mmrarktehighvoltageBrockGod I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate
because its more fun current pocket soldier is so fucking boring ill switch to shotgun if my team is up 2 rounds
[quote=mmrarkte][quote=highvoltage][quote=Brock]God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.[/quote]
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that[/quote]
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate[/quote]
because its more fun current pocket soldier is so fucking boring ill switch to shotgun if my team is up 2 rounds
mmrarktehighvoltageBrockGod I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate
I did play back when shotgun pocket had a thing in game. I feel like most folks that crutch with scout buff wouldnt have the patience for that current format, sounds like you talk like you have an idea, but it seems you dont.
[quote=mmrarkte][quote=highvoltage][quote=Brock]God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.[/quote]
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that[/quote]
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate[/quote]
I did play back when shotgun pocket had a thing in game. I feel like most folks that crutch with scout buff wouldnt have the patience for that current format, sounds like you talk like you have an idea, but it seems you dont.
BrockmmrarktehighvoltageBrockGod I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate
I did play back when shotgun pocket had a thing in game.
he was talking about me
[quote=Brock][quote=mmrarkte][quote=highvoltage][quote=Brock]God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.[/quote]
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that[/quote]
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate[/quote]
I did play back when shotgun pocket had a thing in game.[/quote]
he was talking about me
highvoltageBrockmmrarktehighvoltageBrockGod I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate
The pocket scene was solid, just seems like in the end we got a different level of patience anymore with this thing.
I did play back when shotgun pocket had a thing in game.
he was talking about me
my bad highvoltage, misread, sorta get short when I come across diss on anyone talking shop prior to the speed buff with scout.
[quote=highvoltage][quote=Brock][quote=mmrarkte][quote=highvoltage][quote=Brock]God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.[/quote]
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that[/quote]
why would you want the game that already deals with constant stalemates to be even slower ? also sign up date 2020 you didn't even play in that meta Mate[/quote] The pocket scene was solid, just seems like in the end we got a different level of patience anymore with this thing.
I did play back when shotgun pocket had a thing in game.[/quote]
he was talking about me[/quote]
my bad highvoltage, misread, sorta get short when I come across diss on anyone talking shop prior to the speed buff with scout.
the humble pocket soldier takes the sticky trap det so his friends don't have to
the humble pocket soldier takes the sticky trap det so his friends don't have to
OLDHEAD TAKE STOCKS:
bearish: shotgun soldier nostalgia, slow medics nostalgia, gpit nostalgia
neutral: loch n load hating, market gardener hating, badlands nostalgia
bullish: pre-xbow heals nostalgia, granary nostalgia, calling it "viaduct",
OLDHEAD TAKE STOCKS:
bearish: shotgun soldier nostalgia, slow medics nostalgia, gpit nostalgia
neutral: loch n load hating, market gardener hating, badlands nostalgia
bullish: pre-xbow heals nostalgia, granary nostalgia, calling it "viaduct",
brodyOLDHEAD TAKE STOCKS:
bearish: shotgun soldier nostalgia, slow medics nostalgia, gpit nostalgia
neutral: loch n load hating, market gardener hating, badlands nostalgia
bullish: pre-xbow heals nostalgia, granary nostalgia, calling it "viaduct",
just bought a few shares of "teams today are too scared to run kritz"
pretty unknown stock but i could see it skyrocketing once people catch on
[quote=brody]OLDHEAD TAKE STOCKS:
bearish: shotgun soldier nostalgia, slow medics nostalgia, gpit nostalgia
neutral: loch n load hating, market gardener hating, badlands nostalgia
bullish: pre-xbow heals nostalgia, granary nostalgia, calling it "viaduct",[/quote]
just bought a few shares of "teams today are too scared to run kritz"
pretty unknown stock but i could see it skyrocketing once people catch on
highvoltageBrockGod I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that
bro never even played at that time lmao this what would happen to demos if mfs use that shotgun regularly now
https://i.imgur.com/nWvgIST.png
no types of healage, not even a morsel
[quote=highvoltage][quote=Brock]God I miss shotgun pocket. It was interesting having that variation in dm mechanic with that class. I mean yes you got punished for jumping more and meds had to heal that class more, but it was also a 3rd handle on hitscan and took a little control away from scouts in fights that felt like, “well unless I hit this perfect direct or airshot, I’m fucked because this scout knows how to dodge and dance around the splash effective areas of the map I’m fighting in!”. The argument is also two sided, it in fact forced soldiers to get to that point to do in fact that, but now they are so good in those situations, I’m just even more curious to see shotgun come back with that level of improvement on hand at the expense of certain standard format mechanics.[/quote]
zoomers continue to downvote this post because shotgun soldiers mean the game goes slower and their attention span doesnt allow for that[/quote]
bro never even played at that time lmao this what would happen to demos if mfs use that shotgun regularly now
[img]https://i.imgur.com/nWvgIST.png[/img]
no types of healage, not even a morsel
guys i still dont know what pocket soldier does
guys i still dont know what pocket soldier does
didnt yomps run shotgun in i63? in like the grand finals? iirc that team was still really fast transitioning so idk if shotgun slows down the game that much. but maybe was too long ago so not "current meta"? its ok seinfeld, i also dont know :(
didnt yomps run shotgun in i63? in like the grand finals? iirc that team was still really fast transitioning so idk if shotgun slows down the game that much. but maybe was too long ago so not "current meta"? its ok seinfeld, i also dont know :(
the only 2 recent people u can point to as a successful shotgun user are the actual 2 best players to ever play the game
the only 2 recent people u can point to as a successful shotgun user are the actual 2 best players to ever play the game