I'm glad these changes are being made in a proper season setting. If the changes prove to be awful to play with then I look forward to being wronged and I have no problem admitting that it wasn't a good move.
Regardless we are at the point where we should try and experiment, we've had worse shit in ETF2L seasons before that didn't come down to a vote but just the admins decision. Was it shit? Yes. But it's only one season and these changes deserve to be given a long and thorough test as it could be a benefit towards a more entertaining playstyle of TF2.
The game is at the point now where we shouldn't give a shit on trying to attract new players, we've done that shit for years and it's done fuck all. What's important now is that we look for ways to make the current TF2 enjoyable to play and watch. There's also nothing wrong with just having a shakeup or a refresh of the meta every now and then. We have the abilitity to do just that and we should be more welcoming with experimental changes.
Having said all this, adding the gunboats always applies along with the med movespeed changes seems a bit excessive. I feel that both changes are quite significant as we are already going to make the medic role more punishing and having soldiers effectively more tanky in bombs feels like a bit of a double whammy.
I'm glad these changes are being made in a proper season setting. If the changes prove to be awful to play with then I look forward to being wronged and I have no problem admitting that it wasn't a good move.
Regardless we are at the point where we should try and experiment, we've had worse shit in ETF2L seasons before that didn't come down to a vote but just the admins decision. Was it shit? Yes. But it's only one season and these changes deserve to be given a long and thorough test as it could be a benefit towards a more entertaining playstyle of TF2.
The game is at the point now where we shouldn't give a shit on trying to attract new players, we've done that shit for years and it's done fuck all. What's important now is that we look for ways to make the current TF2 enjoyable to play and watch. There's also nothing wrong with just having a shakeup or a refresh of the meta every now and then. We have the abilitity to do just that and we should be more welcoming with experimental changes.
Having said all this, adding the gunboats always applies along with the med movespeed changes seems a bit excessive. I feel that both changes are quite significant as we are already going to make the medic role more punishing and having soldiers effectively more tanky in bombs feels like a bit of a double whammy.
sdfgjdfgkhklfgdjfk#55 So why is half committing bad?
With the ability for one team to be able to get out really quickly, small advantages apply more pressure but only for a small time because of a teams ability to melt away and blob. I think this generally leads to less time spent actually fighting, longer stalemates and more time spent on last which imo are the least interesting parts of the game. The aggression that you gain from the medic being able to move faster with his team I don't think enables you to do more with aggression unless you have significant player or uber ad most of the time. In an even fight I think the faster the combo moves it's going to make the aggressors lose more of the time unless the player they're aggressing on has made a big mistake with their positioning.
sdfgjdfgkhklfgdjfk If a team just sits and watches their soldiers bomb without taking any risk to support them then that team is just factually bad and they’ll never get anything done. If you’re looking to bait your team then you’re playing the game wrong
Oh absolutely this is not the optimal way to play but it's heavily incentivized because it's at least safe. This is true of a lot of things that have made the game significantly worse, they allow people to play in a non optimal way which is safe enough that they probably aren't going to lose immediately but also leads to them playing on their last for most of the game (see, vaccinator, overcommitting to last holds with multiple offclasses etc, maybe ESEA S14 quickfix too).
sdfgjdfgkhklfgdjfkIt really feels like the reasoning behind this plugin is just that players want everything for free. Why do you want to win an entire round off the back of one fight? Why do you want every solo soldier bomb to be effective without support?
I don't think either of these things will be the case if you do revert the speed change and if it really does change the meta so that this is always the case then I really think it shouldn't be implemented.
[quote=sdfgjdfgkhklfgdjfk]#55 So why is half committing bad? [/quote]
With the ability for one team to be able to get out really quickly, small advantages apply more pressure but only for a small time because of a teams ability to melt away and blob. I think this generally leads to less time spent actually fighting, longer stalemates and more time spent on last which imo are the least interesting parts of the game. The aggression that you gain from the medic being able to move faster with his team I don't think enables you to do more with aggression unless you have significant player or uber ad most of the time. In an even fight I think the faster the combo moves it's going to make the aggressors lose more of the time unless the player they're aggressing on has made a big mistake with their positioning.
