Upvote Upvoted 18 Downvote Downvoted
Spacetime in 6s?
1
#1
0 Frags +

With the advent of a new publicly-released TF2 sdk I think the question that's weighing on everyone's minds quite heavily is this: how do we make 6s more realistic? Realism is always sought after in the gaming industry and newer releases are constantly raising the bar. While I think adding lunch breaks for the mercs or even perhaps have them go on a period-accurate strikes and get killed by Pinkertons are both much needed injections, I can't help but think that the most appropriate change for such a movement and physics-based game is to update the format to match our current understanding of physics.

I won't pretend to be more than a layman on the subject, but from my understanding Einsteins Theory of General Relativity states that rather than space and time being separate but connected concepts, they are both a piece of one whole: spacetime. To add to this, the curvature of this spacetime explains our understanding of gravity and energy, at least in the large scale.

There are so many different gameplay implications to the theory of general relativity being applied to competitive Team Fortress 2 6v6, such as black holes or different masses for different unlocks changing how projectiles interact with you. However, given that tf2 already has a hard limit to the velocity that you can travel of 3500 hammer units per second (hu/s), or "maxvel", the obvious parallel is to that of the speed of light. Much like TF2, the universe itself has a hard limit on how fast one can travel: the speed of light, or c. General relativity states that since space and time are actually just spacetime, approaching the speed of light and traveling at such a fast velocity through space will then be accounted for through time, and time will in fact slow down so that that universal constant of c will not be exceeded.

I'm getting excited just thinking about 6s with spacetime, becoming the first multiplayer game with such a high level of realism, all in the best physics engine of all time: Source 1. In 6s, maxvel is not too difficult to reach, especially with an uber, so slowing down time for yourself will be both an extremely powerful and relatively accessible tool. Finally, both the sticky jumper and rocket jumper will become fully viable unlocks, and the already-potent strategy of a maxvel demo bomb through choke will become much more potent since the bomb will be effectively instantaneous from the perspective of the defenders.

Of course, there are some issues, just as there are issues with the theory of general relativity. On a small scale, these physics seem to work entirely differently, and modern physics is still searching to a unifying theory to connect general relativity with quantum physics, and that's a question that the tf2 community will have to solve. For example, rockets have no mass and no volume, occupying a single point. Do rockets behave like waves or mass-less particles? I don't have answers for these questions but i do think that if we as a community want to take serious steps towards bettering the scene, then implementing more realistic physics to 6s is the only obvious way forward.

With the advent of a new publicly-released TF2 sdk I think the question that's weighing on everyone's minds quite heavily is this: how do we make 6s more realistic? Realism is always sought after in the gaming industry and newer releases are constantly raising the bar. While I think adding lunch breaks for the mercs or even perhaps have them go on a period-accurate strikes and get killed by Pinkertons are both much needed injections, I can't help but think that the most appropriate change for such a movement and physics-based game is to update the format to match our current understanding of physics.

I won't pretend to be more than a layman on the subject, but from my understanding Einsteins Theory of General Relativity states that rather than space and time being separate but connected concepts, they are both a piece of one whole: spacetime. To add to this, the curvature of this spacetime explains our understanding of gravity and energy, at least in the large scale.

There are so many different gameplay implications to the theory of general relativity being applied to competitive Team Fortress 2 6v6, such as black holes or different masses for different unlocks changing how projectiles interact with you. However, given that tf2 already has a hard limit to the velocity that you can travel of 3500 hammer units per second (hu/s), or "maxvel", the obvious parallel is to that of the speed of light. Much like TF2, the universe itself has a hard limit on how fast one can travel: the speed of light, or c. General relativity states that since space and time are actually just spacetime, approaching the speed of light and traveling at such a fast velocity through space will then be accounted for through time, and time will in fact slow down so that that universal constant of c will not be exceeded.

I'm getting excited just thinking about 6s with spacetime, becoming the first multiplayer game with such a high level of realism, all in the best physics engine of all time: Source 1. In 6s, maxvel is not too difficult to reach, especially with an uber, so slowing down time for yourself will be both an extremely powerful and relatively accessible tool. Finally, both the sticky jumper and rocket jumper will become fully viable unlocks, and the already-potent strategy of a maxvel demo bomb through choke will become much more potent since the bomb will be effectively instantaneous from the perspective of the defenders.

