext"	"0"
		"default"		"0"
		"Command"		"back"
		"sound_depressed"	"UI/buttonclick.wav"
		"sound_released"	"UI/buttonclickrelease.wav"
	}		

Somehow, by just editing the letter after the '&' in

"labelText"		"BACK (&Q)"

..you can assign/change the key for this button.

[quote=LinKr_]Also, how do you bind the back button in the loadout menu to a key?[/quote]


Go to ..\resource\ui\CharInfoPanel.res and look for the following:

[code]"BackButton"
{
"ControlName" "CExButton"
"fieldName" "BackButton"
"xpos" "c-295"
"ypos" "437"
"zpos" "2"
"wide" "100"
"tall" "25"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "BACK (&Q)"
"font" "HudFontSmallBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "0"
"Command" "back"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
}
[/code]

Somehow, by just editing the letter after the '&' in

[code]"labelText" "BACK (&Q)"[/code]

..you can assign/change the key for this button.
1694
#1694
-1 Frags +

Hi guys I'm using a bxhud edit that I found in this thread. I play at a low resolution and the server time is way off to the side and I don't know where to go in my hud files to move it. Could someone help me? screenshot

Hi guys I'm using a bxhud edit that I found in this thread. I play at a low resolution and the server time is way off to the side and I don't know where to go in my hud files to move it. Could someone help me? [url=http://i.imgur.com/UgSEhVe.jpg]screenshot[/url]
1695
#1695
1 Frags +
jazzysteppHi guys I'm using a bxhud edit that I found in this thread. I play at a low resolution and the server time is way off to the side and I don't know where to go in my hud files to move it. Could someone help me? screenshot

ServerTimeLimitLabel in HudObjectiveTimePanel.res

[quote=jazzystepp]Hi guys I'm using a bxhud edit that I found in this thread. I play at a low resolution and the server time is way off to the side and I don't know where to go in my hud files to move it. Could someone help me? [url=http://i.imgur.com/UgSEhVe.jpg]screenshot[/url][/quote]

ServerTimeLimitLabel in HudObjectiveTimePanel.res
1696
#1696
-2 Frags +

Fixed it, thanks :)

Fixed it, thanks :)
1697
#1697
-5 Frags +

I got bored yesterday so I made a modification to OmpHUD that makes pyro a bit tougher. (Also every other class I guess)

I mean I feel like an idiot for making it but I figure may as well bite the bullet and show it off.

Screenshot of Badwater between 3 and 4

I got bored yesterday so I made a modification to OmpHUD that makes pyro a bit tougher. (Also every other class I guess)

I mean I feel like an idiot for making it but I figure may as well bite the bullet and show it off.

[url=http://puu.sh/84zSv.jpg]Screenshot of Badwater between 3 and 4[/url]
1698
#1698
5 Frags +
collycatI was playing with 3d class models to make a centered viewmodel
http://i.imgur.com/SV4KC53.jpg

Whoa dude, you cant post something as awesome as that and not give us a DL link.

[quote=collycat]I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img][/quote]
Whoa dude, you cant post something as awesome as that and not give us a DL link.
1699
#1699
-1 Frags +
La_maisonLinKr_Also, how do you bind the back button in the loadout menu to a key?
Go to ..\resource\ui\CharInfoPanel.res and look for the following:
"BackButton"
	{
		"ControlName"	"CExButton"
		"fieldName"		"BackButton"
		"xpos"			"c-295"
		"ypos"			"437"
		"zpos"			"2"
		"wide"			"100"
		"tall"			"25"
		"autoResize"	"0"
		"pinCorner"		"3"
		"visible"		"1"
		"enabled"		"1"
		"tabPosition"	"0"
		"labelText"		"BACK (&Q)"
		"font"			"HudFontSmallBold"
		"textAlignment"	"center"
		"dulltext"		"0"
		"brighttext"	"0"
		"default"		"0"
		"Command"		"back"
		"sound_depressed"	"UI/buttonclick.wav"
		"sound_released"	"UI/buttonclickrelease.wav"
	}		

Somehow, by just editing the letter after the '&' in
"labelText"		"BACK (&Q)"

..you can assign/change the key for this button.

