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tf2 rates
1
#1
0 Frags +

Howdy, I have a feeling that sometimes my shots just don't hit in game, or when it does it's just like 9dmg meatshut, note I play scout.
So is it a good thing to mess about with all these thing:
(interp 0.015)

cl_cmdrate 66
cl_updaterate 66
rate 60000

From what I have understood cmdrate and updaterate depends on your FPS, I can hold mine at least 200 constantly. :p

What about rate, how does that work, and should I change it?

OR should I just leave everything how it is and go about with my day?

Howdy, I have a feeling that sometimes my shots just don't hit in game, or when it does it's just like 9dmg meatshut, note I play scout.
So is it a good thing to mess about with all these thing:
(interp 0.015)

cl_cmdrate 66
cl_updaterate 66
rate 60000

From what I have understood cmdrate and updaterate depends on your FPS, I can hold mine at least 200 constantly. :p

What about rate, how does that work, and should I change it?

OR should I just leave everything how it is and go about with my day?
2
#2
0 Frags +

cl_interp 0.033, or 0.0

0.0152 is for projectiles

cl_interp 0.033, or 0.0

0.0152 is for projectiles
3
#3
0 Frags +

So looking at net_graph 3.
My lerp is at 100 and my choke seems to be jumping from 0 to 1..2.. up to 15.

So looking at net_graph 3.
My lerp is at 100 and my choke seems to be jumping from 0 to 1..2.. up to 15.
4
#4
2 Frags +

ok so generally speaking you'll want this

cl_interp .033
cl_cmdrate 66
cl_updaterate 66
rate 60000

for scout, after that you're going to want either

A: Fiber Internet
B: A Really Close Server, While also having a not shitty ISP (goodluck)
C: The Gods on your side
*You may need multiple of these above statements :/

and finally in the words of Bloodsire

http://i.imgur.com/7MPIlIZ.jpg

http://i.imgur.com/7MPIlIZ.jpg (if you can't read it in the forum)

-edit-
Just noticed TeamFortress.tv uses the same color scheme as the main body of posts from NATF2.

ok so generally speaking you'll want this

cl_interp .033
cl_cmdrate 66
cl_updaterate 66
rate 60000

for scout, after that you're going to want either

A: Fiber Internet
B: A Really Close Server, While also having a not shitty ISP (goodluck)
C: The Gods on your side
*You may need multiple of these above statements :/

and finally in the words of Bloodsire

[img]http://i.imgur.com/7MPIlIZ.jpg[/img]
http://i.imgur.com/7MPIlIZ.jpg (if you can't read it in the forum)

-edit-
Just noticed TeamFortress.tv uses the same color scheme as the main body of posts from NATF2.
5
#5
1 Frags +

cmdrate and updaterate should be below your fps, just in case on one of the things tf2's engine does doesn't work the way we expect it to. other than that you just want them as high as possible.

// rates etc:

// Good connection
//cl_cmdrate 66
//cl_lagcompensation 1 // DO NOT EVER CHANGE THIS
//cl_pred_optimize 2   // DO NOT EVER CHANGE THIS
//cl_smooth 0          // Reset these to defaults if you don't like how the game acts when you rocketjump or get knocked around
//cl_smoothtime 0.01   // Reset these to defaults if you don't like how the game acts when you rocketjump or get knocked around
//cl_updaterate 66
//rate 60000

// Bad connection
//cl_cmdrate 40
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000

// interp settings:

alias net_harsh "cl_interp 0; cl_interp_ratio 1"
// You should use this for projectiles, the flamethrower, and feigning.
// On LAN, this setting is king.
// If you have a 120hz monitor, you might want to increase the 1 to something like 1.2. I don't know. Try it out.

alias net_harsh2 "cl_interp 0.0182; cl_interp_ratio 1.2"
// Use this instead of the above if you experience rockets "warping" through scouts, or microstuttering animations

alias net_normal "cl_interp 0.033; cl_interp_ratio 2"
// Use this in most cases, or if you don't know what else to pick.

alias net_soft "cl_interp 0.05; cl_interp_ratio 2"
// This is the safest "comp" setting. If you're experiencing trouble, use this. If you still have trouble, go back to defaults.
// Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons.
cmdrate and updaterate should be below your fps, just in case on one of the things tf2's engine does doesn't work the way we expect it to. other than that you just want them as high as possible.