[quote=sdfgjdfgkhklfgdjfk] If a team just sits and watches their soldiers bomb without taking any risk to support them then that team is just factually bad and they’ll never get anything done. If you’re looking to bait your team then you’re playing the game wrong [/quote]
Oh absolutely this is not the optimal way to play but it's heavily incentivized because it's at least safe. This is true of a lot of things that have made the game significantly worse, they allow people to play in a non optimal way which is safe enough that they probably aren't going to lose immediately but also leads to them playing on their last for most of the game (see, vaccinator, overcommitting to last holds with multiple offclasses etc, maybe ESEA S14 quickfix too).
[quote=sdfgjdfgkhklfgdjfk]It really feels like the reasoning behind this plugin is just that players want everything for free. Why do you want to win an entire round off the back of one fight? Why do you want every solo soldier bomb to be effective without support? [/quote]
I don't think either of these things will be the case if you do revert the speed change and if it really does change the meta so that this is always the case then I really think it shouldn't be implemented.
WARHURYEAHThe game is at the point now where we shouldn't give a shit on trying to attract new players, we've done that shit for years and it's done fuck all.
I agree with everything but this. I think it is vastly underestimated how much good that effort has done. You know how vets love to get all misty-eyed over old players that don't game anymore? Well, the scene would have died without fresh faces to replace them. Sure, the scene may not have gotten numerically bigger, but without all the effort to attract new players this scene would not be anywhere near as healthy as it is now. I bet it'd be actually dead.
edit, i am referring to newbie mixes, team drives, newbie cups, etc. i am not referring to allowing dumbass shit in the game. but it is still important to lower the barrier for entry to competitive. players shouldnt have to completely relearn the game, that's all
[quote=WARHURYEAH]
The game is at the point now where we shouldn't give a shit on trying to attract new players, we've done that shit for years and it's done fuck all.[/quote]
I agree with everything but this. I think it is vastly underestimated how much good that effort has done. You know how vets love to get all misty-eyed over old players that don't game anymore? Well, the scene would have died without fresh faces to replace them. Sure, the scene may not have gotten numerically bigger, but without all the effort to attract new players this scene would not be anywhere near as healthy as it is now. I bet it'd be actually dead.
edit, i am referring to newbie mixes, team drives, newbie cups, etc. i am not referring to allowing dumbass shit in the game. but it is still important to lower the barrier for entry to competitive. players shouldnt have to completely relearn the game, that's all
MenachemWARHURYEAHThe game is at the point now where we shouldn't give a shit on trying to attract new players, we've done that shit for years and it's done fuck all.
I agree with everything but this. I think it is vastly underestimated how much good that effort has done. You know how vets love to get all misty-eyed over old players that don't game anymore? Well, the scene would have died without fresh faces to replace them. Sure, the scene may not have gotten numerically bigger, but without all the effort to attract new players this scene would not be anywhere near as healthy as it is now. I bet it'd be actually dead.
yes but also no. attracting new players with newbie pugs etc was good, but i dont think adding more stupid guns to the whitelist has converted any pubbers and i think that was the point war was making. people who look to get into comp are probably already of a competitive mindset and would try it no matter what
if u look at reddit and stuff people still to this day think we ban 100 weapons when its actually closer to 15. those people are wilfully ignorant they just dont care
[quote=Menachem][quote=WARHURYEAH]
The game is at the point now where we shouldn't give a shit on trying to attract new players, we've done that shit for years and it's done fuck all.[/quote]
I agree with everything but this. I think it is vastly underestimated how much good that effort has done. You know how vets love to get all misty-eyed over old players that don't game anymore? Well, the scene would have died without fresh faces to replace them. Sure, the scene may not have gotten numerically bigger, but without all the effort to attract new players this scene would not be anywhere near as healthy as it is now. I bet it'd be actually dead.[/quote]
yes but also no. attracting new players with newbie pugs etc was good, but i dont think adding more stupid guns to the whitelist has converted any pubbers and i think that was the point war was making. people who look to get into comp are probably already of a competitive mindset and would try it no matter what
if u look at reddit and stuff people still to this day think we ban 100 weapons when its actually closer to 15. those people are wilfully ignorant they just dont care
When will we remove random spread on hitscan?
