mmrarktehttps://www.youtube.com/watch?v=-4t0tDKJ6Ek
where i get this smaller version of old yahud? can only find the big version
vicbuudanyone got botmode's yahud?
https://www.twitch.tv/videos/1056596368
link from the stream
[quote=mmrarkte][youtube]https://www.youtube.com/watch?v=-4t0tDKJ6Ek[/youtube]
where i get this smaller version of old yahud? can only find the big version[/quote]
[quote=vic][quote=buud]anyone got botmode's yahud?
https://www.twitch.tv/videos/1056596368[/quote]
[url=http://www.mediafire.com/file/j4b4k2i32cb9cu1/Yahud-Old-master.7z/file]link[/url] from the stream[/quote]
Hud? https://www.twitch.tv/adolow/clip/FancyGiftedGazelleStinkyCheese-VGCHKWTP3XGQL3zl?filter=clips&range=all&sort=time
Found.
[quote=AIMBOT]anyone know this hud in the frist clip?
https://www.youtube.com/watch?v=cGZLrNBhJ-s[/quote]
https://www.dropbox.com/sh/m4dl40s0gt64sti/AABdFkL9RJKm1k37SewpzKLha?dl=0
Anyone know what hitsound this is?
https://www.youtube.com/watch?v=QnKmDy2xzeM
preciousAnyone know what hitsound this is?
https://www.youtube.com/watch?v=QnKmDy2xzeM
From diabotical
[quote=precious]Anyone know what hitsound this is?
https://www.youtube.com/watch?v=QnKmDy2xzeM[/quote]
From diabotical
b0ublepreciousAnyone know what hitsound this is?
https://www.youtube.com/watch?v=QnKmDy2xzeM
From diabotical
Got it thanks
[quote=b0uble][quote=precious]Anyone know what hitsound this is?
https://www.youtube.com/watch?v=QnKmDy2xzeM[/quote]
From diabotical[/quote]
Got it thanks
https://youtu.be/95dWmdw3kw0?t=70
I need the chrome hearts hud
[quote=Sale_boat]https://youtu.be/95dWmdw3kw0?t=70
I need the chrome hearts hud[/quote]
https://www.dropbox.com/s/ncmii0vixzmhx7q/chrome%20hud.rar?dl=0
https://www.youtube.com/watch?v=t3cxNIla5Qc I need this crosshair pls
[quote=Jia]https://www.youtube.com/watch?v=t3cxNIla5Qc I need this crosshair pls[/quote]
https://etf2l.org/forum/customise/topic-28385/ hud crosshair
[quote=poy][quote=Jia]https://www.youtube.com/watch?v=t3cxNIla5Qc I need this crosshair pls[/quote]
https://etf2l.org/forum/customise/topic-28385/ hud crosshair[/quote]
thanks king
Does anyone have a link for arekk's hud?
Does anyone have a link for arekk's hud?
[quote=Wicked02]Does anyone have a link for arekk's hud?[/quote]
https://www.teamfortress.tv/53194/arekk-hud
or if not updated
https://github.com/Hypnootize/TF2-HUDs-Archive/blob/master/Updated%20HUDs%20List.md
can anyone find flick's config? https://www.youtube.com/watch?v=v1gTp8S91Ns
whitecastleemployeecan anyone find flick's config? https://www.youtube.com/watch?v=v1gTp8S91Ns
Speaking on flick does anyone have the name of the damage font used in that video? the Hud is Arekk hud but it has a different number font.
[quote=whitecastleemployee]can anyone find flick's config? https://www.youtube.com/watch?v=v1gTp8S91Ns[/quote]
Speaking on flick does anyone have the name of the damage font used in that video? the Hud is Arekk hud but it has a different number font.
Zetsubowhitecastleemployeecan anyone find flick's config? https://www.youtube.com/watch?v=v1gTp8S91Ns
Speaking on flick does anyone have the name of the damage font used in that video? the Hud is Arekk hud but it has a different number font.
Its default tf2 font, u can get it by changing font in HudDamageAccount, from what arekk hud uses to HudFontMedium
[quote=Zetsubo][quote=whitecastleemployee]can anyone find flick's config? https://www.youtube.com/watch?v=v1gTp8S91Ns[/quote]
Speaking on flick does anyone have the name of the damage font used in that video? the Hud is Arekk hud but it has a different number font.[/quote]
Its default tf2 font, u can get it by changing font in HudDamageAccount, from what arekk hud uses to HudFontMedium
So I have a viewmodel bind where I have different viewmodels for select weapons, however whenever I press q to switch back to my previous weapon it's the same viewmodel fov as the previous one, so if anyone can help with incorporating q into my bind I would deeply appreciate it.
bind "1" "slot1;viewmodel_fov 90;r_drawviewmodel 0;"
bind "2" "slot2;viewmodel_fov 75;r_drawviewmodel 1;"
bind "3" "slot3;viewmodel_fov 90;r_drawviewmodel 1;"
So I have a viewmodel bind where I have different viewmodels for select weapons, however whenever I press q to switch back to my previous weapon it's the same viewmodel fov as the previous one, so if anyone can help with incorporating q into my bind I would deeply appreciate it.
