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cp_whitefrost (3CP)
1
#1
13 Frags +

cp_whitefrost_rc1
https://www.dropbox.com/s/ftkrsdvljvjeg2y/cp_whitefrost_rc1.bsp

cp_warmfrost_rc1
https://www.dropbox.com/s/tni0jdz6oep3l23/cp_warmfrost_rc1.bsp

A symmetrical 3cp map intended primarily for 4v4.

http://i.imgur.com/MA5ze70.jpg

http://i.imgur.com/0sS9gyo.jpg

http://i.imgur.com/RkJjydF.jpg

http://i.imgur.com/4n3BiNf.jpg

http://i.imgur.com/XgnwGcL.jpg

http://i.imgur.com/esQFfGm.jpg

http://38.media.tumblr.com/5b88a1276e33dedcc35f6b33d154e9eb/tumblr_n9b7vsXNXO1rtvm6bo1_1280.jpg

changelog
RC1
-fixed a couple clipping exploits
-changed/added some details
-minor optimization
-summer themed warmfrost branching from this version

B3
-ropes and some lighting
-a sign with an arrow for the first 15 seconds when a round starts
-a visualizer on top of the bridge to show you can cap there
-improved clipping in several places

B2
-fixed sticky exploits
-cubemaps
-light snow
-more optimization

B1
-skybox
-fully detailed

A8
-fixed shooting through fences
-some detailing
-optimization

A7
-fixed a missing texture
-improved optimization
-more detailing
-added another route into last
-fixed standing on fences

A6A
-fixed clipping
-fixed lighting on several props
-changed some textures

A6
-extended lower area at last
-increased headroom under upper at last
-lots of detailing
-added another rock under the sniper battlement

A5
-a bit of detailing
-fixed more clipping
-raised ceiling at last

A4
-Added a connection to the dropdown into tunnel from mid
-Added a window to see into tunnel entrance from yard
-Changed orientation of ramp that previously connected the battlement at mid to the upper part of last
-Made the walls at the tunnel exit taller
-Made one of the walls at the tunnel exit a grate instead of solid
-Lowered the rock near the tunnel
-Sun was dimmed a bit so the snow would be less bright
-Fixed loads of clipping

A1-A3
-stuff

[b]cp_whitefrost_rc1[/b]
[url=http://goo.gl/qoJR4v]https://www.dropbox.com/s/ftkrsdvljvjeg2y/cp_whitefrost_rc1.bsp[/url]

[b]cp_warmfrost_rc1[/b]
[url=http://goo.gl/ERuatw]https://www.dropbox.com/s/tni0jdz6oep3l23/cp_warmfrost_rc1.bsp[/url]

A symmetrical 3cp map intended primarily for 4v4.


[img]http://i.imgur.com/MA5ze70.jpg[/img]
[img]http://i.imgur.com/0sS9gyo.jpg[/img]
[img]http://i.imgur.com/RkJjydF.jpg[/img]
[img]http://i.imgur.com/4n3BiNf.jpg[/img]
[img]http://i.imgur.com/XgnwGcL.jpg[/img]
[img]http://i.imgur.com/esQFfGm.jpg[/img]
[img]http://38.media.tumblr.com/5b88a1276e33dedcc35f6b33d154e9eb/tumblr_n9b7vsXNXO1rtvm6bo1_1280.jpg[/img]

[b]changelog[/b]
RC1
-fixed a couple clipping exploits
-changed/added some details
-minor optimization
-summer themed warmfrost branching from this version

B3
-ropes and some lighting
-a sign with an arrow for the first 15 seconds when a round starts
-a visualizer on top of the bridge to show you can cap there
-improved clipping in several places

B2
-fixed sticky exploits
-cubemaps
-light snow
-more optimization

B1
-skybox
-fully detailed

A8
-fixed shooting through fences
-some detailing
-optimization

A7
-fixed a missing texture
-improved optimization
-more detailing
-added another route into last
-fixed standing on fences

A6A
-fixed clipping
-fixed lighting on several props
-changed some textures

A6
-extended lower area at last
-increased headroom under upper at last
-lots of detailing
-added another rock under the sniper battlement

A5
-a bit of detailing
-fixed more clipping
-raised ceiling at last

A4
-Added a connection to the dropdown into tunnel from mid
-Added a window to see into tunnel entrance from yard
-Changed orientation of ramp that previously connected the battlement at mid to the upper part of last
-Made the walls at the tunnel exit taller
-Made one of the walls at the tunnel exit a grate instead of solid
-Lowered the rock near the tunnel
-Sun was dimmed a bit so the snow would be less bright
-Fixed loads of clipping

A1-A3
-stuff
2
#2
newbie.tf
7 Frags +

I've been interested in finding some good 3cp maps. I think this would be really good for pugs and whatnot.

