A fair amount of arguments for/against stuff boil down to "consistency", but what makes consistency so important that it has to be maintained 24/7?
By that logic ideal movements should be consistent, yet players advocate that movements shouldn't be consistent.
A fair amount of arguments for/against stuff boil down to "consistency", but what makes consistency so important that it has to be maintained 24/7?
By that logic ideal movements should be consistent, yet players advocate that movements shouldn't be consistent.
Consistency is a good thing. For instance, the sheer consistency with which you make even dumber posts is a great read every so often
Consistency is a good thing. For instance, the sheer consistency with which you make even dumber posts is a great read every so often
i think i can press wasd consistently
i think i can press wasd consistently
Yeah sometimes consistency is a bad thing.
For example, when you consistently give advice on tf2 configs, that makes no sense.
Yeah sometimes consistency is a bad thing.
For example, when you consistently give advice on tf2 configs, that makes no sense.
yes. consistency is a good thing. idk why you question things universally agreed on.
yes, there are obviously exceptions to this, like how you need to keep your movement unpredictable at times, thus inconsistent, but everybody knows this shit, it just goes without saying. not sure what the point of this thread is
yes. consistency is a good thing. idk why you question things universally agreed on.
yes, there are obviously exceptions to this, like how you need to keep your movement unpredictable at times, thus inconsistent, but everybody knows this shit, it just goes without saying. not sure what the point of this thread is
Unicorn_WizardConsistency is a good thing. For instance, the sheer consistency with which you make even dumber posts is a great read every so often
flyingbuddyYeah sometimes consistency is a bad thing.
For example, when you consistently give advice on tf2 configs, that makes no sense.
:/
aboOodyes. consistency is a good thing. idk why you question things universally agreed on.
The existence of mob mentality and Bandwagon fallacy is why I question commonly held beliefs.
aboOodyes, there are obviously exceptions to this
Then consistency isn't always good. To be clear I meant "Is consistency always a good thing", not "Is consistency a good thing".
[quote=Unicorn_Wizard]Consistency is a good thing. For instance, the sheer consistency with which you make even dumber posts is a great read every so often[/quote]
[quote=flyingbuddy]Yeah sometimes consistency is a bad thing.
For example, when you consistently give advice on tf2 configs, that makes no sense.[/quote]
:/
[quote=aboOod]yes. consistency is a good thing. idk why you question things universally agreed on.[/quote]
The existence of [url=https://en.wikipedia.org/wiki/Herd_mentality]mob mentality[/url] and [url=https://en.wikipedia.org/wiki/Bandwagon_fallacy]Bandwagon fallacy[/url] is why I question commonly held beliefs.
[quote=aboOod]yes, there are obviously exceptions to this[/quote]
Then consistency isn't always good. To be clear I meant "Is consistency [i]always a good thing[/i]", not "Is consistency [i]a good thing[/i]".
It’s pretty self-explanatory though, isn’t it?
I’m not really sure if you’re trying to be philosophical, your question doesn’t seem to be very debatable.
I don’t think you’re genuinely trying to ‘troll’ anyone in your posts. It appears to me that you’re pretty young and it’s cool that you’re trying to be insightful. Although, you often jump to topics out of your depth, which obviously tends to frustrate people (not specifically regarding this post but to a large majority of them).
Start with the simple things, then work your way up :)
Anyways that’s my 2 cents, take it or leave it.
It’s pretty self-explanatory though, isn’t it?
I’m not really sure if you’re trying to be philosophical, your question doesn’t seem to be very debatable.
I don’t think you’re genuinely trying to ‘troll’ anyone in your posts. It appears to me that you’re pretty young and it’s cool that you’re trying to be insightful. Although, you often jump to topics out of your depth, which obviously tends to frustrate people (not specifically regarding this post but to a large majority of them).
Start with the simple things, then work your way up :)
Anyways that’s my 2 cents, take it or leave it.
Usually you want to be consistent with good things, like hitting your shots. But with things that are shit, consistency is sometimes a bad thing. For example after i played a scrim yesterday i took a huge shit and its consistency was kinda bad (too hard), so now i must adjust my diet.
Usually you want to be consistent with good things, like hitting your shots. But with things that are shit, consistency is sometimes a bad thing. For example after i played a scrim yesterday i took a huge shit and its consistency was kinda bad (too hard), so now i must adjust my diet.
flyingbuddyIt’s pretty self-explanatory though, isn’t it?