When will we remove random spread on hitscan?
im not EU so i wont experience any of these changes but im really happy with the gunboats always apply and projectiles ignore teammates plugins. hoping removing scout speed buff is a good idea and that rgl follows suit
im not EU so i wont experience any of these changes but im really happy with the gunboats always apply and projectiles ignore teammates plugins. hoping removing scout speed buff is a good idea and that rgl follows suit
I haven't got the energy or the time to write this out in the present context, so I'm posting what I wrote in the plugin testing discord in April when the idea was first put on the table. The important facts to remember are 1. This is by no means a trivial change. 2. Many people are not only against the change, but see the season as not worth playing if it is implemented. 3. People aren't going to immediately up and quit if they don't get a change they want - the same cannot be said for people who are forced to play with a change they vehemently oppose. But if you want to rip this community apart by pandering to a small but vocal minority, then be my guest.
Here is my original argument:
To widely implement any gameplay change, the end goal should be to have a yes/no vote on that specific change. Consent is extremely important in this – if everyone (e.g. in ETF2L) has to abide by it in future, it needs to be widely agreed to in order not to leave significant sections of the community angry and upset that they (as many will see it) are being forced to play a version of the game they do not like by a small group of influential prem players. Many democracies require a supermajority to enact a constitutional change that will affect everyone, in order not to allow a small, vocal majority to trample the rights and interests of a minority. The same principle should apply here. Indeed, since we are such a small community and cannot really afford to alienate a large section of our playerbase, I would argue that the supermajority requirement should be as high as 80%, ideally 90% - that means, unless we can get 4/5 people in ETF2L to agree to the change, it does not go ahead in the league. This seems to me to be the only way to move forward with such a large change without causing anger and resentment from those who do not want it, and potentially a mass exodus from the league and community.
I haven't got the energy or the time to write this out in the present context, so I'm posting what I wrote in the plugin testing discord in April when the idea was first put on the table. The important facts to remember are 1. This is by no means a trivial change. 2. Many people are not only against the change, but see the season as not worth playing if it is implemented. 3. People aren't going to immediately up and quit if they don't get a change they want - the same cannot be said for people who are forced to play with a change they vehemently oppose. But if you want to rip this community apart by pandering to a small but vocal minority, then be my guest.
Here is my original argument:
To widely implement any gameplay change, the end goal should be to have a yes/no vote on that specific change. Consent is extremely important in this – if everyone (e.g. in ETF2L) has to abide by it in future, it needs to be widely agreed to in order not to leave significant sections of the community angry and upset that they (as many will see it) are being forced to play a version of the game they do not like by a small group of influential prem players. Many democracies require a supermajority to enact a constitutional change that will affect everyone, in order not to allow a small, vocal majority to trample the rights and interests of a minority. The same principle should apply here. Indeed, since we are such a small community and cannot really afford to alienate a large section of our playerbase, I would argue that the supermajority requirement should be as high as 80%, ideally 90% - that means, unless we can get 4/5 people in ETF2L to agree to the change, it does not go ahead in the league. This seems to me to be the only way to move forward with such a large change without causing anger and resentment from those who do not want it, and potentially a mass exodus from the league and community.
I think you're being a bit too overdramatic here. We're not talking about the governance of a nation, we're talking about a meta-shift in a videogame. A meta that once existed, mind you.
Important to remember is also that polls about meta changes are often gonna be skewed towards the current / the known, as people who are not familiar with the previous meta will tend to prefer it to stay the same. By putting it in a season the changes are given a chance, and people not familiar with the previous meta will have better knowledge and more refined opinions on wether or not they think the changes are good or not. I would assume that if everyone hates the changes after a season they would get reversed. That's also the point of trying them in a season as opposed to trying them out in cups and dmixes.
