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Polling for weapon feedback data
1
#1
4 Frags +

I ran a poll a week ago to get some feedback on weapons that should be looked at for changes.

http://kwiksurveys.com/app/showpoll.asp?qid=164684&sid=qdn4r4wyvdtr8dx164684&new=True

based on the feedback from this poll I created a second poll focusing on the 18 weapons with the most feed back from.

With the second poll I was hoping to get at what you all view as wrong with these weapons. please fill out the poll, because I highly doubt that change will be had without valve seeing some hard data. your opinion is greatly appreciated.

http://kwiksurveys.com/s.asp?sid=foiad9ubaj2ohhu169817

I ran a poll a week ago to get some feedback on weapons that should be looked at for changes.

http://kwiksurveys.com/app/showpoll.asp?qid=164684&sid=qdn4r4wyvdtr8dx164684&new=True

based on the feedback from this poll I created a second poll focusing on the 18 weapons with the most feed back from.

With the second poll I was hoping to get at what you all view as wrong with these weapons. please fill out the poll, because I highly doubt that change will be had without valve seeing some hard data. your opinion is greatly appreciated.

http://kwiksurveys.com/s.asp?sid=foiad9ubaj2ohhu169817
2
#2
-1 Frags +

I didnt realize people actually thought the vitasaw needed to be changed, no one uses in the first place.

I didnt realize people actually thought the vitasaw needed to be changed, no one uses in the first place.
3
#3
cp_process, cp_metalworks
3 Frags +
soupcupI didnt realize people actually thought the vitasaw needed to be changed, no one uses in the first place.

Pretty sure he is talking about highlander, and no one uses it because its banned in every comp format.

[quote=soupcup]I didnt realize people actually thought the vitasaw needed to be changed, no one uses in the first place.[/quote]

Pretty sure he is talking about highlander, and no one uses it because its banned in every comp format.
4
#4
4 Frags +

There's no "all of the above" option

There's no "all of the above" option
5
#5
2 Frags +

Most of the questions none of the answers fit my opinion, such as question 5 about the vita saw. I think it's broken because it forces the other med to use it or get a significant disadvantage, not any of the other options. I would revist the survey if there were more options to the questions.

Most of the questions none of the answers fit my opinion, such as question 5 about the vita saw. I think it's broken because it forces the other med to use it or get a significant disadvantage, not any of the other options. I would revist the survey if there were more options to the questions.
6
#6
0 Frags +

would people actually use the phlog if it was unbanned?

would people actually use the phlog if it was unbanned?
7
#7
0 Frags +

Whats the dual purpose fruit? I don't think ive ever heard of it.

Whats the dual purpose fruit? I don't think ive ever heard of it.
8
#8
0 Frags +
PowerofTowerWhats the dual purpose fruit? I don't think ive ever heard of it.

Huntsman + fruit shoot

[quote=PowerofTower]Whats the dual purpose fruit? I don't think ive ever heard of it.[/quote]
Huntsman + fruit shoot
9
#9
5 Frags +

That set actually does nothing.

That set actually does nothing.
10
#10
5 Frags +

http://wiki.teamfortress.com/wiki/Dual-Purpose_Fruit

Dual-Purpose Fruit is an item set for the Sniper. It was added to the game with the release of the Fruit Shoot during the May 3, 2012 Patch. The Huntsman had previously been added during the Sniper vs. Spy Update, and had the set retroactively applied to it.
The set includes the following items:
Fruit Shoot, a headwear item.
The Huntsman, a primary weapon.
Equipping both of these items reduces the Sniper's chance of hunger by up to 13%. This effect is purely cosmetic; it has no effect on gameplay.

Dual-Purpose Fruit Set confirmed as OP.

http://wiki.teamfortress.com/wiki/Dual-Purpose_Fruit
[quote]Dual-Purpose Fruit is an item set for the Sniper. It was added to the game with the release of the Fruit Shoot during the May 3, 2012 Patch. The Huntsman had previously been added during the Sniper vs. Spy Update, and had the set retroactively applied to it.
The set includes the following items:
Fruit Shoot, a headwear item.
The Huntsman, a primary weapon.
Equipping both of these items reduces the Sniper's chance of hunger by up to 13%. This effect is purely cosmetic; it has no effect on gameplay.[/quote]
Dual-Purpose Fruit Set confirmed as OP.
11
#11
6 Frags +

Hunger in the field though has claimed many new snipers who are unaware that movement keys exist, thus cutting them off from resupply

Hunger in the field though has claimed many new snipers who are unaware that movement keys exist, thus cutting them off from resupply
12
#12
-10 Frags +

I really don't understand how people have problems with some of these weapons.