bind "1" "slot1;viewmodel_fov 90;r_drawviewmodel 0;"
bind "2" "slot2;viewmodel_fov 75;r_drawviewmodel 1;"
bind "3" "slot3;viewmodel_fov 90;r_drawviewmodel 1;"
untamedbind "1" "slot1;viewmodel_fov 90;r_drawviewmodel 0;"
bind "2" "slot2;viewmodel_fov 75;r_drawviewmodel 1;"
bind "3" "slot3;viewmodel_fov 90;r_drawviewmodel 1;"
Show Content
//An alias that stores a weapon slot
alias PreviousWeapon s1
//Aliases for the settings + binding to q
alias s1 "slot1;viewmodel_fov 90;r_drawviewmodel 0; bind q PreviousWeapon"
alias s2 "slot2;viewmodel_fov 75;r_drawviewmodel 1; bind q PreviousWeapon"
alias s3 "slot3;viewmodel_fov 90;r_drawviewmodel 1; bind q PreviousWeapon"
//Aliases that change the slot storage
alias q1 "alias PreviousWeapon s1"
alias q2 "alias PreviousWeapon s2"
alias q3 "alias PreviousWeapon s3"
//binds
bind 1 "s1; q1"
bind 2 "s2; q2"
bind 3 "s3; q3"
//resulting bind: switch to weapon, bind q to the stored slot, change the stored slot to the current weapon for when you next switch weapons
I wrote this rather quickly and did not test it (it would fuck up my own binds and I don't want to deal with the mess)
PM me if it doesn't work and I'll look at it in the next couple days
edit: doesn't work.
best solution is to use yttrium comp viewmodels to have the r_drawviemodel embedded into the animations
or use horse's viewmodel editor which will do both r_drawviewmodel and viewmodel_fov for you, but you have to edit the coordinates of relevant slot2 weapon animations to look like viewmodel_fov 75
[quote=untamed]
bind "1" "slot1;viewmodel_fov 90;r_drawviewmodel 0;"
bind "2" "slot2;viewmodel_fov 75;r_drawviewmodel 1;"
bind "3" "slot3;viewmodel_fov 90;r_drawviewmodel 1;"[/quote]
[spoiler]//An alias that stores a weapon slot
alias PreviousWeapon s1
//Aliases for the settings + binding to q
alias s1 "slot1;viewmodel_fov 90;r_drawviewmodel 0; bind q PreviousWeapon"
alias s2 "slot2;viewmodel_fov 75;r_drawviewmodel 1; bind q PreviousWeapon"
alias s3 "slot3;viewmodel_fov 90;r_drawviewmodel 1; bind q PreviousWeapon"
//Aliases that change the slot storage
alias q1 "alias PreviousWeapon s1"
alias q2 "alias PreviousWeapon s2"
alias q3 "alias PreviousWeapon s3"
//binds
bind 1 "s1; q1"
bind 2 "s2; q2"
bind 3 "s3; q3"
//resulting bind: switch to weapon, bind q to the stored slot, change the stored slot to the current weapon for when you next switch weapons
I wrote this rather quickly and did not test it (it would fuck up my own binds and I don't want to deal with the mess)
PM me if it doesn't work and I'll look at it in the next couple days[/spoiler]
edit: doesn't work.
best solution is to use yttrium comp viewmodels to have the r_drawviemodel embedded into the animations
or use horse's viewmodel editor which will do both r_drawviewmodel and viewmodel_fov for you, but you have to edit the coordinates of relevant slot2 weapon animations to look like viewmodel_fov 75
how do you disable the control points and match timers on your hud like the hud in this video?
https://youtu.be/7swS2eh13iM
I've seen multiple videos where this is achieved all using different huds
how do you disable the control points and match timers on your hud like the hud in this video?
https://youtu.be/7swS2eh13iM
I've seen multiple videos where this is achieved all using different huds
-snowhow do you disable the control points and match timers on your hud like the hud in this video?
https://youtu.be/7swS2eh13iM
I've seen multiple videos where this is achieved all using different huds
Remove match hud
"tf_use_match_hud 0" in console
Remove 5cp timer
go to HudMatchStatus in resource/ui. Find ObjectiveStatusTimePanel and change xpos to 99999
Remove koth timer
go to Hudlayout in scripts. Find HudKothTimeStatus and change xpos to 99999
Remove control point
go to ControlPointIcon in resource/ui. Find ControlPointIcon and change visible and enabled to 0
[quote=-snow]how do you disable the control points and match timers on your hud like the hud in this video?
