Bye Bye
beast ass thread, post more, I look forward to it :)
Good luck. Try not to get scammed and never underestimate the importance of upgrading memory.
Also I recommend watching LowSpecGamer if you need help on saving money.
Also I recommend watching [url=https://youtube.com/channel/UCQkd05iAYed2-LOmhjzDG6g]LowSpecGamer[/url] if you need help on saving money.
jakey just a tip of advice make sure you get scammed and remember that upgrading memory is not that important.
Also I recommend watching LinusTechTips if you’re curious about what’s new in the tech industry.
Also I recommend watching LinusTechTips if you’re curious about what’s new in the tech industry.
Did anyone else here experience the problem where they played TF2 back in the day and your computer ran it fine, then you took a break for some years, came back, and suddenly the same game you played in 2012 but are now playing in 2020 causes your computer (that I even minorly upgraded in between that time) to struggle getting it above 80FPS even with FPS configs?
It was weird having a graphics card that I bought ages ago specifically to run TF2 was no longer able to run TF2.
It was weird having a graphics card that I bought ages ago specifically to run TF2 was no longer able to run TF2.
corsairwow it's almost as if hardware that was powerful 10 years ago isnt as powerful as hardware now
10 year old hardware shouldn't struggle to run a 14-year old game.
10 year old hardware shouldn't struggle to run a 14-year old game.
almost as if the game is more bloated and resource intensive than it was 14 years ago thank u for another inane post
brodyalmost as if the game is more bloated and resource intensive than it was 14 years ago thank u for another inane post
The last big update TF2 got was five years ago. 85% of discussion is the same thing. People have to talk about playdoh snakes on Snakewater for two days just so they can talk about something. You're on the wrong website if you're hoping for new discussions.
The last big update TF2 got was five years ago. 85% of discussion is the same thing. People have to talk about playdoh snakes on Snakewater for two days just so they can talk about something. You're on the wrong website if you're hoping for new discussions.
ElenaManettacorsairwow it's almost as if hardware that was powerful 10 years ago isnt as powerful as hardware now10 year old hardware shouldn't struggle to run a 14-year old game.
wow! i can't believe the tf2 team froze the tf2 codebase 14 years ago, no updates or added models whatsoever. sunshine? whats that bro, lets go play some goldrush
10 year old hardware shouldn't struggle to run a 14-year old game.[/quote]
wow! i can't believe the tf2 team froze the tf2 codebase 14 years ago, no updates or added models whatsoever. sunshine? whats that bro, lets go play some goldrush
hpqoeuwow! i can't believe the tf2 team froze the tf2 codebase 14 years ago, no updates or added models whatsoever. sunshine? whats that bro, lets go play some goldrush
Who defends Valve's known bad and bloated coding that gets so bad, modders have to fix it for them?
Who defends Valve's known bad and bloated coding that gets so bad, modders have to fix it for them?
ElenaManettahpqoeuwow! i can't believe the tf2 team froze the tf2 codebase 14 years ago, no updates or added models whatsoever. sunshine? whats that bro, lets go play some goldrushWho defends Valve's known bad and bloated coding that gets so bad, modders have to fix it for them?
this has nothing to do with bad and bloated coding, the fact is the game runs on an engine first released in 2004, when people were still running pentium 4s or athlon 64s, with a single core. the engine has not been made modern to take full advantage of the processing power of new computers all the while the game has gotten significant amount of content added, some of which i imagine is very high poly count because it has been made in recent times.
nevermind the fact that sure, hardware has gotten faster, but ALL software has gotten more demanding, not just your 14 year old game. steam now basically has an embedded browser for the library and chat display. you just don't know what you're talking about
Who defends Valve's known bad and bloated coding that gets so bad, modders have to fix it for them?[/quote]
this has nothing to do with bad and bloated coding, the fact is the game runs on an engine first released in 2004, when people were still running pentium 4s or athlon 64s, with a single core. the engine has not been made modern to take full advantage of the processing power of new computers all the while the game has gotten significant amount of content added, some of which i imagine is very high poly count because it has been made in recent times.
nevermind the fact that sure, hardware has gotten faster, but ALL software has gotten more demanding, not just your 14 year old game. steam now basically has an embedded browser for the library and chat display. you just don't know what you're talking about
hpqoeuthis has nothing to do with bad and bloated coding, the fact is the game runs on an engine first released in 2004, when people were still running pentium 4s or athlon 64s, with a single core. the engine has not been made modern to take full advantage of the processing power of new computers all the while the game has gotten significant amount of content added, some of which i imagine is very high poly count because it has been made in recent times.