Eemes1. This is by no means a trivial change. 2. Many people are not only against the change, but see the season as not worth playing if it is implemented. 3. People aren't going to immediately up and quit if they don't get a change they want - the same cannot be said for people who are forced to play with a change they vehemently oppose. But if you want to rip this community apart by pandering to a small but vocal minority, then be my guest.
1. Maybe you dont think it's trivial, but it is reversible
2. Imo this is a perfect presentation of bias towards keeping things the same. Basically these people are of the mentality that it shouldn't be given a chance.
3. Realistically, how many players are gonna stop playing because of this? It's at best an educated guess on your part and even then I still think it's worth trying.
I think you're being a bit too overdramatic here. We're not talking about the governance of a nation, we're talking about a meta-shift in a videogame. A meta that once existed, mind you.
Important to remember is also that polls about meta changes are often gonna be skewed towards the current / the known, as people who are not familiar with the previous meta will tend to prefer it to stay the same. By putting it in a season the changes are given a chance, and people not familiar with the previous meta will have better knowledge and more refined opinions on wether or not they think the changes are good or not. I would assume that if everyone hates the changes after a season they would get reversed. That's also the point of trying them in a season as opposed to trying them out in cups and dmixes.
[quote=Eemes]1. This is by no means a trivial change. 2. Many people are not only against the change, but see the season as not worth playing if it is implemented. 3. People aren't going to immediately up and quit if they don't get a change they want - the same cannot be said for people who are forced to play with a change they vehemently oppose. But if you want to rip this community apart by pandering to a small but vocal minority, then be my guest. [/quote]
1. Maybe you dont think it's trivial, but it is reversible
2. Imo this is a perfect presentation of bias towards keeping things the same. Basically these people are of the mentality that it shouldn't be given a chance.
3. Realistically, how many players are gonna stop playing because of this? It's at best an educated guess on your part and even then I still think it's worth trying.
EemesI would argue that the supermajority requirement should be as high as 80%, ideally 90% - that means, unless we can get 4/5 people in ETF2L to agree to the change, it does not go ahead in the league.
lol
[quote=Eemes]I would argue that the supermajority requirement should be as high as 80%, ideally 90% - that means, unless we can get 4/5 people in ETF2L to agree to the change, it does not go ahead in the league. [/quote]
lol
I think this is getting blown out of proportion. These plugins are a big change by tf2 standards, but peanuts compared to other esports with active development teams. Not only is there more change, it is also less democratic because the developers can do whatever the fuck they want and everyone has to deal with it. While only the popular plugins will get any use in tf2.
So yeah, this is a trivial change by comparison. So trivial in fact that i didn't even notice the plugin when i played a mix with it the other day (on soldier). I only realized when people were talking about it after the game.
I think this is getting blown out of proportion. These plugins are a big change by tf2 standards, but peanuts compared to other esports with active development teams. Not only is there more change, it is also less democratic because the developers can do whatever the fuck they want and everyone has to deal with it. While only the popular plugins will get any use in tf2.
So yeah, this is a trivial change by comparison. So trivial in fact that i didn't even notice the plugin when i played a mix with it the other day (on soldier). I only realized when people were talking about it after the game.
people werent on board with med speed changes when it was first released either we just had to deal with it because valve said so, difference is now we can change things like that on our own terms
people werent on board with med speed changes when it was first released either we just had to deal with it because valve said so, difference is now we can change things like that on our own terms
YeeHawEemesI would argue that the supermajority requirement should be as high as 80%, ideally 90% - that means, unless we can get 4/5 people in ETF2L to agree to the change, it does not go ahead in the league.
lol
You haven't even got 50%.
[quote=YeeHaw][quote=Eemes]I would argue that the supermajority requirement should be as high as 80%, ideally 90% - that means, unless we can get 4/5 people in ETF2L to agree to the change, it does not go ahead in the league. [/quote]
lol[/quote]
You haven't even got 50%.
