Via the Steam store and HLDS:
Valve- Fixed Strange war paint weapons not including the Strange attribute in their name
- Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at some resolutions
- Added jingle sound to the Elf Care Provider
- Added Taunt: The Table Tantrum to the list of items for the Unusualifier
- Updated the Anodized Aloha war paint to fix an issue with the Back Scratcher
- Updated Taunt: The Fist Bump to add a particle effect on success
- Updated Taunt: The Boston Boarder to fix moving forward too early
- Updated Taunt: Spin-to-Win to have the sign stay longer at the end of the taunt
- Updated web page with community fixes from Liam Stone (boba)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pd_snowville_event
- Fixed ground texture incompatibility with mat_specular 0
- Fixed clipping issues
- Rewrote HUD file to not conflict with custom HUDs
- Festivized the middle pine tree
- Updated pl_pier
- Expanded hallways to BLU spawn exits
- Players can no longer build inside RED spawn
- Fixed rock occasionally missing a texture
- Fixed clipping not covering some roof overhangs
Rumor has it:
- If you ever want to view what was localized in this update, you can do so right here, all made possible in part by contributions from Translators Like You - Thank You
- Size is close to 50 MB
- Extreme and historic spikes in excess of 50 Tbps on the Steam content servers have been observed after the release of Cyberpunk 2077 on the Steam system. You will notice significantly greater than usual download speed variability tonight and it is likely that extreme content server load will persist well through the overnight hours in spite of an otherwise clear coast through the next several days; although bursts of usual peak performance are possible, they may be short-lived at best.
Via [url=https://store.steampowered.com/news/75863/]the Steam store[/url] and [url=https://list.valvesoftware.com/]HLDS[/url]:
[quote=Valve]- Fixed Strange war paint weapons not including the Strange attribute in their name
- Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at some resolutions
- Added jingle sound to the Elf Care Provider
- Added Taunt: The Table Tantrum to the list of items for the Unusualifier
- Updated the Anodized Aloha war paint to fix an issue with the Back Scratcher
- Updated Taunt: The Fist Bump to add a particle effect on success
- Updated Taunt: The Boston Boarder to fix moving forward too early
- Updated Taunt: Spin-to-Win to have the sign stay longer at the end of the taunt
- Updated web page with community fixes from Liam Stone (boba)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pd_snowville_event
- Fixed ground texture incompatibility with mat_specular 0
- Fixed clipping issues
- Rewrote HUD file to not conflict with custom HUDs
- Festivized the middle pine tree
- Updated pl_pier
- Expanded hallways to BLU spawn exits
- Players can no longer build inside RED spawn
- Fixed rock occasionally missing a texture
- Fixed clipping not covering some roof overhangs[/quote]
Rumor has it:
- If you ever want to view [i]what[/i] was localized in this update, [url=https://github.com/SteamDatabase/GameTracking-TF2/commit/c4aaa07434c5b06843a4348cd3890f6794d386c5]you can do so right here[/url], all made possible in part by contributions from [url=https://translation.steampowered.com/]Translators Like You - Thank You[/url]
- Size is close to 50 MB
- [b][i]Extreme and historic spikes [url=https://twitter.com/wickedplayer494/status/1336839736447528960]in excess of 50 Tbps on the Steam content servers have been observed[/url] after the release of Cyberpunk 2077 on the Steam system.[/i][/b] [b]You will notice significantly greater than usual download speed variability tonight and it is likely that extreme content server load will persist well through the overnight hours in spite of an otherwise clear coast through the next several days; although bursts of usual peak performance are possible, they may be short-lived at best.[/b]
They update pier and snowville but not wutville
They update pier and snowville but not wutville
So, spies are now have an outline when you bump into them once again?
edit: so this is how your viewmodel looks when cloaking now
https://i.imgur.com/eaGuvW0.jpg
So, spies are now have an outline when you bump into them once again?
edit: so this is how your viewmodel looks when cloaking now [img]https://i.imgur.com/eaGuvW0.jpg[/img]
- Updated Spy invis materials with community fixes from Liam Stone (boba)
they reverted the spy update
[code]- Updated Spy invis materials with community fixes from Liam Stone (boba)[/code]
they reverted the spy update
Why fix something that was literally never fucking broken this shit is insanity. Reminds me of the dogshit random ass change they made to flame visuals with jungle inferno where they just made them opaque and ugly as fuck. Valve are sooo fucking tone-deaf it's unbelievable.
Why fix something that was literally never fucking broken this shit is insanity. Reminds me of the dogshit random ass change they made to flame visuals with jungle inferno where they just made them opaque and ugly as fuck. Valve are sooo fucking tone-deaf it's unbelievable.
Wait I'm out of the loop, what's this about a spy update?
Wait I'm out of the loop, what's this about a spy update?
YeeHawLol 'tone-death'
my bad.
[quote=YeeHaw]Lol 'tone-death'[/quote]
my bad.
MakWhy fix something that was literally never fucking broken this shit is insanity. Reminds me of the dogshit random ass change they made to flame visuals with jungle inferno where they just made them opaque and ugly as fuck. Valve are sooo fucking tone-deaf it's unbelievable.
aboOodWait I'm out of the loop, what's this about a spy update?
It's just some fixes to uber cloaking and then some arbitrary/cosmetic cleanup to the materials. https://steamcommunity.com/sharedfiles/filedetails/?id=2188847513
[quote=Mak]Why fix something that was literally never fucking broken this shit is insanity. Reminds me of the dogshit random ass change they made to flame visuals with jungle inferno where they just made them opaque and ugly as fuck. Valve are sooo fucking tone-deaf it's unbelievable.[/quote]
[quote=aboOod]Wait I'm out of the loop, what's this about a spy update?[/quote]
It's just some fixes to uber cloaking and then some arbitrary/cosmetic cleanup to the materials. https://steamcommunity.com/sharedfiles/filedetails/?id=2188847513
Waiting almost a week for this FIX
Waiting almost a week for this FIX
The new spy cloaking viewmodels are damn awful. I was shocked by it when I started playing today. It's just going to be a mild annoyance but oh boy it hurts my eyes.
Also, it's hard to see if you bump somebody and no more satisfaction of being "Invisible" as the assassin man anymore.
It's really fascinating how much inconvenience they can create just for one simple bug fix.
The new spy cloaking viewmodels are damn awful. I was shocked by it when I started playing today. It's just going to be a mild annoyance but oh boy it hurts my eyes.
Also, it's hard to see if you bump somebody and no more satisfaction of being "Invisible" as the assassin man anymore.
It's really fascinating how much inconvenience they can create just for one simple bug fix.
hahaha this is so shit lmfao haahahah
hahaha this is so shit lmfao haahahah
niko this is your response to everything now, have u given up on trying to formulate the perfect answer
niko this is your response to everything now, have u given up on trying to formulate the perfect answer
I see people in tf2 twitter begging for updates and half the time they just make the game worse, they should tackle the bots issue and leave everything else alone.
I see people in tf2 twitter begging for updates and half the time they just make the game worse, they should tackle the bots issue and leave everything else alone.
nunya_flickniko this is your response to everything now, have u given up on trying to formulate the perfect answer
constructive criticism? on my comment?
[quote=nunya_flick]niko this is your response to everything now, have u given up on trying to formulate the perfect answer[/quote]
constructive criticism? on my comment?