Console spits out "Failed to load sound ")ui/hitsound.wav", file probably missing from disk/repository". My killsound is working just fine, and it's sitting right next to my hitsound in the folder. The file is 44.1KHz and I used it for years, but I recently reinstalled the game on a fresh (Linux) system. "play /ui/hitsound.wav" throws up the same error.
Doubt this matters because the file is just not being read, but my hitsound settings are as follows:
tf_dingalingaling "1"
tf_dingaling_volume "1"
tf_dingaling_pitchmindmg "95"
tf_dingaling_pitchmaxdmg "110"
Console spits out "Failed to load sound ")ui/hitsound.wav", file probably missing from disk/repository". My killsound is working just fine, and it's sitting right next to my hitsound in the folder. The file is 44.1KHz and I used it for years, but I recently reinstalled the game on a fresh (Linux) system. "play /ui/hitsound.wav" throws up the same error.
Doubt this matters because the file is just not being read, but my hitsound settings are as follows:
[code]tf_dingalingaling "1"
tf_dingaling_volume "1"
tf_dingaling_pitchmindmg "95"
tf_dingaling_pitchmaxdmg "110"[/code]
do you have any other files in ui?
do you have any other files in ui?
coyo_geezerdo you have any other files in ui?
Just killsound.wav.
[quote=coyo_geezer]do you have any other files in ui?[/quote]
Just killsound.wav.
I'm pretty sure that everything is case sensitive in linux, are there any uppercase letters in the path?
I'm pretty sure that everything is case sensitive in linux, are there any uppercase letters in the path?
_KermitI'm pretty sure that everything is case sensitive in linux, are there any uppercase letters in the path?
ye check for uppercase letters, linux is finnicky about that sort of thing
[quote=_Kermit]I'm pretty sure that everything is case sensitive in linux, are there any uppercase letters in the path?[/quote]
ye check for uppercase letters, linux is finnicky about that sort of thing
That was also my first suspicion, but the directories and file are indeed all lower case and the file also has the file extension in the name. My initial suspicion was with the bracket instead of the slash in the error messaging, but then it throws out the same error when using "play", so I guess that's just a typo in the error messaging. I'm going to try renaming it killsound.wav tonight and see if it plays to see if there is something wrong with the file itself or if TF2 is messing up, hadn't thought of doing that yet. Thanks for the suggestions so far.
That was also my first suspicion, but the directories and file are indeed all lower case and the file also has the file extension in the name. My initial suspicion was with the bracket instead of the slash in the error messaging, but then it throws out the same error when using "play", so I guess that's just a typo in the error messaging. I'm going to try renaming it killsound.wav tonight and see if it plays to see if there is something wrong with the file itself or if TF2 is messing up, hadn't thought of doing that yet. Thanks for the suggestions so far.
So I moved the hitsound out of the directory and renamed killsound.wav to hitsound.wav and got the same error... but then I changed the name back to killsound.wav and moved the original hitsound.wav back into the directory, and now both hitsound.wav and killsound.wav are producing the error. It's like TF2 is somehow changing any file named hitsound.wav in that directory.
So I moved the hitsound out of the directory and renamed killsound.wav to hitsound.wav and got the same error... but then I changed the name back to killsound.wav and moved the original hitsound.wav back into the directory, and now both hitsound.wav and killsound.wav are producing the error. It's like TF2 is somehow changing any file named hitsound.wav in that directory.
Delete sound cache for that custom folder?
Delete sound cache for that custom folder?
mastercomsDelete sound cache for that custom folder?
There we go, now it throws out the same error, but before it does so it also gives me "unsupported 32-bit float". Converted to 16-bit and now it works! I'll send you a little something, thanks so much.
[quote=mastercoms]Delete sound cache for that custom folder?[/quote]
There we go, now it throws out the same error, but before it does so it also gives me "unsupported 32-bit float". Converted to 16-bit and now it works! I'll send you a little something, thanks so much.