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Yttrium's Viewmodel Mod not working
1
#1
0 Frags +

Hey I installed this mod here like 4 days ago (https://www.youtube.com/watch?v=4phrSBGD1qA) so it hides the secondary (revolver etc.) of the spy completely but not the cloak. It worked perfect I had no problems until today. For some reason it doesn't work anymore even on valve servers lol. need help plz

Hey I installed this mod here like 4 days ago (https://www.youtube.com/watch?v=4phrSBGD1qA) so it hides the secondary (revolver etc.) of the spy completely but not the cloak. It worked perfect I had no problems until today. For some reason it doesn't work anymore even on valve servers lol. need help plz
2
#2
0 Frags +

You need to preload it on a sv_pure 0 local server

You need to preload it on a sv_pure 0 local server
3
#3
1 Frags +

Yo just broke for me after working perfectly.Tried reinstalling, stop since the update.

Some times parts work but its inconsistent. Work offline fine.

Yo just broke for me after working perfectly.Tried reinstalling, stop since the update.

Some times parts work but its inconsistent. Work offline fine.
4
#4
Stream Highlights
0 Frags +

I'm pretty sure this is caused by the new update(?) Can someone who actually knows something let me know if I'm wrong or if there's a way to get around it?

- Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map
I'm pretty sure this is caused by the new update(?) Can someone who actually knows something let me know if I'm wrong or if there's a way to get around it?
[quote]- Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map[/quote]
5
#5
4 Frags +

mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse

mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse
6
#6
0 Frags +
Tobmod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse

Did you just add this to your config?

[quote=Tob]mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse[/quote]

Did you just add this to your config?
7
#7
5 Frags +
Tobmod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse

heads up these have been in my install instructions for literal years

[quote=Tob]mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse[/quote]

heads up these have been in my install instructions for literal years
8
#8
0 Frags +
Tobmod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse

I added these commands to my autoexec and the mod is still breaking on valve servers after a few games. is there something I'm missing?

[quote=Tob]mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse[/quote]


I added these commands to my autoexec and the mod is still breaking on valve servers after a few games. is there something I'm missing?
9
#9
1 Frags +
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcedata 1

Make sure these are set

[code]mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcedata 1[/code]

Make sure these are set
10
#10
Stream Highlights
0 Frags +
Tobmod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse

where in the config do i post this?

[quote=Tob]mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0

used it for years, stopped working with the most recent update. these settings fixed it again (credit to mastercomms? don't remember what post I yoinked these from). still need to preload ofcourse[/quote] where in the config do i post this?
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