DroidsterEveryone's favourite forumer fraac is now VAC banned due to open plugin
And guess who has to find a new scout for ETF2L?
I'm looking for a team and I'm a scout that isn't vac banned.
If you are looking for the div 4/5 range hit me up :>
DroidsterEveryone's favourite forumer fraac is now VAC banned due to open plugin
And guess who has to find a new scout for ETF2L?
I'm looking for a team and I'm a scout that isn't vac banned.
If you are looking for the div 4/5 range hit me up :>
i don't understand why people would continue using openplugin after they directly stated in the patch notes that it isn't allowed
Team Fortress 2 Update Released
Product Update - Valve Apr 18, 2013
Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line
Continued use of such plug-ins will risk your Steam account getting VAC banned
Foxi don't understand why people would continue using openplugin after they directly stated in the patch notes that it isn't allowed
Team Fortress 2 Update Released
Product Update - Valve Apr 18, 2013
Disabled plug-ins that would allow users to connect to secure game servers even when -insecure is specified on the command line
Continued use of such plug-ins will risk your Steam account getting VAC banned
How can you not read that and not understand the implied "find a way around -insecure and we'll ban your ass"?
TwilitlordHow can you not read that and not understand the implied "find a way around -insecure and we'll ban your ass"?
I hoped they were more affronted at the bypass of -insecure than anything else. As I understand it, new Openplugin works like (a) Mumble overlay and (b) lots of cheats. Valve could have identified it as being equivalent to either.
By the way, how does anyone without transparent viewmodels know when they've switched to shotgun after running out of ammo with r_drawviewmodel 0?
fraacTwilitlordHow can you not read that and not understand the implied "find a way around -insecure and we'll ban your ass"?
I hoped they were more affronted at the bypass of -insecure than anything else. As I understand it, new Openplugin works like (a) Mumble overlay and (b) lots of cheats. Valve could have identified it as being equivalent to either.
By the way, how does anyone without tranparent viewmodels know when they've switched to shotgun after running out of ammo with r_drawviewmodel 0?
The ammo count changes
Can you set different colour ammo for different weapons? The ammo count changes every time you fire a rocket too, it's too much information for peripheral vision.
The shotgun has 6 rounds, and i don't think its that hard to look at your ammo count every few minutes and see how much you have left, keeping track of it isn't that hard.
So it's just not a feature in the game, you're saying.
you can set different crosshair colors with a crosshair switcher
i think that's the only hud element you can manually/dynamically change
I don't have different cross-hairs or ammo count colors or anything
It's not hard to keep track of what weapon you're using you fucking idiot
I would say from the amount of times I have tried, and seen others try, to shotgun jump that it can be difficult to keep track of which weapon you're using. I find it difficult when I'm offclassing as demoman too.
The thing to do is just get something like broesel's crosshair switcher and assign a different crosshair shape/colour to each weapon so you know that X crosshair means rockets and O crosshair means shotgun or whatever.
BlueberryVillainnice yoshi!
Yeah dude! Nice Robot Parrot thing!