Not necessarily. In the case of movement, there are people that argue that making your movement inconsistent is good.
flyingbuddyI’m not really sure if you’re trying to be philosophical, your question doesn’t seem to be very debatable.
I'm not trying to be philosophical. It's just a pattern that I noticed in the TF2 community. The "consistency is important idea" is not just applied in movement; it's also applied in weapon balance (Shortstop trades less close range damage for more consistent damage), and even in games in general.
flyingbuddyI don’t think you’re genuinely trying to ‘troll’ anyone in your posts. It appears to me that you’re pretty young and it’s cool that you’re trying to be insightful. Although I feel you often jump to topics out of your depth, which obviously tends to frustrate people (not specifically regarding this post but to a large majority of them).
Yeah that happens a lot and I'm not fond of that behavior.
[quote=flyingbuddy]It’s pretty self-explanatory though, isn’t it?[/quote]
Not necessarily. In the case of movement, there are people that argue that making your movement inconsistent is good.
[quote=flyingbuddy]I’m not really sure if you’re trying to be philosophical, your question doesn’t seem to be very debatable.[/quote]
I'm not trying to be philosophical. It's just a pattern that I noticed in the TF2 community. The "consistency is important idea" is not just applied in movement; it's also applied in weapon balance (Shortstop trades less close range damage for more consistent damage), and even in games in general.
[quote=flyingbuddy]I don’t think you’re genuinely trying to ‘troll’ anyone in your posts. It appears to me that you’re pretty young and it’s cool that you’re trying to be insightful. Although I feel you often jump to topics out of your depth, which obviously tends to frustrate people (not specifically regarding this post but to a large majority of them).[/quote]
Yeah that happens a lot and I'm not fond of that behavior.
AimIsADickaboOodyes. consistency is a good thing. idk why you question things universally agreed on.
The existence of mob mentality and Bandwagon fallacy is why I question commonly held beliefs.
there is a huge difference between blindly following and having a developed opinion that happens to be the same as most people.
[quote=AimIsADick]
[quote=aboOod]yes. consistency is a good thing. idk why you question things universally agreed on.[/quote]
The existence of [url=https://en.wikipedia.org/wiki/Herd_mentality]mob mentality[/url] and [url=https://en.wikipedia.org/wiki/Bandwagon_fallacy]Bandwagon fallacy[/url] is why I question commonly held beliefs.
[/quote]
there is a huge difference between blindly following and having a developed opinion that happens to be the same as most people.
[img]https://i.kym-cdn.com/photos/images/original/002/087/572/983.png[/img]
What do you mean by "players advocate that movements shouldn't be consistent"? I'm gonna go ahead and assume you're talking about consistency regarding being skilled with the game's mechanics.
Being consistent is about understanding the game from the mind to translate that into your gamesense and decision making/mechanical skills. You're misunderstanding and mixing the concepts of being consistent and moving unpredictably.
What do you mean by "players advocate that movements shouldn't be consistent"? I'm gonna go ahead and assume you're talking about consistency regarding being skilled with the game's mechanics.
Being consistent is about understanding the game from the mind to translate that into your gamesense and decision making/mechanical skills. You're misunderstanding and mixing the concepts of being consistent and moving unpredictably.
this is an interesting thread topic and despite the fact that this guy writes craziness (i think on purpose) this one i think we can have a proper chat about
this is an interesting thread topic and despite the fact that this guy writes craziness (i think on purpose) this one i think we can have a proper chat about
Whether something being consistent is a good or bad thing entirely depends on the context of the subject. In a philosophical sense, I will argue that people prefer consistency over irregularity simply because being consistent is more comfortable and easy. Most if not all people will opt for an easier option than gives less reward than a greater reward that provides some level of risk to them.
In TF2, being able to reliably perform unpredictable movement in games does not mean that it is inconsistent. Not being able to do a rocket jump correctly is inconsistent, a scout being hard to hit throughout a game demonstrates that that player can consistently avoid damage.
So in order to answer your vague question, it requires a vague answer. It depends.
Whether something being consistent is a good or bad thing entirely depends on the context of the subject. In a philosophical sense, I will argue that people prefer consistency over irregularity simply because being consistent is more comfortable and easy. Most if not all people will opt for an easier option than gives less reward than a greater reward that provides some level of risk to them.
In TF2, being able to reliably perform unpredictable movement in games does not mean that it is inconsistent. Not being able to do a rocket jump correctly is inconsistent, a scout being hard to hit throughout a game demonstrates that that player can consistently avoid damage.
