cp_whitefrost_rc1
https://www.dropbox.com/s/ftkrsdvljvjeg2y/cp_whitefrost_rc1.bsp
cp_warmfrost_rc1
https://www.dropbox.com/s/tni0jdz6oep3l23/cp_warmfrost_rc1.bsp
A symmetrical 3cp map intended primarily for 4v4.
http://i.imgur.com/MA5ze70.jpg
http://i.imgur.com/0sS9gyo.jpg
http://i.imgur.com/RkJjydF.jpg
http://i.imgur.com/4n3BiNf.jpg
http://i.imgur.com/XgnwGcL.jpg
http://i.imgur.com/esQFfGm.jpg
http://38.media.tumblr.com/5b88a1276e33dedcc35f6b33d154e9eb/tumblr_n9b7vsXNXO1rtvm6bo1_1280.jpg
changelog
RC1
-fixed a couple clipping exploits
-changed/added some details
-minor optimization
-summer themed warmfrost branching from this version
B3
-ropes and some lighting
-a sign with an arrow for the first 15 seconds when a round starts
-a visualizer on top of the bridge to show you can cap there
-improved clipping in several places
B2
-fixed sticky exploits
-cubemaps
-light snow
-more optimization
B1
-skybox
-fully detailed
A8
-fixed shooting through fences
-some detailing
-optimization
A7
-fixed a missing texture
-improved optimization
-more detailing
-added another route into last
-fixed standing on fences
A6A
-fixed clipping
-fixed lighting on several props
-changed some textures
A6
-extended lower area at last
-increased headroom under upper at last
-lots of detailing
-added another rock under the sniper battlement
A5
-a bit of detailing
-fixed more clipping
-raised ceiling at last
A4
-Added a connection to the dropdown into tunnel from mid
-Added a window to see into tunnel entrance from yard
-Changed orientation of ramp that previously connected the battlement at mid to the upper part of last
-Made the walls at the tunnel exit taller
-Made one of the walls at the tunnel exit a grate instead of solid
-Lowered the rock near the tunnel
-Sun was dimmed a bit so the snow would be less bright
-Fixed loads of clipping
A1-A3
-stuff
[b]cp_whitefrost_rc1[/b]
[url=http://goo.gl/qoJR4v]https://www.dropbox.com/s/ftkrsdvljvjeg2y/cp_whitefrost_rc1.bsp[/url]
[b]cp_warmfrost_rc1[/b]
[url=http://goo.gl/ERuatw]https://www.dropbox.com/s/tni0jdz6oep3l23/cp_warmfrost_rc1.bsp[/url]
A symmetrical 3cp map intended primarily for 4v4.
[img]http://i.imgur.com/MA5ze70.jpg[/img]
[img]http://i.imgur.com/0sS9gyo.jpg[/img]
[img]http://i.imgur.com/RkJjydF.jpg[/img]
[img]http://i.imgur.com/4n3BiNf.jpg[/img]
[img]http://i.imgur.com/XgnwGcL.jpg[/img]
[img]http://i.imgur.com/esQFfGm.jpg[/img]
[img]http://38.media.tumblr.com/5b88a1276e33dedcc35f6b33d154e9eb/tumblr_n9b7vsXNXO1rtvm6bo1_1280.jpg[/img]
[b]changelog[/b]
RC1
-fixed a couple clipping exploits
-changed/added some details
-minor optimization
-summer themed warmfrost branching from this version
B3
-ropes and some lighting
-a sign with an arrow for the first 15 seconds when a round starts
-a visualizer on top of the bridge to show you can cap there
-improved clipping in several places
B2
-fixed sticky exploits
-cubemaps
-light snow
-more optimization
B1
-skybox
-fully detailed
A8
-fixed shooting through fences
-some detailing
-optimization
A7
-fixed a missing texture
-improved optimization
-more detailing
-added another route into last
-fixed standing on fences
A6A
-fixed clipping
-fixed lighting on several props
-changed some textures
A6
-extended lower area at last
-increased headroom under upper at last
-lots of detailing
-added another rock under the sniper battlement
A5
-a bit of detailing
-fixed more clipping
-raised ceiling at last
A4
-Added a connection to the dropdown into tunnel from mid
-Added a window to see into tunnel entrance from yard
-Changed orientation of ramp that previously connected the battlement at mid to the upper part of last
-Made the walls at the tunnel exit taller
-Made one of the walls at the tunnel exit a grate instead of solid
-Lowered the rock near the tunnel
-Sun was dimmed a bit so the snow would be less bright
-Fixed loads of clipping
A1-A3
-stuff
I've been interested in finding some good 3cp maps. I think this would be really good for pugs and whatnot.