Of course, there are some issues, just as there are issues with the theory of general relativity. On a small scale, these physics seem to work entirely differently, and modern physics is still searching to a unifying theory to connect general relativity with quantum physics, and that's a question that the tf2 community will have to solve. For example, rockets have no mass and no volume, occupying a single point. Do rockets behave like waves or mass-less particles? I don't have answers for these questions but i do think that if we as a community want to take serious steps towards bettering the scene, then implementing more realistic physics to 6s is the only obvious way forward.
2
#2
-6 Frags +

?

?
3
#3
18 Frags +

black holes are already implemented in team fortress two. certain players are known for their density, incredible ability to pull pipes into their gravitational well, and production of strange black body radiation called "comms"

black holes are already implemented in team fortress two. certain players are known for their density, incredible ability to pull pipes into their gravitational well, and production of strange black body radiation called "comms"
4
#4
6 Frags +

i'm working on this now and will let you know

i'm working on this now and will let you know
5
#5
1 Frags +

valvo, how does sandvich float? this is unreal! also, when someone take my sandvich, they always step on it :(

https://media.tenor.com/tucmrFO9bcAAAAAj/sandvich-sandwich.gif

valvo, how does sandvich float? this is unreal! also, when someone take my sandvich, they always step on it :(

[img]https://media.tenor.com/tucmrFO9bcAAAAAj/sandvich-sandwich.gif[/img]
6
#6
3 Frags +

we allow Einstein rosen-bridges to be non-collapse able and enable anti-gravitons (of spin -2, obviously) to allow for the bending of spacetime on a four dimensional level to create wormholes within the TF2 universe, then, and only then, may we find an explanation as to why there is a fridge on mid.

we allow Einstein rosen-bridges to be non-collapse able and enable anti-gravitons (of spin -2, obviously) to allow for the bending of spacetime on a four dimensional level to create wormholes within the TF2 universe, then, and only then, may we find an explanation as to why there is a fridge on mid.
7
#7
3 Frags +

░░░░░░░░░░░░▄▄
░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
██████▀░░░░▀▀██████▀

░░░░░░░░░░░░▄▄
░░░░░░░░░░░█░░█
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
██████▀░░░░▀▀██████▀
8
#8
10 Frags +

I have evidence that rockets behave in a quantum superposition of particles and waves; it is fairly common to observe a “two-slit experiment”-esque diffraction pattern where rockets go through my enemies (on my screen, ie., from my frame of reference) when I airshot them, exhibiting wave-like behavior. And yet, when I get airshot, the rockets maintain particle-like nature and contact my hitbox.

The possibility for rockets to quantum tunnel could add unseen depth to the game, by being able to “wall-bang” with rockets through seemingly solid pieces of map geometry. This could be extremely useful in breaking last stalemates since you can just sit behind a wall and spam rockets into the wall until one goes through the wall and hits the medic.

Adding general relativity will have an outsized effect on standard pipes, as they will experience an additional precessional effect (which Einstein already showed with the planet Mercury). Combined with their already random spins, I fear this could lead to stock pipes being extremely hard to accurately predict.

I have evidence that rockets behave in a quantum superposition of particles and waves; it is fairly common to observe a “two-slit experiment”-esque diffraction pattern where rockets go through my enemies (on my screen, ie., from my frame of reference) when I airshot them, exhibiting wave-like behavior. And yet, when I get airshot, the rockets maintain particle-like nature and contact my hitbox.

The possibility for rockets to quantum tunnel could add unseen depth to the game, by being able to “wall-bang” with rockets through seemingly solid pieces of map geometry. This could be extremely useful in breaking last stalemates since you can just sit behind a wall and spam rockets into the wall until one goes through the wall and hits the medic.

Adding general relativity will have an outsized effect on standard pipes, as they will experience an additional precessional effect (which Einstein already showed with the planet Mercury). Combined with their already random spins, I fear this could lead to stock pipes being extremely hard to accurately predict.
9
#9
8 Frags +

the roamer special is proof enough that quantum entanglement already exists in the base game

the roamer special is proof enough that quantum entanglement already exists in the base game
10
#10
-2 Frags +
Wild_Rumpusand the already-potent strategy of a maxvel demo bomb through choke will become much more potent since the bomb will be effectively instantaneous from the perspective of the defenders.

OMG I'm imagining goku teleporting to the med on mid. I like this idea man.

[quote=Wild_Rumpus]and the already-potent strategy of a maxvel demo bomb through choke will become much more potent since the bomb will be effectively instantaneous from the perspective of the defenders.[/quote]

OMG I'm imagining goku teleporting to the med on mid. I like this idea man.
Please sign in through STEAM to post a comment.