how do i remove the friends list form the hud? its my fav hud, but the friends list demolished my menu fps.
Naxeronthe casual end-game scoreboard looks borked https://imgur.com/a/jN0GpBE
Its fine for me in the last version
liszthow do i remove the friends list form the hud? its my fav hud, but the friends list demolished my menu fps.
There is a customization to do exactly that, open the Customizations > Main Menu > [Friends] Friends Panel OFF > copy the resource folder and paste & replace it over the normal m0rehud resource folder
Its fine for me in the last version
[quote=liszt]how do i remove the friends list form the hud? its my fav hud, but the friends list demolished my menu fps.[/quote]
There is a customization to do exactly that, open the Customizations > Main Menu > [Friends] Friends Panel OFF > copy the resource folder and paste & replace it over the normal m0rehud resource folder
during comp games i cant get both timers to show up ( like round timer and the 30 min half countdown) was this removed or did i just do a funky?
Blobfishduring comp games i cant get both timers to show up ( like round timer and the 30 min half countdown) was this removed or did i just do a funky?
Make sure you have tf_hud_show_servertimelimit "1" in your config or put in in console
Make sure you have tf_hud_show_servertimelimit "1" in your config or put in in console
Hey, im using 4:3 but i have no idea ''You can find the patches inside the "Customizations & Overrides" > "4x3, 5x4, 16x10 Overrides" folder, open the folder that matches your aspect ration and take the "resource" folder in it, last replace it over the normal m0rehud files!'' what this means? Can someone help? Thanks
Hey, so you basically open the Customizations & Overrides > 4x3, 5x4, 16x10 Overrides > 4x3 and you copy the resource folder, last you go back to the main m0rehud folder (so the folder that contains the resource/scripts/customizations/info.vdf etc) and you paste the previously copied resource folder there, it will ask you if you want to repalce the files and you want to select yes. Done.
huh okay, thank you! that was super fast respond! great job
sorry if this is a dumb question, but how do i make it so the green shadow when health is buffed is gone
and also, im trying to add transparent viewmodels to the hud, so where do i put the materials and scripts folder for that? because i already have a minmode customization and i don't wanna replace that, i just want to add to it
edit: nvm i posted this before trying it. my bad
and also, im trying to add transparent viewmodels to the hud, so where do i put the materials and scripts folder for that? because i already have a minmode customization and i don't wanna replace that, i just want to add to it
edit: nvm i posted this before trying it. my bad
small font non-minmode looks tiny on latest update
whitepuzzlesmall font non-minmode looks tiny on latest update
Yeah I pushed a wrong version with a missing font but it was quickly fixed the day after, make sure you download the last version as it works now. HERE
Yeah I pushed a wrong version with a missing font but it was quickly fixed the day after, make sure you download the last version as it works now. [url=https://github.com/Hypnootize/m0rehud/archive/master.zip]HERE[/url]
btw did you intend to make the small font slightly larger in latest update?
whitepuzzlebtw did you intend to make the small font slightly larger in latest update?
Yes it's intended the main reason behind it being optimization, m0refont46 was only used for that customization while m0refont48 is used all over the hud so I decided to get rid of it and switch to size 48, the difference should be barely noticeable anyway.
Yes it's intended the main reason behind it being optimization, m0refont46 was only used for that customization while m0refont48 is used all over the hud so I decided to get rid of it and switch to size 48, the difference should be barely noticeable anyway.
getting the metal footsteps everywhere since latest update, tested with other huds/no custom hud and it's m0rehud causing it
hi, I love the new m0rehud update but I can't find anywhere the smaller fonts customization folder like there used to be, is it now either minimode or not ? or did I miss the smaller fonts somewhere ?
melky_hi, I love the new m0rehud update but I can't find anywhere the smaller fonts customization folder like there used to be, is it now either minimode or not ? or did I miss the smaller fonts somewhere ?
