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ShinyHUD Redux
posted in Customization
31
#31
1 Frags +

This is shaping up quite nicely! Props to you dear sir, I'm sure broesel would be proud.
Although I advise you to move the respawn timers on the SpecGUI to the left (where the ubers are) so it doesn't overlap with the HP when it bugs sometimes (it shows %Health or sometimes a full number even if the person is dead) :)

This is shaping up quite nicely! Props to you dear sir, I'm sure broesel would be proud.
Although I advise you to move the respawn timers on the SpecGUI to the left (where the ubers are) so it doesn't overlap with the HP when it bugs sometimes (it shows %Health or sometimes a full number even if the person is dead) :)
32
#32
0 Frags +
QuartzThis is shaping up quite nicely! Props to you dear sir, I'm sure broesel would be proud.
Although I advise you to move the respawn timers on the SpecGUI to the left (where the ubers are) so it doesn't overlap with the HP when it bugs sometimes (it shows %Health or sometimes a full number even if the person is dead) :)

Good call, i'll change that later

[quote=Quartz]This is shaping up quite nicely! Props to you dear sir, I'm sure broesel would be proud.
Although I advise you to move the respawn timers on the SpecGUI to the left (where the ubers are) so it doesn't overlap with the HP when it bugs sometimes (it shows %Health or sometimes a full number even if the person is dead) :)[/quote]

Good call, i'll change that later
33
#33
0 Frags +

Some more comments -- as spy, when disguised, the health elements on the player that one is disguised as are a bit distracting.

The low-health pulses yellow, while the overhealed health is an extremely bright green.

Show Content

The first stage of the pulsing health.

Show Content

The second (overly bright) stage of the pulsing health.

Show Content

The overly bright overhealed health.

I'm not sure if those critiques are just my personal taste or things you agree with as well, but I think the colors shown for disguised health should definitely be toned down; they're not as important as regular health and don't need the same blinking/overheal effects.

Some more comments -- as spy, when disguised, the health elements on the player that one is disguised as are a bit distracting.

The low-health pulses yellow, while the overhealed health is an extremely bright green.

[spoiler][img]http://cloud-2.steampowered.com/ugc/903254174050825282/F4CF37046040446A37208CBFA65C1538BC68C2D5/1024x575.resizedimage[/img][/spoiler] The first stage of the pulsing health.

[spoiler][img]http://cloud-2.steampowered.com/ugc/903254174050819781/110C57CBF865AB029D7B4CAC00ABEE11C2D66671/[/img][/spoiler] The second (overly bright) stage of the pulsing health.

[spoiler][img]http://cloud-2.steampowered.com/ugc/903254174050830184/BC33D6EFEC78C6FDEC7115EA280C6D81851A2B0C/[/img][/spoiler] The overly bright overhealed health.

I'm not sure if those critiques are just my personal taste or things you agree with as well, but I think the colors shown for disguised health should definitely be toned down; they're not as important as regular health and don't need the same blinking/overheal effects.
34
#34
0 Frags +
SpideSome more comments -- as spy, when disguised, the health elements on the player that one is disguised as are a bit distracting.

The low-health pulses yellow, while the overhealed health is an extremely bright green.
Show Content
The first stage of the pulsing health.
Show Content
The second (overly bright) stage of the pulsing health.
Show Content
The overly bright overhealed health.

I'm not sure if those critiques are just my personal taste or things you agree with as well, but I think the colors shown for disguised health should definitely be toned down; they're not as important as regular health and don't need the same blinking/overheal effects.

You can change those colors in clientscheme

I also plan on fixing the spy interface to make it match the rest of the hud better but that's somewhat of a low priority.

[quote=Spide]Some more comments -- as spy, when disguised, the health elements on the player that one is disguised as are a bit distracting.

The low-health pulses yellow, while the overhealed health is an extremely bright green.

[spoiler][img]http://cloud-2.steampowered.com/ugc/903254174050825282/F4CF37046040446A37208CBFA65C1538BC68C2D5/1024x575.resizedimage[/img][/spoiler] The first stage of the pulsing health.

[spoiler][img]http://cloud-2.steampowered.com/ugc/903254174050819781/110C57CBF865AB029D7B4CAC00ABEE11C2D66671/[/img][/spoiler] The second (overly bright) stage of the pulsing health.