EemesYeeHawEemesI would argue that the supermajority requirement should be as high as 80%, ideally 90% - that means, unless we can get 4/5 people in ETF2L to agree to the change, it does not go ahead in the league.
lol
You haven't even got 50%.
just stop, it is obvious that you dont like the change u dont have to use warped logic to disguise it
[quote=Eemes][quote=YeeHaw][quote=Eemes]I would argue that the supermajority requirement should be as high as 80%, ideally 90% - that means, unless we can get 4/5 people in ETF2L to agree to the change, it does not go ahead in the league. [/quote]
lol[/quote]
You haven't even got 50%.[/quote]
just stop, it is obvious that you dont like the change u dont have to use warped logic to disguise it
warped logic:
https://etf2l.org/wp-content/uploads/2020/09/2020-09-13-20_23_18-Window.png
DuMmTmpeople werent on board with med speed changes when it was first released either we just had to deal with it because valve said so, difference is now we can change things like that on our own terms
How is this on our own terms? This is on the terms of a small but fanatical subset of prem.
warped logic:
https://etf2l.org/wp-content/uploads/2020/09/2020-09-13-20_23_18-Window.png
[quote=DuMmTm]people werent on board with med speed changes when it was first released either we just had to deal with it because valve said so, difference is now we can change things like that on our own terms[/quote]
How is this on our own terms? This is on the terms of a small but fanatical subset of prem.
OlghaFor me it just dumps down medic positioning to: Stay forback no matter what
I really liked to do all kind of trying to overextend with scout speed just to bait someone into chasing me, which now will not be possible.
Positionning will not be more Important and harder, it will just become more boring repetitive and so, less fun.
Just pointing out that in ETF2L, medics in prem shifts all season( for s36 we had 12 differents medics playing the season), meanwhile on the other classes, this is not the case.
yup
this completely kills ams tf2 where you could take your uber advantage across multiple points and be hyper aggressive
just gonna have to wait for medics to cross the map ig
[quote=Olgha]For me it just dumps down medic positioning to: Stay forback no matter what
I really liked to do all kind of trying to overextend with scout speed just to bait someone into chasing me, which now will not be possible.
Positionning will not be more Important and harder, it will just become more boring repetitive and so, less fun.
Just pointing out that in ETF2L, medics in prem shifts all season( for s36 we had 12 differents medics playing the season), meanwhile on the other classes, this is not the case.[/quote]
yup
this completely kills ams tf2 where you could take your uber advantage across multiple points and be hyper aggressive
just gonna have to wait for medics to cross the map ig
_KermitWackyfireballWhipProjectiles collide with teammates which can be super annoying
Gunboats don't apply damage reduction on self damage while damaging an enemy
- plugins fix both
As far as I'm aware and according to the wiki, gunboats aren't suppose to apply when you hit an enemy, why would this be changed if its a not a bug.
While that may be true, soldier gets super fucked by scout at close range because scattergun does big damage, which is fair. The scout though, can also just hold w and any damage the soldier does to the scout at close range gets basically reflected back at him. Effectively allowing a scout to 1-shot a soldier which is super bullshit. This serves as a nice buff to soldier while not requiring possible actual meta shifts, like the med move speed.
https://clips.twitch.tv/DeterminedSpineyDragonKeyboardCat
[quote=_Kermit][quote=Wackyfireball][quote=Whip]
Projectiles collide with teammates which can be super annoying
Gunboats don't apply damage reduction on self damage while damaging an enemy
- plugins fix both
[/quote]
As far as I'm aware and according to the wiki, gunboats aren't suppose to apply when you hit an enemy, why would this be changed if its a not a bug.[/quote]
While that may be true, soldier gets super fucked by scout at close range because scattergun does big damage, which is fair. The scout though, can also just hold w and any damage the soldier does to the scout at close range gets basically reflected back at him. Effectively allowing a scout to 1-shot a soldier which is super bullshit. This serves as a nice buff to soldier while not requiring possible actual meta shifts, like the med move speed.[/quote]
https://clips.twitch.tv/DeterminedSpineyDragonKeyboardCat
#78
The logic of your argument goes pretty much to the point where we should only change something if all of humanity is happy with it. Luckily, thats not how democracy works. The essence of all that is "we had a democratic vote, but we should let the minority win". It also simply doesnt matter if someone thinks the magnitude of the thing thats up for change is high or low, thats completely negligible.