Looks good so far man

I've been interested in finding some good 3cp maps. I think this would be really good for pugs and whatnot.

Looks good so far man
3
#3
0 Frags +

I can't load it up now, but it looks as though there's heavy sightlines for snipers to be run on this map, and being a 3CP, they wouldn't have very far to go before accessing them.

Otherwise, I'm pretty in love with this layout, it looks very clean and nicely made. I'm interested in what people have to say after pugging on it a bit. Nicely done!

I can't load it up now, but it looks as though there's heavy sightlines for snipers to be run on this map, and being a 3CP, they wouldn't have very far to go before accessing them.

Otherwise, I'm pretty in love with this layout, it looks very clean and nicely made. I'm interested in what people have to say after pugging on it a bit. Nicely done!
4
#4
-25 Frags +

its not badlands

its not badlands
5
#5
8 Frags +

based mods, thank you for banning the bane of Map Discussion.

I can finally start working on cp_notBadlands

based mods, thank you for banning the bane of Map Discussion.

I can finally start working on cp_notBadlands
6
#6
4 Frags +

Updated to A4, download at the top.

Added a connection to the dropdown into tunnel from mid
Added a window to see into tunnel entrance from yard
Changed orientation of ramp that previously connected the battlement at mid to the upper part of last
Made the walls at the tunnel exit taller
Made one of the walls at the tunnel exit a grate instead of solid
Lowered the rock near the tunnel
Sun was dimmed a bit so the snow would be less bright
Fixed loads of clipping

http://i.imgur.com/wMef6Dk.jpg
http://i.imgur.com/W4hJw3z.jpg

If you play it please leave any opinions so I know to keep these changes or not

Updated to A4, download at the top.

Added a connection to the dropdown into tunnel from mid
Added a window to see into tunnel entrance from yard
Changed orientation of ramp that previously connected the battlement at mid to the upper part of last
Made the walls at the tunnel exit taller
Made one of the walls at the tunnel exit a grate instead of solid
Lowered the rock near the tunnel
Sun was dimmed a bit so the snow would be less bright
Fixed loads of clipping

[url=http://i.imgur.com/wMef6Dk.jpg]http://i.imgur.com/wMef6Dk.jpg[/url]
[url=http://i.imgur.com/W4hJw3z.jpg]http://i.imgur.com/W4hJw3z.jpg[/url]

If you play it please leave any opinions so I know to keep these changes or not
7
#7
0 Frags +

changelog and new screenshots added at the top, as well as a download for a7
More importantly, going beta tomorrow

changelog and new screenshots added at the top, as well as a download for a7
More importantly, going beta tomorrow
8
#8
0 Frags +

Great map! Was fun to pug on the other night!

Great map! Was fun to pug on the other night!
9
#9
2 Frags +

Please make this a summer-time map, it looks super fun otherwise! For color blind people such as myself (yes I know it's not the majority of the player base…) discerning blue players against that kind of environment/color scheme is frustratingly difficult. :-/

Please make this a summer-time map, it looks super fun otherwise! For color blind people such as myself (yes I know it's not the majority of the player base…) discerning blue players against that kind of environment/color scheme is frustratingly difficult. :-/
10
#10
0 Frags +

As a 4v4 player, this looks like it will be a great change to the game type. Always playing KOTH was starting to get a bit old. I'm glad to see people are trying to make 4v4 more popular. Keep up the good work!

As a 4v4 player, this looks like it will be a great change to the game type. Always playing KOTH was starting to get a bit old. I'm glad to see people are trying to make 4v4 more popular. Keep up the good work!
11
#11
2 Frags +

Haven't had a chance to play this but I look forward to that opportunity. I thought I would just say aesthetically, this map is incredible. Keep it up!

Haven't had a chance to play this but I look forward to that opportunity. I thought I would just say aesthetically, this map is incredible. Keep it up!
12
#12
1 Frags +

Looks veeery nice (I like winter themed maps).
Could be great for fast-paced gameplay :D

Was 3CP ever tried in 6v6? Or would it just be too small for that?

Looks veeery nice (I like winter themed maps).
Could be great for fast-paced gameplay :D

Was 3CP ever tried in 6v6? Or would it just be too small for that?
13
#13
1 Frags +

Download link updated to B1

KAMOPlease make this a summer-time map, it looks super fun otherwise! For color blind people such as myself (yes I know it's not the majority of the player base…) discerning blue players against that kind of environment/color scheme is frustratingly difficult. :-/

I knew when I started that there would be enough people want a non-snow version and planned to do it once it was close to rc. So yeah, it's coming

zeSIMONLooks veeery nice (I like winter themed maps).
Could be great for fast-paced gameplay :D

Was 3CP ever tried in 6v6? Or would it just be too small for that?

