https://www.youtube.com/watch?v=WU2WNleupBU&feature=youtu.be
The other fast rollout to choke (Boshy rollout) arrives you at choke 0.4s faster then this one, however you arrive with your hp so low one of anything kills you.
This rollout allows you to arrive at choke with between 100 - 120 hp if you are not overhealed or 180 - 200 hp if you are enough to tank a pill and a sticky.
I hope to see this used often and if you find yourself playing against someone doing this I believe demo will have to rollout through bigdoor.
https://www.youtube.com/watch?v=WU2WNleupBU&feature=youtu.be
The other fast rollout to choke (Boshy rollout) arrives you at choke 0.4s faster then this one, however you arrive with your hp so low one of anything kills you.
This rollout allows you to arrive at choke with between 100 - 120 hp if you are not overhealed or 180 - 200 hp if you are enough to tank a pill and a sticky.
I hope to see this used often and if you find yourself playing against someone doing this I believe demo will have to rollout through bigdoor.
Did you do your stopwatch only in post processing or do you have a server plugin / windows program to easily benchmark your jumps?
Did you do your stopwatch only in post processing or do you have a server plugin / windows program to easily benchmark your jumps?
CaptainZidgelDid you do your stopwatch only in post processing or do you have a server plugin / windows program to easily benchmark your jumps?
Did it in post
[quote=CaptainZidgel]Did you do your stopwatch only in post processing or do you have a server plugin / windows program to easily benchmark your jumps?[/quote]
Did it in post
I don't think the big door ones are that viable because you're timing it based on the medic and not based on the 2 160 hp scouts who will be there earlier and will both just harvest you
I don't think the big door ones are that viable because you're timing it based on the medic and not based on the 2 160 hp scouts who will be there earlier and will both just harvest you
ur demo rollout is kinda slow, last jump should be off side of a shutter
ur demo rollout is kinda slow, last jump should be off side of a shutter
If u wanna land above enemy bigdoor there will be 4 people there before the med and before u
If u wanna land above enemy bigdoor there will be 4 people there before the med and before u
These are some of those scuffed height speedshots that feel weird to hit (especially if there is a low ceiling like balc or exiting big door, seems even more difficult than the super fast process rollout.
Why not just do the other super fast gully rollout to kill demo? Much more consistent then two awkward ss
https://www.youtube.com/watch?v=SyN9y8mYNWM
It's cool ,but unnecessary to do two ss in one rollout like that?
These are some of those scuffed height speedshots that feel weird to hit (especially if there is a low ceiling like balc or exiting big door, seems even more difficult than the super fast process rollout.
Why not just do the other super fast gully rollout to kill demo? Much more consistent then two awkward ss
https://www.youtube.com/watch?v=SyN9y8mYNWM
It's cool ,but unnecessary to do two ss in one rollout like that?
The soldier one towards main choke is definately great but I wouldn't say those demo jumps or the big door one is to viable.
The soldier one towards main choke is definately great but I wouldn't say those demo jumps or the big door one is to viable.