m0rehud/customizations/Health Ammo Uber Style/[Health - Ammo - Uber] Default Style, Small Font/
m0rehud/customizations/Health Ammo Uber Style/[Health - Ammo - Uber] Default Style, Small Font/
Scoutmanmelky_hi, I love the new m0rehud update but I can't find anywhere the smaller fonts customization folder like there used to be, is it now either minimode or not ? or did I miss the smaller fonts somewhere ?m0rehud/customizations/Health Ammo Uber Style/[Health - Ammo - Uber] Default Style, Small Font/
Thanks a lot! :D
m0rehud/customizations/Health Ammo Uber Style/[Health - Ammo - Uber] Default Style, Small Font/[/quote]
Thanks a lot! :D
whitepuzzlegetting the metal footsteps everywhere since latest update, tested with other huds/no custom hud and it's m0rehud causing it
I fixed that now, a wrong version of the surfaceproperties was pushed by mistake
I fixed that now, a wrong version of the surfaceproperties was pushed by mistake
mrCake76how can i turn on damage numbers
above health
you replace huddamageaccount_last.res thats in m0rehud>resource>ui
with
customizations>[Last Damage Done] Normal>resource>ui>huddamageaccount_last.res
above health[/quote]
https://imgur.com/a/4OrN2An
you replace huddamageaccount_last.res thats in m0rehud>resource>ui
with
customizations>[Last Damage Done] Normal>resource>ui>huddamageaccount_last.res
M0REHUD 7.0
https://i.imgur.com/Cq6QslT.gif
I usually don't post about updates, but this is the largest one I made in a while so I thought I'd make a post about it since I know there are many m0rehud users here.
Here are the main changes from previous versions:
- On first launch, with a one time message, the HUD will ask to select your aspect ratio to make sure all HUD elements are properly sized for your resolution
- The old minmode customization has now been integrated in the HUD and it can be toggle with cl_hud_minmode
- Slightly tweaked the design of some elements, such as spectator HUD and ready up panels, to follow a consistent theme all around the HUD
- Redesigned build/destroy and disguise menus to work a little better with minmode
- Cleaned up a little most menus, like loadouts, matchmaking menus etc... This was done to make the menus easier to navigate. They are still very much default but cleaned from all the unneeded things
- An insane amount of fixes and improvements all around
On top of that I decided to split m0rehud in two versions:
main version: this is the version I'll keep developing and add new things to like I have been doing until now
classic version: a version for users that don't care about customizations and all the newer stuff that has been recently added, this is basically a 2011 m0rehud updated to work with the current TF2, I plan to only update this for bugfixes and TF2 updates (ahah). Also features a way simple HUD structure for all the users that like manually editing their HUDs.
Here is a link for both versions:
M0REHUD 7.0: DOWNLOAD - GITHUB
M0REHUD CLASSIC: DOWNLOAD - GITHUB
This is the first time I'm doing something like this in a large scale so I'm kinda hoping everything works but if something doesn't please report it here or open a GitHub issue!
Credits:
JarateKing: discovered the base-logging system used to make the customizations menu work
Peaches: also very knowledgeable and helpful on base-logging as well as many other things
Lardox: the medigun icons customization was born from a mix of our ideas
Qkeitoe: general help and suggestions regarding the recent changes
[img]https://i.imgur.com/Cq6QslT.gif[/img]
I usually don't post about updates, but this is the largest one I made in a while so I thought I'd make a post about it since I know there are many m0rehud users here.
[b]Here are the main changes from previous versions:[/b]
[spoiler]- All customizations now use a [url=https://github.com/JarateKing/TF2-Hud-Reference/blob/master/1-APPENDIX/BasefileScriptIntegration.md]base-logging system[/url], in short the HUD now features an in-game customizations menu, as shown above, where each customization can be enabled by simply clicking the preview, this allows users to customize m0rehud directly from inside the game (font and theme changes will still require a game restart, there is no way around that sadly) making the process a lot easier. The menu also features many new customizations!
- On first launch, with a one time message, the HUD will ask to select your aspect ratio to make sure all HUD elements are properly sized for your resolution
- The old minmode customization has now been integrated in the HUD and it can be toggle with [i]cl_hud_minmode[/i]
- Slightly tweaked the design of some elements, such as spectator HUD and ready up panels, to follow a consistent theme all around the HUD
- Redesigned build/destroy and disguise menus to work a little better with minmode
- Cleaned up a little most menus, like loadouts, matchmaking menus etc... This was done to make the menus easier to navigate. They are still very much default but cleaned from all the unneeded things
- An insane amount of fixes and improvements all around[/spoiler]
[b]On top of that I decided to split m0rehud in two versions:[/b]
[b]main version:[/b] this is the version I'll keep developing and add new things to like I have been doing until now
[b]classic version:[/b] a version for users that don't care about customizations and all the newer stuff that has been recently added, this is basically a 2011 m0rehud updated to work with the current TF2, I plan to only update this for bugfixes and TF2 updates (ahah). Also features a way simple HUD structure for all the users that like manually editing their HUDs.