The first time it was played was with 6s, it was alright. It's definitely better for 4v4, but if not this map 3cp could definitely work for 6s.

Download link updated to B1

[quote=KAMO]Please make this a summer-time map, it looks super fun otherwise! For color blind people such as myself (yes I know it's not the majority of the player base…) discerning blue players against that kind of environment/color scheme is frustratingly difficult. :-/[/quote]

I knew when I started that there would be enough people want a non-snow version and planned to do it once it was close to rc. So yeah, it's coming

[quote=zeSIMON]Looks veeery nice (I like winter themed maps).
Could be great for fast-paced gameplay :D

Was 3CP ever tried in 6v6? Or would it just be too small for that?[/quote]

The first time it was played was with 6s, it was alright. It's definitely better for 4v4, but if not this map 3cp could definitely work for 6s.
14
#14
2 Frags +

updated to B2
fixed some sticky placement exploits
also added cubemaps and falling snow
I optimized it some more before I added the snow, and it's at 1% volume, so don't complain about fps

updated to B2
fixed some sticky placement exploits
also added cubemaps and falling snow
I optimized it some more before I added the snow, and it's at 1% volume, so don't complain about fps
15
#15
2 Frags +

updated to RC1

download for warmfrost will also be added tomorrow

http://38.media.tumblr.com/5b88a1276e33dedcc35f6b33d154e9eb/tumblr_n9b7vsXNXO1rtvm6bo1_1280.jpg

updated to RC1

download for warmfrost will also be added tomorrow
[img]http://38.media.tumblr.com/5b88a1276e33dedcc35f6b33d154e9eb/tumblr_n9b7vsXNXO1rtvm6bo1_1280.jpg[/img]
16
#16
1 Frags +
zeSIMONWas 3CP ever tried in 6v6? Or would it just be too small for that?

Gravel pit was played for years. About as close as Europe got to 3cp.

[quote=zeSIMON]Was 3CP ever tried in 6v6? Or would it just be too small for that?[/quote]
Gravel pit was played for years. About as close as Europe got to 3cp.
17
#17
1 Frags +
ProfRoxaszeSIMONWas 3CP ever tried in 6v6? Or would it just be too small for that?Gravel pit was played for years. About as close as Europe got to 3cp.

Having 3 CPs doesn't make an A/D map "3CP" as such. You wouldn't call steel a 5CP map, would you?

[quote=ProfRoxas][quote=zeSIMON]Was 3CP ever tried in 6v6? Or would it just be too small for that?[/quote]
Gravel pit was played for years. About as close as Europe got to 3cp.[/quote]
Having 3 CPs doesn't make an A/D map "3CP" as such. You wouldn't call steel a 5CP map, would you?
18
#18
0 Frags +

I'm pretty sure I've seen other symmetrical 3cp maps but none come to mind. This one was tested nightly with 4s so I dunno if you could do the same thing with 6s and make 3cp work. There just aren't enough 3cp maps existing now to get a good feel for it.

I'm pretty sure I've seen other symmetrical 3cp maps but none come to mind. This one was tested nightly with 4s so I dunno if you could do the same thing with 6s and make 3cp work. There just aren't enough 3cp maps existing now to get a good feel for it.
19
#19
0 Frags +

Gonna check out both maps in a bit, but may I ask what you added/changed for rc1?

Gonna check out both maps in a bit, but may I ask what you added/changed for rc1?
20
#20
0 Frags +
kaiserRegGonna check out both maps in a bit, but may I ask what you added/changed for rc1?

Check out the changelog in the original post

IceCrystalchangelog
RC1
-fixed a couple clipping exploits
-changed/added some details
-minor optimization
-summer themed warmfrost branching from this version
[quote=kaiserReg]Gonna check out both maps in a bit, but may I ask what you added/changed for rc1?[/quote]
Check out the changelog in the original post

[quote=IceCrystal]changelog
RC1
-fixed a couple clipping exploits
-changed/added some details
-minor optimization
-summer themed warmfrost branching from this version[/quote]
21
#21
0 Frags +

Anyone still got cp_whitefrost_rc1? All the links are dead. Only the warmfrost version still exists.

Anyone still got cp_whitefrost_rc1? All the links are dead. Only the warmfrost version still exists.
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