Yes, the polls show that in the attach speed case the minority "won" but the headlines of the votum clearly say "FEEDBACK of prem players... etc" which I am really not sure anyone in this thread read.
Feedback ≠ Vote
If there was an actual vote it should and has to be available for all of etf2ls playerbase. If the staff then decides to change the fudamental principles of democracy in your favor is another story..
Edit:
80-90% is a guillable ideal that could never be reached and would halt all progress. I admire your youthful idealism but realistically that's just stupid.
#78
The logic of your argument goes pretty much to the point where we should only change something if all of humanity is happy with it. Luckily, thats not how democracy works. The essence of all that is "we had a democratic vote, but we should let the minority win". It also simply doesnt matter if someone thinks the magnitude of the thing thats up for change is high or low, thats completely negligible.
Yes, the polls show that in the attach speed case the minority "won" but the headlines of the votum clearly say "FEEDBACK of prem players... etc" which I am really not sure anyone in this thread read.
Feedback ≠ Vote
If there was an actual vote it should and has to be available for all of etf2ls playerbase. If the staff then decides to change the fudamental principles of democracy in your favor is another story..
Edit:
80-90% is a guillable ideal that could never be reached and would halt all progress. I admire your youthful idealism but realistically that's just stupid.
deca The essence of all that is "we had a democratic vote, but we should let the minority win".
So you're against letting the minority win a vote? https://etf2l.org/wp-content/uploads/2020/09/2020-09-13-20_23_18-Window.png
[quote=deca] The essence of all that is "we had a democratic vote, but we should let the minority win". [/quote]
So you're against letting the minority win a vote? https://etf2l.org/wp-content/uploads/2020/09/2020-09-13-20_23_18-Window.png
Eemesdeca The essence of all that is "we had a democratic vote, but we should let the minority win".
So you're against letting the minority win a vote? https://etf2l.org/wp-content/uploads/2020/09/2020-09-13-20_23_18-Window.png
You obviously didn't read even half of what I posted lol
[quote=Eemes][quote=deca] The essence of all that is "we had a democratic vote, but we should let the minority win". [/quote]
So you're against letting the minority win a vote? https://etf2l.org/wp-content/uploads/2020/09/2020-09-13-20_23_18-Window.png[/quote]
You obviously didn't read even half of what I posted lol
Ok admittedly it was a cheap shot, but it's pretty rich of you to claim to be standing up for democratic ideals and yet ignoring the results of the only poll we've had.
As far as your criticism of my supermajority argument goes, there's certainly debate to be had on what level it should be set at. But as long as this poll is our dataset, those points are irrelevant. Yes, I am arguing that ideally we should have a supermajority, which you can contest till the cows come home - but you don't even have a simple majority so that really makes no odds.
I do agree with you however that there should be a clearly defined poll of the whole league on this issue, ideally with ETF2L setting out their methodology for what they are going to do with the results beforehand.
Ok admittedly it was a cheap shot, but it's pretty rich of you to claim to be standing up for democratic ideals and yet ignoring the results of the only poll we've had.
As far as your criticism of my supermajority argument goes, there's certainly debate to be had on what level it should be set at. But as long as this poll is our dataset, those points are irrelevant. Yes, I am arguing that ideally we should have a supermajority, which you can contest till the cows come home - but you don't even have a simple majority so that really makes no odds.
I do agree with you however that there should be a clearly defined poll of the whole league on this issue, ideally with ETF2L setting out their methodology for what they are going to do with the results beforehand.
its just the louder minority winning the admins over, despite losing the vote
its just the louder minority winning the admins over, despite losing the vote
Regardless of your stance on the plugins, if the admins never try them out in a season, people will cry endlessly about not having them in a season.
This way, if it goes well and people like the plugins/changes, good job admins. If people don't like them, we revert and admins don't have to deal with people crying about not having the changes tested.
Regardless of your stance on the plugins, if the admins never try them out in a season, people will cry endlessly about not having them in a season.