[code]// rates etc:

// Good connection
//cl_cmdrate 66
//cl_lagcompensation 1 // DO NOT EVER CHANGE THIS
//cl_pred_optimize 2 // DO NOT EVER CHANGE THIS
//cl_smooth 0 // Reset these to defaults if you don't like how the game acts when you rocketjump or get knocked around
//cl_smoothtime 0.01 // Reset these to defaults if you don't like how the game acts when you rocketjump or get knocked around
//cl_updaterate 66
//rate 60000

// Bad connection
//cl_cmdrate 40
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000


// interp settings:

alias net_harsh "cl_interp 0; cl_interp_ratio 1"
// You should use this for projectiles, the flamethrower, and feigning.
// On LAN, this setting is king.
// If you have a 120hz monitor, you might want to increase the 1 to something like 1.2. I don't know. Try it out.

alias net_harsh2 "cl_interp 0.0182; cl_interp_ratio 1.2"
// Use this instead of the above if you experience rockets "warping" through scouts, or microstuttering animations

alias net_normal "cl_interp 0.033; cl_interp_ratio 2"
// Use this in most cases, or if you don't know what else to pick.

alias net_soft "cl_interp 0.05; cl_interp_ratio 2"
// This is the safest "comp" setting. If you're experiencing trouble, use this. If you still have trouble, go back to defaults.
// Also, use this on things that "can not" miss or are especially susceptible to "shitreg" for you, meaning sniper rifles and (for me) scout weapons.[/code]
6
#6
0 Frags +

Alrighty, now what about lerp?
It's at 100 :/

Alrighty, now what about lerp?
It's at 100 :/
7
#7
1 Frags +

B: A Really Close Server, While also having a not shitty ISP (goodluck)

I might got this a problem, i live in South america
Currently using Chris Bad connection netcode
anything to improve? i still getting shotted in walls. and doing crazy hit reg headshots(and sometimes perfect shot is a miss)

B: A Really Close Server, While also having a not shitty ISP (goodluck)

I might got this a problem, i live in South america
Currently using Chris Bad connection netcode
anything to improve? i still getting shotted in walls. and doing crazy hit reg headshots(and sometimes perfect shot is a miss)
8
#8
1 Frags +

Lerp is interp
100 lerp on netgraph = 0.1 interp

Lerp is interp
100 lerp on netgraph = 0.1 interp
9
#9
-1 Frags +

So why does it give me 100, when my interp is at 0.033 ?
shouldn't interp be 33 then or wut ? :3

So why does it give me 100, when my interp is at 0.033 ?
shouldn't interp be 33 then or wut ? :3
10
#10
0 Frags +

It may be something to do with your cl_interp_ratio. Try putting all this in your autoexec folder. The interp is the "optimal" setting for hitscan.

cl_cmdrate 66
cl_interp 0.033
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000

It may be something to do with your cl_interp_ratio. Try putting all this in your autoexec folder. The interp is the "optimal" setting for hitscan.

cl_cmdrate 66
cl_interp 0.033
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000
11
#11
-1 Frags +
delpoIt may be something to do with your cl_interp_ratio. Try putting all this in your autoexec folder. The interp is the "optimal" setting for hitscan.

cl_cmdrate 66
cl_interp 0.033
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000

Weirdly I had the same exact thing in my cfg, only with '//' that infront the commands.
So I took those away and now it's at 0.33. I guess that's good now.

Lastly, choke ? Is that supposed to jump from time to time or should it be stuck at 0 ?

[quote=delpo]It may be something to do with your cl_interp_ratio. Try putting all this in your autoexec folder. The interp is the "optimal" setting for hitscan.

cl_cmdrate 66
cl_interp 0.033
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000[/quote]

Weirdly I had the same exact thing in my cfg, only with '//' that infront the commands.
So I took those away and now it's at 0.33. I guess that's good now.

Lastly, choke ? Is that supposed to jump from time to time or should it be stuck at 0 ?
12
#12
0 Frags +

The //s mean that the section was commented which means that it did not have any effect at all.

The //s mean that the section was commented which means that it did not have any effect at all.
13
#13
0 Frags +

I saw in some configs if you get jittering you must do cl_smooth 1
But i really doesnt know what this command does, can someone explain?
Also smoothtime 0.01 makes diference if smooth is 0?