nevermind the fact that sure, hardware has gotten faster, but ALL software has gotten more demanding, not just your 14 year old game. steam now basically has an embedded browser for the library and chat display. you just don't know what you're talking about
Cool, now what's the justification that Valve will never port TF2 to an engine that is now six years old and that enthusiasts have to do it for them?
nevermind the fact that sure, hardware has gotten faster, but ALL software has gotten more demanding, not just your 14 year old game. steam now basically has an embedded browser for the library and chat display. you just don't know what you're talking about[/quote]
Cool, now what's the justification that Valve will never port TF2 to an engine that is now six years old and that enthusiasts have to do it for them?
ElenaManettahpqoeuthis has nothing to do with bad and bloated coding, the fact is the game runs on an engine first released in 2004, when people were still running pentium 4s or athlon 64s, with a single core. the engine has not been made modern to take full advantage of the processing power of new computers all the while the game has gotten significant amount of content added, some of which i imagine is very high poly count because it has been made in recent times.Cool, now what's the justification that Valve will never port TF2 to an engine that is now six years old and that enthusiasts have to do it for them?
nevermind the fact that sure, hardware has gotten faster, but ALL software has gotten more demanding, not just your 14 year old game. steam now basically has an embedded browser for the library and chat display. you just don't know what you're talking about
the fact that enthusiasts do it for free AND that theres a lower standard for an acceptable product from a group of modders vs one of the best established game companies? bro go post about unity tf2 on reddit or something instead of this it's not a good look
nevermind the fact that sure, hardware has gotten faster, but ALL software has gotten more demanding, not just your 14 year old game. steam now basically has an embedded browser for the library and chat display. you just don't know what you're talking about[/quote]
Cool, now what's the justification that Valve will never port TF2 to an engine that is now six years old and that enthusiasts have to do it for them?[/quote]
the fact that enthusiasts do it for free AND that theres a lower standard for an acceptable product from a group of modders vs one of the best established game companies? bro go post about unity tf2 on reddit or something instead of this it's not a good look
hpqoeu[the fact that enthusiasts do it for free
"The fact that they can get away with free labor years down the line while still retaining the power to shut down any project based on their product" is awful justification. Especially given the poor timing of your post with other TF2 mods currently suspended with everyone left in the dark as to why where it's a 50/50 chance right now the mods will either be implemented or denied to the public.
hpqoeubro go post about unity tf2 on reddit or something instead of this it's not a good look
You can't spew random buzzwords out and hope it makes for a good insult. Defending the decision to exploit modder's free labor is a horrible look.
"The fact that they can get away with free labor years down the line while still retaining the power to shut down any project based on their product" is awful justification. Especially given the poor timing of your post with other TF2 mods currently suspended with everyone left in the dark as to why where it's a 50/50 chance right now the mods will either be implemented or denied to the public.
[quote=hpqoeu]bro go post about unity tf2 on reddit or something instead of this it's not a good look[/quote]
You can't spew random buzzwords out and hope it makes for a good insult. Defending the decision to exploit modder's free labor is a horrible look.
ElenaManettahpqoeu[the fact that enthusiasts do it for free"The fact that they can get away with free labor years down the line while still retaining the power to shut down any project based on their product" is awful justification. Especially given the poor timing of your post with other TF2 mods currently suspended with everyone left in the dark as to why where it's a 50/50 chance right now the mods will either be implemented or denied to the public.
hpqoeubro go post about unity tf2 on reddit or something instead of this it's not a good lookYou can't spew random buzzwords out and hope it makes for a good insult. Defending the decision to exploit modder's free labor is a horrible look.
weren't all these mods based on leaked source code obtained and released without permission??
"The fact that they can get away with free labor years down the line while still retaining the power to shut down any project based on their product" is awful justification. Especially given the poor timing of your post with other TF2 mods currently suspended with everyone left in the dark as to why where it's a 50/50 chance right now the mods will either be implemented or denied to the public.