[b]Here is a link for both versions:
M0REHUD 7.0: [url=https://github.com/Hypnootize/m0rehud/archive/refs/heads/master.zip]DOWNLOAD[/url] - [url=https://github.com/Hypnootize/m0rehud]GITHUB[/url]
M0REHUD CLASSIC: [url=https://github.com/Hypnootize/m0rehud/archive/refs/heads/classic.zip]DOWNLOAD[/url] - [url=https://github.com/Hypnootize/m0rehud/tree/classic]GITHUB[/url][/b]
[b]This is the first time I'm doing something like this in a large scale so I'm kinda hoping everything works but if something doesn't please report it here or open a GitHub issue![/b]
[b]Credits:[/b]
JarateKing: discovered the [url=https://github.com/JarateKing/TF2-Hud-Reference/blob/master/1-APPENDIX/BasefileScriptIntegration.md]base-logging system[/url] used to make the customizations menu work
Peaches: also very knowledgeable and helpful on base-logging as well as many other things
Lardox: the medigun icons customization was born from a mix of our ideas
Qkeitoe: general help and suggestions regarding the recent changes
[url=https://imgur.com/a/sxOyM]SCREENSHOTS[/url]
[url=https://github.com/Hypnootize/m0rehud/wiki]HUD WIKI[/url]
[url=https://github.com/Hypnootize/m0rehud/wiki/CREDITS]FULL CREDITS[/url]
I'm using an old mix of Broeslhud and Morehud that I've had since 2011. Thanks for keeping the dream alive man.
my pants got way tighter when i saw this. god this is insane
M0REHUD 7.1
This update was mostly meant to fix the errors and bugs introduced with the 7.0 version but it kinda spiraled down a bit.
Here are the main changes:
- Added new customizations:
- In depth color customization, other than selecting a general theme it's now possible to customize the color for each element
https://i.imgur.com/JSeY0gt.png
- Low health warning percentage options
- Low ammo flashing animation
- Enemy uber counter
- Damage transparency options
- Bigger control points capture progress
- Scope Charge positioning options
- Damage indicators size options
- Toggle for killstreak notices
- Direct Hitmarker customizability
- HUD crosshair flash on hit option
https://i.imgur.com/MXzK4pj.png
- General Changes
- Fixed some customizations not being resetted properly
- Fixed a case where pressing the console button twice would bring up the items menu
- Tweaked HUD crosshairs, removed some of the less used crosshairs in favor of more requested ones
- All HUD aliases are now unique to avoid any conflict with user configs
- General improvements to the MvM HUD
- Updated and fixed the HUD for some halloween gamemodes
- Improved spectator HUD
- Improved payload HUD, now features a progress bar for better tracking
- Increased size of the MOTD panel
- Added shadows to various HUD elements for better visibility
As well as updates to the WIKI to cover the recent changes and much more, you can see the full changelog HERE
A lot of the credit goes to qkeitoe for the many discoveries and improvements that are part of this release
If you are running the 7.0 version or older this should be a good stable version to upgrade to, I don't expect to make any big changes for a while.
DOWNLOAD
This update was mostly meant to fix the errors and bugs introduced with the 7.0 version but it kinda spiraled down a bit.
Here are the main changes:
[b]- Added new customizations:[/b]
- In depth color customization, other than selecting a general theme it's now possible to customize the color for each element
[img]https://i.imgur.com/JSeY0gt.png[/img]- Low health warning percentage options
- Low ammo flashing animation
- Enemy uber counter
- Damage transparency options
- Bigger control points capture progress
- Scope Charge positioning options
- Damage indicators size options
- Toggle for killstreak notices
- Direct Hitmarker customizability
- HUD crosshair flash on hit option
[img]https://i.imgur.com/MXzK4pj.png[/img] [b]- General Changes[/b]
- Fixed some customizations not being resetted properly
- Fixed a case where pressing the console button twice would bring up the items menu
- Tweaked HUD crosshairs, removed some of the less used crosshairs in favor of more requested ones
- All HUD aliases are now unique to avoid any conflict with user configs
- General improvements to the MvM HUD
- Updated and fixed the HUD for some halloween gamemodes
- Improved spectator HUD
- Improved payload HUD, now features a progress bar for better tracking
- Increased size of the MOTD panel
- Added shadows to various HUD elements for better visibility
As well as updates to the [url=https://github.com/Hypnootize/m0rehud/wiki]WIKI[/url] to cover the recent changes and much more, you can see the full changelog [h][url=https://github.com/Hypnootize/m0rehud/releases/tag/v7.1]HERE[/url][/h]
[i]A lot of the credit goes to qkeitoe for the many discoveries and improvements that are part of this release[/i]
If you are running the 7.0 version or older this should be a good stable version to upgrade to, I don't expect to make any big changes for a while.
[h]
[b][url=https://github.com/Hypnootize/m0rehud/archive/refs/heads/master.zip]DOWNLOAD[/url][/b][/h]