[spoiler][img]http://cloud-2.steampowered.com/ugc/903254174050830184/BC33D6EFEC78C6FDEC7115EA280C6D81851A2B0C/[/img][/spoiler] The overly bright overhealed health.

I'm not sure if those critiques are just my personal taste or things you agree with as well, but I think the colors shown for disguised health should definitely be toned down; they're not as important as regular health and don't need the same blinking/overheal effects.[/quote]

You can change those colors in clientscheme

I also plan on fixing the spy interface to make it match the rest of the hud better but that's somewhat of a low priority.
35
#35
-3 Frags +

hey is it possible if you could change the over heal to blue instead of green?

hey is it possible if you could change the over heal to blue instead of green?
36
#36
7 Frags +

http://puu.sh/3G7iQ.png

[img]http://puu.sh/3G7iQ.png[/img]
37
#37
4 Frags +

hey i think we can change colors in clientscheme

hey i think we can change colors in clientscheme
38
#38
0 Frags +

Player counts aren't showing up properly for me. Said there were no pyros but there were two on my team

Player counts aren't showing up properly for me. Said there were no pyros but there were two on my team
39
#39
0 Frags +
ProwerPlayer counts aren't showing up properly for me. Said there were no pyros but there were two on my team

Could you give me more information? I've tested the player count thing on random servers and with bots and it has yet to break. Specific side this has happened on?

EDIT: Found out what I did wrong and fixed it. Class number will be fixed in the next release.

[quote=Prower]Player counts aren't showing up properly for me. Said there were no pyros but there were two on my team[/quote]

Could you give me more information? I've tested the player count thing on random servers and with bots and it has yet to break. Specific side this has happened on?

EDIT: Found out what I did wrong and fixed it. Class number will be fixed in the next release.
40
#40
1 Frags +

v5 out, updating screenshots. Please notify me of any bugs.

v5 out, updating screenshots. Please notify me of any bugs.
41
#41
0 Frags +

in clientscheme, can you explain what milky bg and bf refer to?

also is there a way to get outlined damage text?

in clientscheme, can you explain what milky bg and bf refer to?

also is there a way to get outlined damage text?
42
#42
0 Frags +
sherman_gluckin clientscheme, can you explain what milky bg and bf refer to?

also is there a way to get outlined damage text?

One is the color for the main numbers (health/ammo) and the other is used for backgrounds in a couple places iirc.

I'll look into outlined damage numbers, not sure how hard they'de be to add.

[quote=sherman_gluck]in clientscheme, can you explain what milky bg and bf refer to?

also is there a way to get outlined damage text?[/quote]

One is the color for the main numbers (health/ammo) and the other is used for backgrounds in a couple places iirc.

I'll look into outlined damage numbers, not sure how hard they'de be to add.
43
#43
0 Frags +

although I love the style of the tournament hud, how are you supposed to tell which team is which? there aren't any team colors. looks great though.

also:

http://i.imgur.com/KcPp97Z.jpg

although I love the style of the tournament hud, how are you supposed to tell which team is which? there aren't any team colors. looks great though.

also:
[img]http://i.imgur.com/KcPp97Z.jpg[/img]
44
#44
0 Frags +
harvestalthough I love the style of the tournament hud, how are you supposed to tell which team is which? there aren't any team colors. looks great though.

Didn't exactly design it around being a spectator hud. Only used that screenshot because I had that demo running while I was fixing some other things. What I wanted was to have it be black themed like the rest of the hud whilst you're spectating (respawning in a match) and team colored when you're spectating in an STV. I'm still somewhat working on this but i'm not exactly sure if what I want to do is possible.

Also, I'm aware of the clipping issue with it, I am hoping there's a way to change the ammo stuff for medic only but doubting that it is possible. One solution to this could to just add extra space between the clip and the reserve but to do this i'd need to make the black box larger and modify quite a few other things. If someone knows how to change the font size/spacing for just medic would be great if someone could let me know.