So in order to answer your vague question, it requires a vague answer. It depends.
Average consistency advocates: https://cdn.discordapp.com/attachments/835683452396372053/884460936197455953/image0.jpg
Consistency is a good thing. When you're talking about good movement being "inconsistent", you're using the wrong word. You wanted your movement to be consistently unpredictable.
Consistency is a good thing. When you're talking about good movement being "inconsistent", you're using the wrong word. You wanted your movement to be consistently [i]unpredictable[/i].
AimIsADickThen consistency isn't always good. To be clear I meant "Is consistency always a good thing", not "Is consistency a good thing".
hahahaha wtf this is like a bodybuilding.com thread
[quote=AimIsADick]Then consistency isn't always good. To be clear I meant "Is consistency [i]always a good thing[/i]", not "Is consistency [i]a good thing[/i]".[/quote]
hahahaha wtf this is like a bodybuilding.com thread
DrHappinessIn TF2, being able to reliably perform unpredictable movement in games does not mean that it is inconsistent. Not being able to do a rocket jump correctly is inconsistent, a scout being hard to hit throughout a game demonstrates that that player can consistently avoid damage.
Ah. Technically always dodging is consistent by definition, so it really isn't inconsistent.
I haven't seen anyone else notice that pattern and ask about it, so thanks for the answers.
[quote=DrHappiness]
In TF2, being able to reliably perform unpredictable movement in games does not mean that it is inconsistent. Not being able to do a rocket jump correctly is inconsistent, a scout being hard to hit throughout a game demonstrates that that player can consistently avoid damage.[/quote]
Ah. Technically always dodging is consistent by definition, so it really isn't inconsistent.
I haven't seen anyone else notice that pattern and ask about it, so thanks for the answers.
reeceAimIsADickThen consistency isn't always good. To be clear I meant "Is consistency always a good thing", not "Is consistency a good thing".
hahahaha wtf this is like a bodybuilding.com thread
if i practice every other day i will be in mge 4-5 times a week, is that over training?
[quote=reece][quote=AimIsADick]Then consistency isn't always good. To be clear I meant "Is consistency [i]always a good thing[/i]", not "Is consistency [i]a good thing[/i]".[/quote]
hahahaha wtf this is like a bodybuilding.com thread[/quote]
if i practice every other day i will be in mge 4-5 times a week, is that over training?
armchair reddit philosopher AimIsADick fires back with another banger thread
armchair reddit philosopher AimIsADick fires back with another banger thread
i really enjoy reading these threads, brings a smile to my face
i really enjoy reading these threads, brings a smile to my face
i too create threads when i mistake consistency for predictability
i too create threads when i mistake consistency for predictability
idk i just tend to do things alot
idk i just tend to do things alot
consistemcy is wen the sistem cons you out of ur job and money tats why im unconsistement its not fare
consistemcy is wen the sistem cons you out of ur job and money tats why im unconsistement its not fare
ampereWhat do you mean by "players advocate that movements shouldn't be consistent"? I'm gonna go ahead and assume you're talking about consistency regarding being skilled with the game's mechanics.
Being consistent is about understanding the game from the mind to translate that into your gamesense and decision making/mechanical skills. You're misunderstanding and mixing the concepts of being consistent and moving unpredictably.
There are guides/people that say moving unpredictably is good, and I conflated consistency with predictable movement, but as you said I misconflated those two concepts.
Makhttps://i.kym-cdn.com/photos/images/original/002/087/572/983.png
lol
dbki really enjoy reading these threads, brings a smile to my face
Same. :)
[quote=ampere]What do you mean by "players advocate that movements shouldn't be consistent"? I'm gonna go ahead and assume you're talking about consistency regarding being skilled with the game's mechanics.
Being consistent is about understanding the game from the mind to translate that into your gamesense and decision making/mechanical skills. You're misunderstanding and mixing the concepts of being consistent and moving unpredictably.[/quote]
There are guides/people that say moving unpredictably is good, and I conflated consistency with predictable movement, but as you said I misconflated those two concepts.
[quote=Mak][img]https://i.kym-cdn.com/photos/images/original/002/087/572/983.png[/img][/quote]
lol
[quote=dbk]i really enjoy reading these threads, brings a smile to my face[/quote]
Same. :)
Consistency is a good thing - Keeping you consistently banned, that is.
Consistency is a good thing - Keeping you consistently banned, that is.