Ever since I got last place in newcomer in RGL S2, I've been permanently stuck in open. This has allowed me to observe a disturbing trend among new players coming into competitive TF2.
Newbies now type .ss instead of !log to see the logs, without knowing what sizzling stats even is. This is due to the following server message sent after each map finishes: "To see the stats, type .ss"
Are we (serveme) teaching these new players bad habits?
Ever since I got last place in newcomer in RGL S2, I've been permanently stuck in open. This has allowed me to observe a disturbing trend among new players coming into competitive TF2.
Newbies now type .ss instead of !log to see the logs, without knowing what sizzling stats even is. This is due to the following server message sent after each map finishes: "To see the stats, type .ss"
Are we (serveme) teaching these new players bad habits?
was just discussing this the other day. anyone who knows what sizzlingstats is types !log and vice versa.
was just discussing this the other day. anyone who knows what sizzlingstats is types !log and vice versa.
brodywas just discussing this the other day. anyone who knows what sizzlingstats is types !log and vice versa.
But why? It's so much faster to type .ss.
[quote=brody]was just discussing this the other day. anyone who knows what sizzlingstats is types !log and vice versa.[/quote]
But why? It's so much faster to type .ss.
sometimes i either type !logs or .ss but i guess if i see the server prompt either or, still i dont think its a bad habit if it gets you to see ur stats lmao
sometimes i either type !logs or .ss but i guess if i see the server prompt either or, still i dont think its a bad habit if it gets you to see ur stats lmao
czarchasmbrodywas just discussing this the other day. anyone who knows what sizzlingstats is types !log and vice versa.
But why? It's so much faster to type .ss.
cos .ss was intended to show sizzlingstats, not logs
[quote=czarchasm][quote=brody]was just discussing this the other day. anyone who knows what sizzlingstats is types !log and vice versa.[/quote]
But why? It's so much faster to type .ss.[/quote]
cos .ss was intended to show sizzlingstats, not logs
czarchasmbrodywas just discussing this the other day. anyone who knows what sizzlingstats is types !log and vice versa.
But why? It's so much faster to type .ss.
There are some differences between sizzling stats and logs in how certain stats are obtained/derived. Personally I used logs when available.
[quote=czarchasm][quote=brody]was just discussing this the other day. anyone who knows what sizzlingstats is types !log and vice versa.[/quote]
But why? It's so much faster to type .ss.[/quote]
There are some differences between sizzling stats and logs in how certain stats are obtained/derived. Personally I used logs when available.
This will be my top priority this week.
edit: everything's right with the world
This will be my top priority this week.
edit: [url=https://github.com/Arie/F2s-sourcemod-plugins/commit/1a7cc644164100cf985d7ac32537dccb5120c040]everything's right with the world[/url]
.ss is faster to type. I need to see my dpm IMMEDIATELY, and any time spent not doing so is time that is essentially wasted.
.ss is faster to type. I need to see my dpm IMMEDIATELY, and any time spent not doing so is time that is essentially wasted.
I'm glad we as a community can come together to address such pressing concerns.
I'm glad we as a community can come together to address such pressing concerns.
arie you should make a way to see logs calculated the same way sizzlingstats did (iirc it was no overkill damage, so killing someone at 1hp only gave you 1 extra damage on stats), would be cool to compare
arie you should make a way to see logs calculated the same way sizzlingstats did (iirc it was no overkill damage, so killing someone at 1hp only gave you 1 extra damage on stats), would be cool to compare
i type .ss in remembrance
i type .ss in remembrance
bearodactylarie you should make a way to see logs calculated the same way sizzlingstats did (iirc it was no overkill damage, so killing someone at 1hp only gave you 1 extra damage on stats), would be cool to compare
The plugin serveme and everyone else uses for adding damage isn't mine, it's made by F2, I only mess with it for critical bugfixes like the one of this thread.
The plugin does already support what you want:
L 10/26/2023 - 21:48:19: "Cronjington Magoo ring<5><[U:1:99379422]><Red>" triggered "damage" against "soar<14><[U:1:385950415]><Blue>" (damage "76") (realdamage "18") (weapon "tf_projectile_rocket") (crit "mini")
You did 76 damage here, but only 18 "realdamage".
The logs.tf spec states that it will use that realdamage, so the numbers you see on logs.tf should exclude overkill damage. If you'd like to compare your damage vs realdamage, that would need a change on the logs.tf website and a feature request to zoob.
[quote=bearodactyl]arie you should make a way to see logs calculated the same way sizzlingstats did (iirc it was no overkill damage, so killing someone at 1hp only gave you 1 extra damage on stats), would be cool to compare[/quote]
The plugin serveme and everyone else uses for adding damage isn't mine, it's made by F2, I only mess with it for critical bugfixes like the one of this thread.
The plugin does already support what you want:
[code]L 10/26/2023 - 21:48:19: "Cronjington Magoo ring<5><[U:1:99379422]><Red>" triggered "damage" against "soar<14><[U:1:385950415]><Blue>" (damage "76") (realdamage "18") (weapon "tf_projectile_rocket") (crit "mini") [/code]
You did 76 damage here, but only 18 "realdamage".
The [url=https://github.com/alevoska/logstf-spec]logs.tf spec[/url] states that it will use that realdamage, so the numbers you see on logs.tf should exclude overkill damage. If you'd like to compare your damage vs realdamage, that would need a change on the logs.tf website and a feature request to zoob.