[quote=harvest]although I love the style of the tournament hud, how are you supposed to tell which team is which? there aren't any team colors. looks great though.[/quote]

Didn't exactly design it around being a spectator hud. Only used that screenshot because I had that demo running while I was fixing some other things. What I wanted was to have it be black themed like the rest of the hud whilst you're spectating (respawning in a match) and team colored when you're spectating in an STV. I'm still somewhat working on this but i'm not exactly sure if what I want to do is possible.

Also, I'm aware of the clipping issue with it, I am hoping there's a way to change the ammo stuff for medic only but doubting that it is possible. One solution to this could to just add extra space between the clip and the reserve but to do this i'd need to make the black box larger and modify quite a few other things. If someone knows how to change the font size/spacing for just medic would be great if someone could let me know.
45
#45
0 Frags +

I'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.

I'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.
46
#46
0 Frags +
LyreteI'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.

Is the little skull marker not showing up? I swore it was working last night.

[quote=Lyrete]I'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.[/quote]

Is the little skull marker not showing up? I swore it was working last night.
47
#47
0 Frags +
BenroadsLyreteI'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.
Is the little skull marker not showing up? I swore it was working last night.

Just installed it today and if I'm not blind it isn't.

EDIT: Checked, and it isn't for me. It's possible I broke it disabling the crosshair in hudLayout.res? Unless I'm still blind in which case would you be so kind and point where it is :)

[quote=Benroads][quote=Lyrete]I'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.[/quote]

Is the little skull marker not showing up? I swore it was working last night.[/quote]

Just installed it today and if I'm not blind it isn't.

EDIT: Checked, and it isn't for me. It's possible I broke it disabling the crosshair in hudLayout.res? Unless I'm still blind in which case would you be so kind and point where it is :)
48
#48
0 Frags +
LyreteBenroadsLyreteI'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.
Is the little skull marker not showing up? I swore it was working last night.

Just installed it today and if I'm not blind it isn't.

EDIT: Checked, and it isn't for me. It's possible I broke it disabling the crosshair in hudLayout.res? Unless I'm still blind in which case would you be so kind and point where it is :)

Doing some updating now, it's very possible I forgot to include the updated version with v5. Fixing other issues right now will get on that once i've done them.

Edit: i'm dumb and found out what I did. I set the status image to be off the screen cause it was getting in the way when I was trying to fix the buff animations. I never changed it back.

[quote=Lyrete][quote=Benroads][quote=Lyrete]I'd love so much if you were able to add some kind of way of knowing when your mark of death runs out because I can't count. :p That with the fix of Payload meter and I'll make sweet love with the HUD all night.[/quote]

Is the little skull marker not showing up? I swore it was working last night.[/quote]

Just installed it today and if I'm not blind it isn't.

EDIT: Checked, and it isn't for me. It's possible I broke it disabling the crosshair in hudLayout.res? Unless I'm still blind in which case would you be so kind and point where it is :)[/quote]

Doing some updating now, it's very possible I forgot to include the updated version with v5. Fixing other issues right now will get on that once i've done them.

Edit: i'm dumb and found out what I did. I set the status image to be off the screen cause it was getting in the way when I was trying to fix the buff animations. I never changed it back.
49
#49
1 Frags +

v6 out!

I have fixed all bugs that I am aware of. If you do find any please tell me them.

v6 out!

I have fixed all bugs that I am aware of. If you do find any please tell me them.
50
#50
0 Frags +

have an option to crate your own server in mainmenu? also have items go to loadouts not straight to the backpack like in broeselhud.

have an option to crate your own server in mainmenu? also have items go to loadouts not straight to the backpack like in broeselhud.
51
#51
1 Frags +
sherman_gluckhave an option to crate your own server in mainmenu? also have items go to loadouts not straight to the backpack like in broeselhud.