Looks good so far man
I've been interested in finding some good 3cp maps. I think this would be really good for pugs and whatnot.
Looks good so far man
I can't load it up now, but it looks as though there's heavy sightlines for snipers to be run on this map, and being a 3CP, they wouldn't have very far to go before accessing them.
Otherwise, I'm pretty in love with this layout, it looks very clean and nicely made. I'm interested in what people have to say after pugging on it a bit. Nicely done!
I can't load it up now, but it looks as though there's heavy sightlines for snipers to be run on this map, and being a 3CP, they wouldn't have very far to go before accessing them.
Otherwise, I'm pretty in love with this layout, it looks very clean and nicely made. I'm interested in what people have to say after pugging on it a bit. Nicely done!
based mods, thank you for banning the bane of Map Discussion.
I can finally start working on cp_notBadlands
based mods, thank you for banning the bane of Map Discussion.
I can finally start working on cp_notBadlands
Updated to A4, download at the top.
Added a connection to the dropdown into tunnel from mid
Added a window to see into tunnel entrance from yard
Changed orientation of ramp that previously connected the battlement at mid to the upper part of last
Made the walls at the tunnel exit taller
Made one of the walls at the tunnel exit a grate instead of solid
Lowered the rock near the tunnel
Sun was dimmed a bit so the snow would be less bright
Fixed loads of clipping
http://i.imgur.com/wMef6Dk.jpg
http://i.imgur.com/W4hJw3z.jpg
If you play it please leave any opinions so I know to keep these changes or not
Updated to A4, download at the top.
Added a connection to the dropdown into tunnel from mid
Added a window to see into tunnel entrance from yard
Changed orientation of ramp that previously connected the battlement at mid to the upper part of last
Made the walls at the tunnel exit taller
Made one of the walls at the tunnel exit a grate instead of solid
Lowered the rock near the tunnel
Sun was dimmed a bit so the snow would be less bright
Fixed loads of clipping
[url=http://i.imgur.com/wMef6Dk.jpg]http://i.imgur.com/wMef6Dk.jpg[/url]
[url=http://i.imgur.com/W4hJw3z.jpg]http://i.imgur.com/W4hJw3z.jpg[/url]
If you play it please leave any opinions so I know to keep these changes or not
changelog and new screenshots added at the top, as well as a download for a7
More importantly, going beta tomorrow
changelog and new screenshots added at the top, as well as a download for a7
More importantly, going beta tomorrow
Great map! Was fun to pug on the other night!
Great map! Was fun to pug on the other night!
Please make this a summer-time map, it looks super fun otherwise! For color blind people such as myself (yes I know it's not the majority of the player base…) discerning blue players against that kind of environment/color scheme is frustratingly difficult. :-/
Please make this a summer-time map, it looks super fun otherwise! For color blind people such as myself (yes I know it's not the majority of the player base…) discerning blue players against that kind of environment/color scheme is frustratingly difficult. :-/
As a 4v4 player, this looks like it will be a great change to the game type. Always playing KOTH was starting to get a bit old. I'm glad to see people are trying to make 4v4 more popular. Keep up the good work!
As a 4v4 player, this looks like it will be a great change to the game type. Always playing KOTH was starting to get a bit old. I'm glad to see people are trying to make 4v4 more popular. Keep up the good work!
Haven't had a chance to play this but I look forward to that opportunity. I thought I would just say aesthetically, this map is incredible. Keep it up!
Haven't had a chance to play this but I look forward to that opportunity. I thought I would just say aesthetically, this map is incredible. Keep it up!
Looks veeery nice (I like winter themed maps).
Could be great for fast-paced gameplay :D
Was 3CP ever tried in 6v6? Or would it just be too small for that?
Looks veeery nice (I like winter themed maps).
Could be great for fast-paced gameplay :D
Was 3CP ever tried in 6v6? Or would it just be too small for that?
