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How do I remove the scope for the sniper smoothing
1
#1
1 Frags +

http://gyazo.com/de1f616eedf244b6737cbb8eaaf15b2d
I want to remove that scope when I try to smooth the clip, is it possible? If so can you tell me know. Sorry I'm new to editing :P
Thanks for your help in advance <3

http://gyazo.com/de1f616eedf244b6737cbb8eaaf15b2d
I want to remove that scope when I try to smooth the clip, is it possible? If so can you tell me know. Sorry I'm new to editing :P
Thanks for your help in advance <3
2
#2
0 Frags +

get another demo of another pov in the same game

get another demo of another pov in the same game
3
#3
0 Frags +

cl_drawhud 0?

cl_drawhud 0?
4
#4
0 Frags +

afaik you cant

edit: unless you do what dmenace told you to do.

afaik you cant

edit: unless you do what dmenace told you to do.
5
#5
0 Frags +
dMenaceget another demo of another pov in the same game

Okay, thanks, I don't have another demo for it. Guess I can't include it :P

flippersafaik you cant

edit: unless you do what dmenace told you to do.

Okay, thanks :D

[quote=dMenace]get another demo of another pov in the same game[/quote]
Okay, thanks, I don't have another demo for it. Guess I can't include it :P


[quote=flippers]afaik you cant

edit: unless you do what dmenace told you to do.[/quote]
Okay, thanks :D
6
#6
2 Frags +

You can as I've done it in the past, don't remember how though. :p

You can as I've done it in the past, don't remember how though. :p
7
#7
0 Frags +

cl_drawhud 0 should do it assuming that command works in demos

cl_drawhud 0 should do it assuming that command works in demos
8
#8
0 Frags +

At some level there's a material for the sniper scope, I assume if you remove it you'll just have to deal with the 20 fov it ends up using.

http://tf2.gamebanana.com/sprites/1253

This changes the scope, not sure if it fully removes it, you could just try deleting the file it replaces/replacing it with a blank file.

At some level there's a material for the sniper scope, I assume if you remove it you'll just have to deal with the 20 fov it ends up using.

http://tf2.gamebanana.com/sprites/1253

This changes the scope, not sure if it fully removes it, you could just try deleting the file it replaces/replacing it with a blank file.
9
#9
1 Frags +
WaldoAt some level there's a material for the sniper scope, I assume if you remove it you'll just have to deal with the 20 fov it ends up using.

http://tf2.gamebanana.com/sprites/1253

This changes the scope, not sure if it fully removes it, you could just try deleting the file it replaces/replacing it with a blank file.

Okay, I will try it tomorrow, hopefully it works, otherwise I will just have to not include the smooth in there :D. Thanks everyone for the help :D

[quote=Waldo]At some level there's a material for the sniper scope, I assume if you remove it you'll just have to deal with the 20 fov it ends up using.

http://tf2.gamebanana.com/sprites/1253

This changes the scope, not sure if it fully removes it, you could just try deleting the file it replaces/replacing it with a blank file.[/quote]

Okay, I will try it tomorrow, hopefully it works, otherwise I will just have to not include the smooth in there :D. Thanks everyone for the help :D
10
#10
1 Frags +
konacl_drawhud 0?

Thanks, I was doing some research on this and found this video,https://www.youtube.com/watch?feature=player_embedded&v=jMqrvI6IdMs.
He mentioned that in there and it worked, I didn't know that command would work because I thought you used it to remove HUD's. Thanks :D, my bad for not acknowledging your comment.

[quote=kona]cl_drawhud 0?[/quote]
Thanks, I was doing some research on this and found this video,https://www.youtube.com/watch?feature=player_embedded&v=jMqrvI6IdMs.
He mentioned that in there and it worked, I didn't know that command would work because I thought you used it to remove HUD's. Thanks :D, my bad for not acknowledging your comment.
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