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Enemies' head hitboxes are "wrong"
posted in Q/A Help
1
#1
-4 Frags +

I'm going to keep this short(-ish). I've been playing for 900-ish hours, and I've spent quite a few of them as Spy. I used to be a fairly decent shot. Then I moved, and spent a year with crappy DSL that messed a lot with TF2, meaning I didn't play much during this time. No config changes helped, ISP couldn't do anything. I eventually wound up getting fed up and switching to cable. Since then, I've been playing for a week or two, and I'm noticing that, even if the connection is better, I still have a lot of trouble landing headshots with the Ambassador.

What happens is that I click on someone's head - normally you'd think that'd be it. It took a while before I realized that I have to aim higher than usual to get my headshot registered - then, sometimes, that doesn't work either, and I just miss. This also seems to be the case on still targets, so I don't think it's my (rustiness).

A lot of people are just saying "that's how Source is", and I would believe it - I'm fairly sure it didn't use to be like this, though! Is there anything I can do to fix the problem? I'm posting my config here, not that I think it'll do too much good, it's pretty standard (from Chris' configs)

cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000

The usual suspects like interp and mouse sensitivity should be OK - tested interp around 15-30ms, mouse sensitivity is pretty low - 360 on my entire mouse pad.

Very grateful for any help. :)

I'm going to keep this short(-ish). I've been playing for 900-ish hours, and I've spent quite a few of them as Spy. I used to be a fairly decent shot. Then I moved, and spent a year with crappy DSL that messed a lot with TF2, meaning I didn't play much during this time. No config changes helped, ISP couldn't do anything. I eventually wound up getting fed up and switching to cable. Since then, I've been playing for a week or two, and I'm noticing that, even if the connection is better, I still have a lot of trouble landing headshots with the Ambassador.

What happens is that I click on someone's head - normally you'd think that'd be it. It took a while before I realized that I have to aim higher than usual to get my headshot registered - then, sometimes, that doesn't work either, and I just miss. This also seems to be the case on still targets, so I don't think it's my (rustiness).

A lot of people are just saying "that's how Source is", and I would believe it - I'm fairly sure it didn't use to be like this, though! Is there anything I can do to fix the problem? I'm posting my config here, not that I think it'll do too much good, it's pretty standard (from Chris' configs)

[code]
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000
[/code]

The usual suspects like interp and mouse sensitivity should be OK - tested interp around 15-30ms, mouse sensitivity is pretty low - 360 on my entire mouse pad.

Very grateful for any help. :)
2
#2
25 Frags +

You're just missing.

You're just missing.
3
#3
4 Frags +

^ if that's not the case, the guy's just slightly ducking.

^ if that's not the case, the guy's just slightly ducking.
4
#4
7 Frags +

you're probably just used to having bad internet just keep playing

you're probably just used to having bad internet just keep playing
5
#5
5 Frags +

Try using a higher interp. I'd say minimum .033, all the way up to .1

play around between that range and see if hit reg is any different.

Try using a higher interp. I'd say minimum .033, all the way up to .1

play around between that range and see if hit reg is any different.
6
#6
2 Frags +

yes, you have to shoot pretty high on a guy's head to trigger a headshot.

yes, you have to shoot pretty high on a guy's head to trigger a headshot.
7
#7
4 Frags +
that's how Source is

Truthfully, that's it. You'll notice CS has awful headshot reg. If you desperately want to get the shots though, the hitboxes usually follow behind and a tad bit above the models. Also, crouching and jumping drastically screws with the hitboxes, so keep that in mind.

[quote author="robhol"]that's how Source is[/quote]
Truthfully, that's it. You'll notice CS has awful headshot reg. If you desperately want to get the shots though, the hitboxes usually follow behind and a tad bit above the models. Also, crouching and jumping drastically screws with the hitboxes, so keep that in mind.
8
#8
2 Frags +

shoot the chins, not foreheads

shoot the chins, not foreheads
9
#9
3 Frags +

I'm confused, some of you say aim slightly above the head, then eulogy say shoot the chins.

I'm confused, some of you say aim slightly above the head, then eulogy say shoot the chins.
10
#10
-2 Frags +

By above I mean they tend to have a better posture in the hitboxes than they do in the actual model animations. If you turn on sv_showimpacts you can see how the hitboxes tend to hold their heads up higher than they do in the character model.

By above I mean they tend to have a better posture in the hitboxes than they do in the actual model animations. If you turn on sv_showimpacts you can see how the hitboxes tend to hold their heads up higher than they do in the character model.
11
#11
9 Frags +

have you ever tried to headshot a disguised spy

this game blows

have you ever tried to headshot a disguised spy

this game blows
12
#12
3 Frags +

well all the hats and the fact that every classes head moves in a different pattern doesnt help

idk i feel like i miss all the time and get registers and vice versa

i probably just have bad eyes

live and learn

or play medic

:(

well all the hats and the fact that every classes head moves in a different pattern doesnt help

idk i feel like i miss all the time and get registers and vice versa

i probably just have bad eyes

live and learn

or play medic

:(
13
#13
Momentum Mod
5 Frags +

Bodyshot everything

Become the Machina

EDIT: Oh shit spy
Brace for the -frag brigade

Bodyshot everything



Become the Machina

EDIT: Oh shit spy
Brace for the -frag brigade
14
#14
2 Frags +

cl_interp 0.05 or 0.0335
cl_interp_ratio 2.2

cl_interp 0.05 or 0.0335
cl_interp_ratio 2.2
15
#15
7 Frags +

headshotting demos while they're facing away from you is a joke

headshotting demos while they're facing away from you is a joke
16
#16
0 Frags +

same with pyros goddamn

same with pyros goddamn
17
#17
1 Frags +

http://forums.steampowered.com/forums/showthread.php?t=2041907

easiest game of my life

http://forums.steampowered.com/forums/showthread.php?t=2041907

easiest game of my life
18
#18
-1 Frags +

One helpful reply, thanks a lot wareya.

One helpful reply, thanks a lot wareya.
19
#19
2 Frags +

play in europe, get 200 ping shoot the air and get headshots

play in europe, get 200 ping shoot the air and get headshots
20
#20
3 Frags +

welcome to team fortress 2
after 9 years of developement we hope it was worth the wait

welcome to team fortress 2
after 9 years of developement we hope it was worth the wait
21
#21
0 Frags +
wareyacl_interp 0.05 or 0.0335
cl_interp_ratio 2.2

Do you think a higher lerp has a negative effect on back stabs? Since you can't have weapon specific Interps anymore... but, iirc, melee is hit scan right?

[quote=wareya]cl_interp 0.05 or 0.0335
cl_interp_ratio 2.2[/quote]

Do you think a higher lerp has a negative effect on back stabs? Since you can't have weapon specific Interps anymore... but, iirc, melee is hit scan right?
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