Download link updated to B1
KAMOPlease make this a summer-time map, it looks super fun otherwise! For color blind people such as myself (yes I know it's not the majority of the player base…) discerning blue players against that kind of environment/color scheme is frustratingly difficult. :-/
I knew when I started that there would be enough people want a non-snow version and planned to do it once it was close to rc. So yeah, it's coming
zeSIMONLooks veeery nice (I like winter themed maps).
Could be great for fast-paced gameplay :D
Was 3CP ever tried in 6v6? Or would it just be too small for that?
The first time it was played was with 6s, it was alright. It's definitely better for 4v4, but if not this map 3cp could definitely work for 6s.
Download link updated to B1
[quote=KAMO]Please make this a summer-time map, it looks super fun otherwise! For color blind people such as myself (yes I know it's not the majority of the player base…) discerning blue players against that kind of environment/color scheme is frustratingly difficult. :-/[/quote]
I knew when I started that there would be enough people want a non-snow version and planned to do it once it was close to rc. So yeah, it's coming
[quote=zeSIMON]Looks veeery nice (I like winter themed maps).
Could be great for fast-paced gameplay :D
Was 3CP ever tried in 6v6? Or would it just be too small for that?[/quote]
The first time it was played was with 6s, it was alright. It's definitely better for 4v4, but if not this map 3cp could definitely work for 6s.
updated to B2
fixed some sticky placement exploits
also added cubemaps and falling snow
I optimized it some more before I added the snow, and it's at 1% volume, so don't complain about fps
updated to B2
fixed some sticky placement exploits
also added cubemaps and falling snow
I optimized it some more before I added the snow, and it's at 1% volume, so don't complain about fps
updated to RC1
download for warmfrost will also be added tomorrow
[img]http://38.media.tumblr.com/5b88a1276e33dedcc35f6b33d154e9eb/tumblr_n9b7vsXNXO1rtvm6bo1_1280.jpg[/img]
zeSIMONWas 3CP ever tried in 6v6? Or would it just be too small for that?
Gravel pit was played for years. About as close as Europe got to 3cp.
[quote=zeSIMON]Was 3CP ever tried in 6v6? Or would it just be too small for that?[/quote]
Gravel pit was played for years. About as close as Europe got to 3cp.
ProfRoxaszeSIMONWas 3CP ever tried in 6v6? Or would it just be too small for that?
Gravel pit was played for years. About as close as Europe got to 3cp.
Having 3 CPs doesn't make an A/D map "3CP" as such. You wouldn't call steel a 5CP map, would you?
[quote=ProfRoxas][quote=zeSIMON]Was 3CP ever tried in 6v6? Or would it just be too small for that?[/quote]
Gravel pit was played for years. About as close as Europe got to 3cp.[/quote]
Having 3 CPs doesn't make an A/D map "3CP" as such. You wouldn't call steel a 5CP map, would you?
I'm pretty sure I've seen other symmetrical 3cp maps but none come to mind. This one was tested nightly with 4s so I dunno if you could do the same thing with 6s and make 3cp work. There just aren't enough 3cp maps existing now to get a good feel for it.
I'm pretty sure I've seen other symmetrical 3cp maps but none come to mind. This one was tested nightly with 4s so I dunno if you could do the same thing with 6s and make 3cp work. There just aren't enough 3cp maps existing now to get a good feel for it.
Gonna check out both maps in a bit, but may I ask what you added/changed for rc1?
Gonna check out both maps in a bit, but may I ask what you added/changed for rc1?
kaiserRegGonna check out both maps in a bit, but may I ask what you added/changed for rc1?
Check out the changelog in the original post
IceCrystalchangelog
RC1
-fixed a couple clipping exploits
-changed/added some details
-minor optimization
-summer themed warmfrost branching from this version
[quote=kaiserReg]Gonna check out both maps in a bit, but may I ask what you added/changed for rc1?[/quote]
Check out the changelog in the original post
[quote=IceCrystal]changelog
RC1
-fixed a couple clipping exploits
-changed/added some details
-minor optimization
-summer themed warmfrost branching from this version[/quote]
Anyone still got cp_whitefrost_rc1? All the links are dead. Only the warmfrost version still exists.
Anyone still got cp_whitefrost_rc1? All the links are dead. Only the warmfrost version still exists.