Pomson 6000 - slow moving, slow firing projectile that does minimal damage and takes a little bit of uber away...on an engineer. Could you not just pop uber before you get hit instead of blaming a weapon for droping uber? confused.
Phlogistinator - Pyro without an airblast, this alone makes the whole class useless. Bonus is it does less damage and you have to stand still and taunt to get the crits.
Beggar's Bazooka - Pretty disgusting design, but still overall a shit weapon.
Vita Saw - Dieing to get uber advantage? what? Having your medic die is something you'd want to avoid, at best your saving 8 seconds of charging time for 10 less health, doesn't seem that great compared to the crossbow regen to me.
Soda popper - On paper it sounds good, in practice it's a piece of shit. Crits are bad design though.
Reserve Shooter - 3 shot clip size for a situational damage boost, not really useful.
Huo-Long Heater - Minigun that crews thru ammo too fast, not really useful.
Mini senties - Annoying, but really a problem in organized play?

Shit that actually needs changing
Wrangler - This thing is flat out broken and should of been changed ages ago, more
defense, more damage, more range and auto tracking aim lel.
Scout Pistol - Giving bonus health on a secondary weapon was a stupid idea
Enforcer - Go invis, get first shot from behind and 1v1 kill classes a spy shouldn't be able too, dumb weapon.
Ice knife - No noise, no afterburn, no downsides (temporary losing your knife instead of dying is not a downside).

Overall most of these weapons are disgusting, but not strong to use.
Most confusing complaints - Pyro without airblast, engineer droping medics and medics dieing for uber advantage

also: >highlander

I really don't understand how people have problems with some of these weapons.

Pomson 6000 - slow moving, slow firing projectile that does minimal damage and takes a little bit of uber away...on an engineer. Could you not just pop uber before you get hit instead of blaming a weapon for droping uber? confused.
Phlogistinator - Pyro without an airblast, this alone makes the whole class useless. Bonus is it does less damage and you have to stand still and taunt to get the crits.
Beggar's Bazooka - Pretty disgusting design, but still overall a shit weapon.
Vita Saw - Dieing to get uber advantage? what? Having your medic die is something you'd want to avoid, at best your saving 8 seconds of charging time for 10 less health, doesn't seem that great compared to the crossbow regen to me.
Soda popper - On paper it sounds good, in practice it's a piece of shit. Crits are bad design though.
Reserve Shooter - 3 shot clip size for a situational damage boost, not really useful.
Huo-Long Heater - Minigun that crews thru ammo too fast, not really useful.
Mini senties - Annoying, but really a problem in organized play?

Shit that actually needs changing
Wrangler - This thing is flat out broken and should of been changed ages ago, more
defense, more damage, more range and auto tracking aim lel.
Scout Pistol - Giving bonus health on a secondary weapon was a stupid idea
Enforcer - Go invis, get first shot from behind and 1v1 kill classes a spy shouldn't be able too, dumb weapon.
Ice knife - No noise, no afterburn, no downsides (temporary losing your knife instead of dying is not a downside).

Overall most of these weapons are disgusting, but not strong to use.
Most confusing complaints - Pyro without airblast, engineer droping medics and medics dieing for uber advantage

also: >highlander
13
#13
4 Frags +
Does not do enough self damage
using it with the Chargin' Targe makes it too strong
Explosion radius too large
Caber jump is too high
I think this weapon is fine

None of these are right. The caber is unbalanced because it allows the demo to gain an extra kill where he would usually die anyway, without any drawbacks

[quote]Does not do enough self damage
using it with the Chargin' Targe makes it too strong
Explosion radius too large
Caber jump is too high
I think this weapon is fine[/quote]
None of these are right. The caber is unbalanced because it allows the demo to gain an extra kill where he would usually die anyway, without any drawbacks
14
#14
3 Frags +

how to carry team as demo in cp_gullywash highlander

1. get ubered

2. waste all your stickies

3. waste all your pipes

4. walk onto point

5. caber floor everything dies

skill weapon

how to carry team as demo in cp_gullywash highlander

1. get ubered

2. waste all your stickies

3. waste all your pipes

4. walk onto point

5. caber floor everything dies

skill weapon
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