Hi everyone it's me, grape juice, coming back at you with another frag video pet peeves + fixes thread.
It's no secret that every time Valve updates their favourite map, cp_snakewater_final1, they do not update the suffix at the end of the name. this results in different assets attempting to be loaded when playing demo files where the version of snakewater in the tf/maps folder does not match the version that was played on during the time of the demo, and in return an epic tf2 moment happen where random assets kinda appear in random areas of the map.
to fix this, all you need to do is put in the OLD version of the map, with the same name (cp_snakewater_final1), and it will work like a charm. if you accidentally put in the wrong version, you can just swap in what you think might be the correct version, and try again. you dont need to worry about restarting your game
I have compiled a list of all previous versions of cp_snakewater_final1 dating back to the one before the 2018 map update (which i think goes back to like May or June of 2016, when they turned the trains on 2nd from boxes into logs)
you can find the archive HERE, sorted by date when that version of the map became broken.
If you can put in the effort to use a max graphics config for your frag videos, you can put in the effort to swap an old map out for a new one. thats not a request, thats a statement.
thank you for reading the grape juice frag video pet peeves thread
Hi everyone it's me, grape juice, coming back at you with another frag video pet peeves + fixes thread.
It's no secret that every time Valve updates their favourite map, cp_snakewater_final1, they do not update the suffix at the end of the name. this results in different assets attempting to be loaded when playing demo files where the version of snakewater in the tf/maps folder does not match the version that was played on during the time of the demo, and in return an epic tf2 moment happen where random assets kinda appear in random areas of the map.
to fix this, all you need to do is put in the OLD version of the map, with the same name (cp_snakewater_final1), and it will work like a charm. if you accidentally put in the wrong version, you can just swap in what you think might be the correct version, and try again. you dont need to worry about restarting your game
[h]I have compiled a list of all previous versions of cp_snakewater_final1 dating back to the one before the 2018 map update[/h] (which i think goes back to like May or June of 2016, when they turned the trains on 2nd from boxes into logs)
you can find the archive [url=https://mega.nz/folder/foMyFBrK#90_V8TutIFnsxplv2G82qA]HERE[/url], sorted by date when that version of the map became broken.
If you can put in the effort to use a max graphics config for your frag videos, you can put in the effort to swap an old map out for a new one. thats not a request, thats a statement.
thank you for reading the grape juice frag video pet peeves thread
Legend. Back to work for me.
Legend. Back to work for me.
bump for visibility since the season is coming to a close now. don’t let me catch you with scuffed snakewater in your beautiful frag videos
bump for visibility since the season is coming to a close now. don’t let me catch you with scuffed snakewater in your beautiful frag videos
bump for the new update (jesus fucking christ valve). the folder has been updated.
bump for the new update (jesus fucking christ valve). the folder has been updated.
extremely niche bump, rivka has brought to my attention that there is no working version of the map for demos in 2017 and earlier in the archive, and he went through the effort to dig it up! the archive has been updated for all of your snakewater demo recording purposes.
everyone say thank you to rivka
extremely niche bump, rivka has brought to my attention that there is no working version of the map for demos in 2017 and earlier in the archive, and he went through the effort to dig it up! the archive has been updated for all of your snakewater demo recording purposes.
everyone say thank you to rivka