[quote=hpqoeu]bro go post about unity tf2 on reddit or something instead of this it's not a good look[/quote]
You can't spew random buzzwords out and hope it makes for a good insult. Defending the decision to exploit modder's free labor is a horrible look.[/quote]
weren't all these mods based on leaked source code obtained and released without permission??
hpqoeuweren't all these mods based on leaked source code obtained and released without permission??
https://i.imgur.com/ezG6kja.jpg
https://twitter.com/openfortress/status/1280239384542003200?lang=en
I believe those were allegations that turned out to be untrue, unless there is a source that specifically points to OpenFortress' response being a lie or cover-up.
[img]https://i.imgur.com/ezG6kja.jpg[/img]
https://twitter.com/openfortress/status/1280239384542003200?lang=en
I believe those were allegations that turned out to be untrue, unless there is a source that specifically points to OpenFortress' response being a lie or cover-up.
corsairjakey just a tip of advice never listen to anything AimIsADick says it is nothing but a constant flow of trash and stupidity
How exactly? What are your sources?
GrapeJuiceIIIjakey just a tip of advice make sure you get scammed and remember that upgrading memory is not that important.
Also I recommend watching LinusTechTips if you’re curious about what’s new in the tech industry.
Please do the opposite of what this person says -_-.
hpqoeuElenaManettahpqoeuwow! i can't believe the tf2 team froze the tf2 codebase 14 years ago, no updates or added models whatsoever. sunshine? whats that bro, lets go play some goldrushWho defends Valve's known bad and bloated coding that gets so bad, modders have to fix it for them?
this has nothing to do with bad and bloated coding, the fact is the game runs on an engine first released in 2004, when people were still running pentium 4s or athlon 64s, with a single core. the engine has not been made modern to take full advantage of the processing power of new computers all the while the game has gotten significant amount of content added, some of which i imagine is very high poly count because it has been made in recent times.
nevermind the fact that sure, hardware has gotten faster, but ALL software has gotten more demanding, not just your 14 year old game. steam now basically has an embedded browser for the library and chat display. you just don't know what you're talking about
Even still bad code can hurt the perceived performance (like in drivers, games, OS) etc. These days integrated GPUs does ok enough for some gamers to get by, and they're underestimated.
Example: Traversing the entire container on each iteration (bad, slow), instead of incrementally operating on the container each iteration (good, fast). I made this mistake (and also forgot to use sleep()) in my generator, which caused CPU Usage to spike to nearly 100% when using it. I correct that mistake and now it gets stuff done quickly.
TL;DR Never underestimate the impact of bad code.
How exactly? What are your sources?
[quote=GrapeJuiceIII]jakey just a tip of advice make sure you get scammed and remember that upgrading memory is not that important.
Also I recommend watching LinusTechTips if you’re curious about what’s new in the tech industry.[/quote]
Please do the opposite of what this person says -_-.[quote=hpqoeu][quote=ElenaManetta][quote=hpqoeu]wow! i can't believe the tf2 team froze the tf2 codebase 14 years ago, no updates or added models whatsoever. sunshine? whats that bro, lets go play some goldrush[/quote]
Who defends Valve's known bad and bloated coding that gets so bad, modders have to fix it for them?[/quote]
this has nothing to do with bad and bloated coding, the fact is the game runs on an engine first released in 2004, when people were still running pentium 4s or athlon 64s, with a single core. the engine has not been made modern to take full advantage of the processing power of new computers all the while the game has gotten significant amount of content added, some of which i imagine is very high poly count because it has been made in recent times.
nevermind the fact that sure, hardware has gotten faster, but ALL software has gotten more demanding, not just your 14 year old game. steam now basically has an embedded browser for the library and chat display. you just don't know what you're talking about[/quote]
Even still bad code can hurt the perceived performance (like in drivers, games, OS) etc. These days integrated GPUs does ok enough for some gamers to get by, and they're underestimated.
Example: Traversing the entire container on each iteration (bad, slow), instead of [i]incrementally[/i] operating on the container each iteration (good, fast). I made this mistake (and also forgot to use sleep()) in my generator, which caused CPU Usage to spike to nearly 100% when using it. I correct that mistake and now it gets stuff done quickly.
TL;DR Never underestimate the impact of bad code.
i give up u win the argument go mail valve to update tf2 to source 2, get them to hire all the modders too
i wish elena and aimisadick would just go argue with eachother and stop posting at anyone else
Who's elena? I want to meet them (and see if they're a girl).
AimIsADickWho's elena? I want to meet them (and see if they're a girl).
Bruh plz. Lmfao
Bruh plz. Lmfao