https://youtu.be/7swS2eh13iM
I've seen multiple videos where this is achieved all using different huds[/quote]
[b]Remove match hud[/b]
"tf_use_match_hud 0" in console
[b]Remove 5cp timer[/b]
go to HudMatchStatus in resource/ui. Find ObjectiveStatusTimePanel and change xpos to 99999
[b]Remove koth timer[/b]
go to Hudlayout in scripts. Find HudKothTimeStatus and change xpos to 99999[s][/s]
[b]Remove control point[/b]
go to ControlPointIcon in resource/ui. Find ControlPointIcon and change visible and enabled to 0
hud?
https://www.twitch.tv/autoooo/clip/BoxyPeppyGalagoKeepo-afQOuERL1h58Bzlc?filter=clips&range=7d&sort=time
Killsound?
https://www.youtube.com/watch?v=QBgCv4UJGxI[url=https://www.youtube.com/watch?v=QBgCv4UJGxI][/url]
https://www.youtube.com/watch?v=p_4HqKdC6YU hud?
https://www.youtube.com/watch?v=J3MhsRdNl54 hud if possible
doikuRemove match hud
"tf_use_match_hud 0" in console
Remove 5cp timer
go to HudMatchStatus in resource/ui. Find ObjectiveStatusTimePanel and change xpos to 99999
Remove koth timer
go to Hudlayout in scripts. Find HudKothTimeStatus and change xpos to 99999
Remove control point
go to ControlPointIcon in resource/ui. Find ControlPointIcon and change visible and enabled to 0
did this, but I still get these icons for capturing/defending the point when standing on it. know how to get rid of them?
[quote=doiku][b]Remove match hud[/b]
"tf_use_match_hud 0" in console
[b]Remove 5cp timer[/b]
go to HudMatchStatus in resource/ui. Find ObjectiveStatusTimePanel and change xpos to 99999
[b]Remove koth timer[/b]
go to Hudlayout in scripts. Find HudKothTimeStatus and change xpos to 99999[s][/s]
[b]Remove control point[/b]
go to ControlPointIcon in resource/ui. Find ControlPointIcon and change visible and enabled to 0[/quote]
did this, but I still get [url=https://i.imgur.com/ZY9w5Yq.png]these icons[/url] for capturing/defending the point when standing on it. know how to get rid of them?
flashhhdoes anyone have this hud? https://www.youtube.com/watch?v=6EDBFwMixeo
has anyone found this yet?
[quote=flashhh]does anyone have this hud? https://www.youtube.com/watch?v=6EDBFwMixeo[/quote]
has anyone found this yet?
-snowdid this, but I still get these icons for capturing/defending the point when standing on it. know how to get rid of them?
Apologies, I forgot some huds have that on
Turn off control point progress bar
go to ControlPointProgressBar.res in resource/ui and set every enabled and visible value to 0. Alternatively, changing x values to 99999 should also work (not near PC so can't pin point directions but should work)
Turn off control point countdown
go to ControlPointCountdown.res in resource/ui and set every enabled and visible value to 0. Change all x values to 99999 if that doesn't work
ravenflashhhdoes anyone have this hud? https://www.youtube.com/watch?v=6EDBFwMixeo
has anyone found this yet?
https://www.mediafire.com/file/3k222os33yshmry/papi-rays.zip/file
tiberiushttps://www.youtube.com/watch?v=p_4HqKdC6YU hud?
https://www.dropbox.com/s/zznb3b1k4fraaie/OsloHud.7z?dl=0
[quote=-snow]did this, but I still get [url=https://i.imgur.com/ZY9w5Yq.png]these icons[/url] for capturing/defending the point when standing on it. know how to get rid of them?[/quote]
Apologies, I forgot some huds have that on
[b]Turn off control point progress bar[/b]
go to ControlPointProgressBar.res in resource/ui and set every enabled and visible value to 0. Alternatively, changing x values to 99999 should also work (not near PC so can't pin point directions but should work)
[b]Turn off control point countdown[/b]
go to ControlPointCountdown.res in resource/ui and set every enabled and visible value to 0. Change all x values to 99999 if that doesn't work
[quote=raven][quote=flashhh]does anyone have this hud? https://www.youtube.com/watch?v=6EDBFwMixeo[/quote]
has anyone found this yet?[/quote]
https://www.mediafire.com/file/3k222os33yshmry/papi-rays.zip/file
[quote=tiberius]https://www.youtube.com/watch?v=p_4HqKdC6YU hud?[/quote]
https://www.dropbox.com/s/zznb3b1k4fraaie/OsloHud.7z?dl=0
Killsound ? [url=https://www.youtube.com/watch?v=HpD3lZyBjF4][/url]https://www.youtube.com/watch?v=HpD3lZyBjF4
[quote=Shmu]Killsound ? [url=https://www.youtube.com/watch?v=HpD3lZyBjF4][/url]https://www.youtube.com/watch?v=HpD3lZyBjF4[/quote]
https://drive.google.com/file/d/1dDVXFHpfLYoZu3UKlLR_4Z-xh_mVgb80/view it's in a different pitch but it should be it
any1 got this hud
https://youtu.be/T5xb38BwmiU