funhaver1998i do feel that it should touch your model to hit
wouldn't that be a major nerf to the weapon especially against scouts whose models are so tiny compared to their collision hull
[quote=funhaver1998]i do feel that it should touch your model to hit[/quote]
wouldn't that be a major nerf to the weapon especially against scouts whose models are so tiny compared to their collision hull
Janefunhaver1998i do feel that it should touch your model to hit
wouldn't that be a major nerf to the weapon especially against scouts whose models are so tiny compared to their collision hull
demos seemed to do fine before
u can argue it either way though
[quote=Jane][quote=funhaver1998]i do feel that it should touch your model to hit[/quote]
wouldn't that be a major nerf to the weapon especially against scouts whose models are so tiny compared to their collision hull[/quote]
demos seemed to do fine before
u can argue it either way though
lets make all the projectile hitboxes cylinders so that demos and soldiers could eat more shit :D
lets make all the projectile hitboxes cylinders so that demos and soldiers could eat more shit :D
iron bomber is also incredibly aids to airblast and there is a slope nearby, taking 140 minicrit damage for reflecting one on product cliff is so dumb.
iron bomber is also incredibly aids to airblast and there is a slope nearby, taking 140 minicrit damage for reflecting one on product cliff is so dumb.
saciron bomber is also incredibly aids to airblast and there is a slope nearby, taking 140 minicrit damage for reflecting one on product cliff is so dumb.
i like how I and others sent emails to valve before jungle inferno asking to fix this and instead they made flamethrowers do 500% more damage
AubriacAnd I'm not some sort of chosen one who's the only one who can see that gun is straight up better than stock, any demo at a decent level should've been able to notice it.
man I only play pubs and lobbies on demo and still see it quite well
[quote=sac]iron bomber is also incredibly aids to airblast and there is a slope nearby, taking 140 minicrit damage for reflecting one on product cliff is so dumb.[/quote]
i like how I and others sent emails to valve before jungle inferno asking to fix this and instead they made flamethrowers do 500% more damage
[quote=Aubriac]And I'm not some sort of chosen one who's the only one who can see that gun is straight up better than stock, any demo at a decent level should've been able to notice it.[/quote]
man I only play pubs and lobbies on demo and still see it quite well
I think the iron bomber hitbox would just be better for both of the launchers as every demo already uses the iron bomber and its a considerable buff for a class that already struggles against scouts and soldiers
I think the iron bomber hitbox would just be better for both of the launchers as every demo already uses the iron bomber and its a considerable buff for a class that already struggles against scouts and soldiers
I still use the loose cannon.
I still use the loose cannon.
scratchhI think the iron bomber hitbox would just be better for both of the launchers as every demo already uses the iron bomber and its a considerable buff for a class that already struggles against scouts and soldiers
It should be consistent between all the launchers, loch n load and loose cannon should have the same hit boxes as well (or perhaps arguably the loose cannon should have bigger ones since it's a fkn cannon ball and the weapon sucks lol)
Also I feel like the iron bomber having such larger hitboxes was definitely a glitch and valve did not intend them to be so absurdly large so if they do patch this I doubt they'd change them all to be like iron bomber, especially given pubbers still complain about how demo is overpowered and they don't particularly seem to care about competitive (or meaningfully changing the game at all...)
[quote=scratchh]I think the iron bomber hitbox would just be better for both of the launchers as every demo already uses the iron bomber and its a considerable buff for a class that already struggles against scouts and soldiers[/quote]
It should be consistent between all the launchers, loch n load and loose cannon should have the same hit boxes as well (or perhaps arguably the loose cannon should have bigger ones since it's a fkn cannon ball and the weapon sucks lol)
Also I feel like the iron bomber having such larger hitboxes was definitely a glitch and valve did not intend them to be so absurdly large so if they do patch this I doubt they'd change them all to be like iron bomber, especially given pubbers still complain about how demo is overpowered and they don't particularly seem to care about competitive (or meaningfully changing the game at all...)
My guess is that the transformation from the iron bomber model to the regular pipe model also changes the bounding box? That might explain why it's not a cube and has that weird dimension that's about a unit smaller.
In any case you could argue that all pipe launchers be updated to use an 8x8x8 bounding box or something but the if this is fixed it's definitely the iron bomber that gets changed.
My guess is that the transformation from the iron bomber model to the regular pipe model also changes the bounding box? That might explain why it's not a cube and has that weird dimension that's about a unit smaller.
In any case you could argue that all pipe launchers be updated to use an 8x8x8 bounding box or something but the if this is fixed it's definitely the iron bomber that gets changed.
YeeHawJanefunhaver1998i do feel that it should touch your model to hit
wouldn't that be a major nerf to the weapon especially against scouts whose models are so tiny compared to their collision hull
demos seemed to do fine before
u can argue it either way though
pipes are supposed to be the hardest thing to hit - its supposed to be impressive when you hit it which is why it does so much damage. its not like a scatter/rocket launcher where you are expected to hit every shot its supposed to be harder than that
idk why people here are always saying that demos some poor defenceless baby class. its much better at a 1v1 than a soldier especially considering it can literally insta-kill a scout with the sticky pipe combo thing which has never been easier and every demo in the world seems to have mastered that shit.
the vid where the guy demonstrated the crosshair placement of those 3 launchers proves that this is stupid. it should have a consistent arc and you should be able to perfect it over time and develop dm and shit just like any class
every time i open this thread im thinking about the yugoslavia vs tsm game where Greggs is the last one alive and then their demo kills him and his crosshair is literally 1000km away it makes no sense
obviously though these new discoveries aren't gonna change anything as from the get go valve has failed this class tremendously to the extent that the stickybomb launcher isn't even ran by any pub demo whatsoever - i think i've seen like 3 in the past 2 years of pubbing, and maybe only half of them are using pipes and the rest the shoes. its the usual shit, they are confused and braindead.
[quote=YeeHaw][quote=Jane][quote=funhaver1998]i do feel that it should touch your model to hit[/quote]
wouldn't that be a major nerf to the weapon especially against scouts whose models are so tiny compared to their collision hull[/quote]
demos seemed to do fine before
u can argue it either way though[/quote]
pipes are supposed to be the hardest thing to hit - its supposed to be impressive when you hit it which is why it does so much damage. its not like a scatter/rocket launcher where you are expected to hit every shot its supposed to be harder than that
idk why people here are always saying that demos some poor defenceless baby class. its much better at a 1v1 than a soldier especially considering it can literally insta-kill a scout with the sticky pipe combo thing which has never been easier and every demo in the world seems to have mastered that shit.
the vid where the guy demonstrated the crosshair placement of those 3 launchers proves that this is stupid. it should have a consistent arc and you should be able to perfect it over time and develop dm and shit just like any class
every time i open this thread im thinking about the yugoslavia vs tsm game where Greggs is the last one alive and then their demo kills him and his crosshair is literally 1000km away it makes no sense
obviously though these new discoveries aren't gonna change anything as from the get go valve has failed this class tremendously to the extent that the stickybomb launcher isn't even ran by any pub demo whatsoever - i think i've seen like 3 in the past 2 years of pubbing, and maybe only half of them are using pipes and the rest the shoes. its the usual shit, they are confused and braindead.
glasslong live rollers
[quote=glass]long live rollers[/quote]
MisterDannyDELETE THE THREAD
why
[quote=MisterDanny]DELETE THE THREAD[/quote]
why
batemanI still use the loose cannon.
i fear
[quote=bateman]I still use the loose cannon.[/quote]
i fear