Thanks

[quote=La_maison][quote=LinKr_]Also, how do you bind the back button in the loadout menu to a key?[/quote]


Go to ..\resource\ui\CharInfoPanel.res and look for the following:

[code]"BackButton"
{
"ControlName" "CExButton"
"fieldName" "BackButton"
"xpos" "c-295"
"ypos" "437"
"zpos" "2"
"wide" "100"
"tall" "25"
"autoResize" "0"
"pinCorner" "3"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "BACK (&Q)"
"font" "HudFontSmallBold"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"default" "0"
"Command" "back"
"sound_depressed" "UI/buttonclick.wav"
"sound_released" "UI/buttonclickrelease.wav"
}
[/code]

Somehow, by just editing the letter after the '&' in

[code]"labelText" "BACK (&Q)"[/code]

..you can assign/change the key for this button.[/quote]
Thanks
1700
#1700
6 Frags +

Finished (I think) my scoreboard.

http://i1360.photobucket.com/albums/r646/ZimmyWho/CompleteScoreboard_zps8344c23a.png

Finished (I think) my scoreboard.

[img]http://i1360.photobucket.com/albums/r646/ZimmyWho/CompleteScoreboard_zps8344c23a.png[/img]
1701
#1701
-2 Frags +
jazzysteppFixed it, thanks :)

could i have a download link to that hud?

[quote=jazzystepp]Fixed it, thanks :)[/quote]
could i have a download link to that hud?
1702
#1702
-2 Frags +

Your text to link here...
How to visible hurt for player?!

[url=http://i.imgur.com/P8FyO3W.png]Your text to link here...[/url]
How to visible hurt for player?!
1703
#1703
0 Frags +

messing with the hud. Not really sure what I'm doing with it.

http://i.imgur.com/Gzoa1oA.jpg

empishYour text to link here...
How to visible hurt for player?!

closed captions

messing with the hud. Not really sure what I'm doing with it.
[img]http://i.imgur.com/Gzoa1oA.jpg[/img]

[quote=empish][url=http://i.imgur.com/P8FyO3W.png]Your text to link here...[/url]
How to visible hurt for player?![/quote]

closed captions
1704
#1704
9 Frags +
TMPI got bored yesterday so I made a modification to OmpHUD that makes pyro a bit tougher. (Also every other class I guess)

I mean I feel like an idiot for making it but I figure may as well bite the bullet and show it off.

Screenshot of Badwater between 3 and 4

COPYRIGHTED MATERIAL OF THE SOLDIERSKILLENHANCER HUD

I SHALL NOTIFY MY E-LAWYERS

[quote=TMP]I got bored yesterday so I made a modification to OmpHUD that makes pyro a bit tougher. (Also every other class I guess)

I mean I feel like an idiot for making it but I figure may as well bite the bullet and show it off.

[url=http://puu.sh/84zSv.jpg]Screenshot of Badwater between 3 and 4[/url][/quote]

COPYRIGHTED MATERIAL OF THE SOLDIERSKILLENHANCER HUD


I SHALL NOTIFY MY E-LAWYERS
1705
#1705
-2 Frags +

.

.
1706
#1706
0 Frags +

http://i.imgur.com/8xUXHwS.png

i edited qtc

[img]http://i.imgur.com/8xUXHwS.png[/img]
i edited qtc
1707
#1707
-1 Frags +
eeevansSomething that I've been working on for a while
https://i.imgur.com/4LJjuPv.jpg
http://i.imgur.com/Faeuexs.png

this looks amazing, dl?

[quote=eeevans]Something that I've been working on for a while
[img]https://i.imgur.com/4LJjuPv.jpg[/img]
[img]http://i.imgur.com/Faeuexs.png[/img][/quote]

this looks amazing, dl?
1708
#1708
-6 Frags +

Working on a 6v6 scoreboard:

http://i.imgur.com/fkb58BR.jpg

What do you guys think?

Working on a 6v6 scoreboard:
[img]http://i.imgur.com/fkb58BR.jpg[/img]

What do you guys think?
1709
#1709
0 Frags +
this looks amazing, dl?

Edited original post with Dropbox link.

[quote]this looks amazing, dl?[/quote]

Edited original post with Dropbox link.
1710
#1710
0 Frags +
NusemancollycatI was playing with 3d class models to make a centered viewmodel
http://i.imgur.com/SV4KC53.jpg
Whoa dude, you cant post something as awesome as that and not give us a DL link.

:o link please !! looks pretty good

[quote=Nuseman][quote=collycat]I was playing with 3d class models to make a centered viewmodel
[img]http://i.imgur.com/SV4KC53.jpg[/img][/quote]
Whoa dude, you cant post something as awesome as that and not give us a DL link.[/quote]

:o link please !! looks pretty good
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