Since i'm SA player in NA servers (average 140-180ms) i was trying to find a interp for hitscan, and with net_graph always on in one match i can see bad graph spikes(in interp relative line) with 0.033 0.035 lerp, and both 0.050 and 0.01 lerp did better, but its relative and will never have a good test about it. Actually playing with lerp 0.050 and hiting well

I saw in some configs if you get jittering you must do cl_smooth 1
But i really doesnt know what this command does, can someone explain?
Also smoothtime 0.01 makes diference if smooth is 0?

Since i'm SA player in NA servers (average 140-180ms) i was trying to find a interp for hitscan, and with net_graph always on in one match i can see bad graph spikes(in interp relative line) with 0.033 0.035 lerp, and both 0.050 and 0.01 lerp did better, but its relative and will never have a good test about it. Actually playing with lerp 0.050 and hiting well
14
#14
0 Frags +
rakzbrbrbrI saw in some configs if you get jittering you must do cl_smooth 1
But i really doesnt know what this command does, can someone explain?
Also smoothtime 0.01 makes diference if smooth is 0?

Since i'm SA player in NA servers (average 140-180ms) i was trying to find a interp for hitscan, and with net_graph always on in one match i can see bad graph spikes(in interp relative line) with 0.033 0.035 lerp, and both 0.050 and 0.01 lerp did better, but its relative and will never have a good test about it. Actually playing with lerp 0.050 and hiting well

Forgot to mention that if you ping is over 100ms stock interp -might- work best for you.
try .08 I've been told other Brazilian players have used that.

cl_smoothtime .01 basically means for 10ms the client will smooth out movement of other players based off of server updates, but only if their's a connection error to the server. I've turned this off before and even to servers where I have great connnection their's a lot of jitter (server did have high choke for me).

[quote=rakzbrbrbr]I saw in some configs if you get jittering you must do cl_smooth 1
But i really doesnt know what this command does, can someone explain?
Also smoothtime 0.01 makes diference if smooth is 0?

Since i'm SA player in NA servers (average 140-180ms) i was trying to find a interp for hitscan, and with net_graph always on in one match i can see bad graph spikes(in interp relative line) with 0.033 0.035 lerp, and both 0.050 and 0.01 lerp did better, but its relative and will never have a good test about it. Actually playing with lerp 0.050 and hiting well[/quote]

Forgot to mention that if you ping is over 100ms stock interp -might- work best for you.
try .08 I've been told other Brazilian players have used that.

cl_smoothtime .01 basically means for 10ms the client will smooth out movement of other players based off of server updates, but only if their's a connection error to the server. I've turned this off before and even to servers where I have great connnection their's a lot of jitter (server did have high choke for me).
15
#15
0 Frags +
delpoThe interp is the "optimal" setting for hitscan.

. . .

cl_interp_ratio 1

no it's not
http://teamfortress.tv/forum/thread/1491-what-interp-is-the-best

Comangliacl_smoothtime .01 basically means for 10ms the client will smooth out movement of other players based off of server updates

no it doesn't
http://teamfortress.tv/forum/thread/8632-cl-smooth-0-or-1

[quote=delpo]The interp is the "optimal" setting for hitscan.

. . .

cl_interp_ratio 1[/quote]
no it's not
http://teamfortress.tv/forum/thread/1491-what-interp-is-the-best

[quote=Comanglia]cl_smoothtime .01 basically means for 10ms the client will smooth out movement of other players based off of server updates[/quote]
no it doesn't
http://teamfortress.tv/forum/thread/8632-cl-smooth-0-or-1
16
#16
FACEIT
3 Frags +

Looks like some people need to read this:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Looks like some people need to read this:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
17
#17
0 Frags +

I use brosel xhair switcher, how would I incorporate this on classes such as soly with both hitscan and projectile weapons?

I use brosel xhair switcher, how would I incorporate this on classes such as soly with both hitscan and projectile weapons?
18
#18
1 Frags +
PacifistI use brosel xhair switcher, how would I incorporate this on classes such as soly with both hitscan and projectile weapons?

Weapon specific interp no longer works, only class specfic.

[quote=Pacifist]I use brosel xhair switcher, how would I incorporate this on classes such as soly with both hitscan and projectile weapons?[/quote]
Weapon specific interp no longer works, only class specfic.
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