This way, if it goes well and people like the plugins/changes, good job admins. If people don't like them, we revert and admins don't have to deal with people crying about not having the changes tested.
Admins dont need a majority to agree to make a decision, or even a 'supermajority'. If they only made decisions that the majority agreed with then no new maps would ever be played and we would still not be using unlocks. Of course, the flipside of that is that we would have never had to play Cardinal, but you know what? It was removed in the following season like this change will be if it turns out to be a negative one. It's really pathetic that you have to make vague threats of 'people will not play the season and never come back!!', just dont play if you dont want to.
Admins dont need a majority to agree to make a decision, or even a 'supermajority'. If they only made decisions that the majority agreed with then no new maps would ever be played and we would still not be using unlocks. Of course, the flipside of that is that we would have never had to play Cardinal, but you know what? It was removed in the following season like this change will be if it turns out to be a negative one. It's really pathetic that you have to make vague threats of 'people will not play the season and never come back!!', just dont play if you dont want to.
Revert the changes or u won't be seeing the elektros next season.
Revert the changes or u won't be seeing the elektros next season.
To be fair to you Yeehaw at least you're consistent. You've argued from the start that the plugin should be pushed through regardless of what the community thinks.
https://imgur.com/a/HZ9oa5o
To be fair to you Yeehaw at least you're consistent. You've argued from the start that the plugin should be pushed through regardless of what the community thinks.
https://imgur.com/a/HZ9oa5o
Just going to jump in and say I'm super excited we're going to try a season without the speed buff. If it doesn't make the game more fun, fine. If it makes the game more fun, also fine. It makes medic so much more exciting knowing you can get punished more easily
and since I'm a massive and undeniable masochist this is right up my alley
Just going to jump in and say I'm super excited we're going to try a season without the speed buff. If it doesn't make the game more fun, fine. If it makes the game more fun, also fine. It makes medic so much more exciting knowing you can get punished more easily
and since I'm a massive and undeniable masochist this is right up my alley
Collaide
I think it's nice!
It means demomen can more accurately line up roller spam kinda like cs:go smoke. its probably not gonna be the most useful thing ever but it adds a layer of skill [correct me if im wrong]
am replying late and also to the not most relevant part of the plugins but it is a purely visual change, pipes still have variance in their accuracy from when they're shot, go try it out on a server if you want. Both where they land and the way rollers roll are still random and the amount is probably not reduced at all by this. I just think it looks freaky, makes stock pipes look like LnL.
Now to comment on relevant stuff: people whinging about democratic process when it comes to implementation of a plugin are literally just as retarded as the people who wanted ROBUST JUDICIAL SYSTEM TRANSPARENCY on AC bans lmfaoooo, and I say this as someone who on first impression does not like the plugin. I'm firmly on the side of the people who say we should put it in for a season and see what happens (even tho I think we'll probably get rid of the med speed plugin, between it having less depth and alienating both new and established players).
[quote=Collaide]
I think it's nice!
It means demomen can more accurately line up roller spam kinda like cs:go smoke. its probably not gonna be the most useful thing ever but it adds a layer of skill [i][correct me if im wrong][/i][/quote]
am replying late and also to the not most relevant part of the plugins but it is a purely visual change, pipes still have variance in their accuracy from when they're shot, go try it out on a server if you want. Both where they land and the way rollers roll are still random and the amount is probably not reduced at all by this. I just think it looks freaky, makes stock pipes look like LnL.
Now to comment on relevant stuff: people whinging about democratic process when it comes to implementation of a plugin are literally just as retarded as the people who wanted ROBUST JUDICIAL SYSTEM TRANSPARENCY on AC bans lmfaoooo, and I say this as someone who on first impression does not like the plugin. I'm firmly on the side of the people who say we should put it in for a season and see what happens (even tho I think we'll probably get rid of the med speed plugin, between it having less depth and alienating both new and established players).
YeeHawIf they only made decisions that the majority agreed with then no new maps would ever be played
But that is the case?
[quote=YeeHaw]If they only made decisions that the majority agreed with then no new maps would ever be played[/quote]
But that is the case?