I remember ragdolls falling differently each time you replay a demo and I assume it works the same way now. Is there a way to avoid this? (basically the first time you play the demo, a ragdoll might fall to the right, but the next time you play it it might fall to the left)
Context: I wanted to be able to record the same demo twice so I could spply a depth buffer the second time, but if the models are falling differently the second time when youre using the depth buffer, it is basically worthless.
I remember ragdolls falling differently each time you replay a demo and I assume it works the same way now. Is there a way to avoid this? (basically the first time you play the demo, a ragdoll might fall to the right, but the next time you play it it might fall to the left)
Context: I wanted to be able to record the same demo twice so I could spply a depth buffer the second time, but if the models are falling differently the second time when youre using the depth buffer, it is basically worthless.
Only thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.
Only thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.
If you want that level of control it might be worth importing your demos to SFM, antlers made a good tutorial on it: https://www.teamfortress.tv/55199/recording-tf2-demos-for-use-in-sfm-tutorial#1
If you want that level of control it might be worth importing your demos to SFM, antlers made a good tutorial on it: https://www.teamfortress.tv/55199/recording-tf2-demos-for-use-in-sfm-tutorial#1
ShearsIf you want that level of control it might be worth importing your demos to SFM, antlers made a good tutorial on it: https://www.teamfortress.tv/55199/recording-tf2-demos-for-use-in-sfm-tutorial#1
thanks
[quote=Shears]If you want that level of control it might be worth importing your demos to SFM, antlers made a good tutorial on it: https://www.teamfortress.tv/55199/recording-tf2-demos-for-use-in-sfm-tutorial#1[/quote]
thanks
mastercomsOnly thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.
thanks
mastercomsOnly thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.
thank you
[quote=mastercoms]Only thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.[/quote]
thanks[quote=mastercoms]Only thing related to this that I know is replay_cache_client_ragdolls 1 but it may cause crashes.[/quote]
thank you
tf_always_deathanim 1 will make death animations always play when applicable, so it kinda achieves this. But it will only affect headshots/stabs/idk what else has those animations.
Btw what method do you use to record depth? ReShade + screen cap?
[b]tf_always_deathanim 1[/b] will make death animations always play when applicable, so it kinda achieves this. But it will only affect headshots/stabs/idk what else has those animations.
Btw what method do you use to record depth? ReShade + screen cap?
iirc hlae can record depth, but it is a fuckery in tf2
iirc hlae can record depth, but it is a fuckery in tf2
Rockziirc hlae can record depth, but it is a fuckery in tf2
As far as I know hlae streams only work in csgo. In tf2 all you can do is reshade or some tricks with fog. Even r_depthoverlay doesn't work anymore.
[quote=Rockz]iirc hlae can record depth, but it is a fuckery in tf2[/quote]
As far as I know hlae streams only work in csgo. In tf2 all you can do is reshade or [url=https://youtu.be/FLeP-uXISFA]some tricks with fog[/url]. Even r_depthoverlay doesn't work anymore.
I've found a way to record world and depth at the same time (no need for multiple passes), but the effort required seems on par with #4.
https://www.teamfortress.tv/56706/how-to-record-depth
I've found a way to record world and depth at the same time (no need for multiple passes), but the effort required seems on par with #4.
https://www.teamfortress.tv/56706/how-to-record-depth