Yeah I need to readd the bottom buttons for the main menu. This main menu is from my HUD, I liked it a lot and it was easy enough to move over to this one but in the next update i'll readd the buttons at the bottom and make items go to loadouts not backpack

[quote=sherman_gluck]have an option to crate your own server in mainmenu? also have items go to loadouts not straight to the backpack like in broeselhud.[/quote]

Yeah I need to readd the bottom buttons for the main menu. This main menu is from my HUD, I liked it a lot and it was easy enough to move over to this one but in the next update i'll readd the buttons at the bottom and make items go to loadouts not backpack
52
#52
0 Frags +

on 1024x768, the RESPAWN IN X SECONDS is off-center

http://cloud-2.steampowered.com/ugc/920142672070943494/A62BB33BFC7EB561F917B66E2DC4200CB4F46CD7/

cool hud, thanks for making it work
really would like the spec gui to be a touch colorful

on 1024x768, the RESPAWN IN X SECONDS is off-center
[img]http://cloud-2.steampowered.com/ugc/920142672070943494/A62BB33BFC7EB561F917B66E2DC4200CB4F46CD7/[/img]


cool hud, thanks for making it work
really would like the spec gui to be a touch colorful
53
#53
0 Frags +
Zambleron 1024x768, the RESPAWN IN X SECONDS is off-center
http://cloud-2.steampowered.com/ugc/920142672070943494/A62BB33BFC7EB561F917B66E2DC4200CB4F46CD7/

cool hud, thanks for making it work
really would like the spec gui to be a touch colorful

I'm not exactly sure how to center the respawn timer on your resolution without it being broken on all other ones. It's fairly easy to center it though you're going to want to go to resource/ui and find spectator.res then once you're in that file you need to find "ReinforcementsLabel" and then just mess with the x values untill it's centered.

Regarding colors on the specgui, i'll see how hard it would be to add a little team colored stripe under each players name or a vertical stripe along the edge. Still not 100% sure what I want to do with the spec gui.

[quote=Zambler]on 1024x768, the RESPAWN IN X SECONDS is off-center
[img]http://cloud-2.steampowered.com/ugc/920142672070943494/A62BB33BFC7EB561F917B66E2DC4200CB4F46CD7/[/img]


cool hud, thanks for making it work
really would like the spec gui to be a touch colorful[/quote]

I'm not exactly sure how to center the respawn timer on your resolution without it being broken on all other ones. It's fairly easy to center it though you're going to want to go to resource/ui and find spectator.res then once you're in that file you need to find "ReinforcementsLabel" and then just mess with the x values untill it's centered.

Regarding colors on the specgui, i'll see how hard it would be to add a little team colored stripe under each players name or a vertical stripe along the edge. Still not 100% sure what I want to do with the spec gui.
54
#54
2 Frags +

One thing more that I've just noticed, and I assume it's the custom main screen is that alerts don't show up there. which is annoying because now I don't have all items. :(

One thing more that I've just noticed, and I assume it's the custom main screen is that alerts don't show up there. which is annoying because now I don't have all items. :(
55
#55
1 Frags +
LyreteOne thing more that I've just noticed, and I assume it's the custom main screen is that alerts don't show up there. which is annoying because now I don't have all items. :(

I've been looking into this, I actually copied the main menu stuff over from my customized broesel and notifications work fine on that but not on this one. I'll look into it later while i'm updating the main menu to include some extra buttons and general fixes.

[quote=Lyrete]One thing more that I've just noticed, and I assume it's the custom main screen is that alerts don't show up there. which is annoying because now I don't have all items. :([/quote]

I've been looking into this, I actually copied the main menu stuff over from my customized broesel and notifications work fine on that but not on this one. I'll look into it later while i'm updating the main menu to include some extra buttons and general fixes.
56
#56
0 Frags +

got some friends using the hud, for some reason they say the hud background for health and ammo is purple, any idea why? also is there a way to change the ammo and health color?

edit:

http://cloud-2.steampowered.com/ugc/1119427114253153876/BBC47E60401589B8971810D16FEF6651E49D9D1B/

got some friends using the hud, for some reason they say the hud background for health and ammo is purple, any idea why? also is there a way to change the ammo and health color?

edit: [img]http://cloud-2.steampowered.com/ugc/1119427114253153876/BBC47E60401589B8971810D16FEF6651E49D9D1B/[/img]
57
#57
0 Frags +
sherman_gluckgot some friends using the hud, for some reason they say the hud background for health and ammo is purple, any idea why? also is there a way to change the ammo and health color?

edit: http://cloud-2.steampowered.com/ugc/1119427114253153876/BBC47E60401589B8971810D16FEF6651E49D9D1B/

what dxlevel are they running, I was told there might be problems with vtfs and older versions of dx

[quote=sherman_gluck]got some friends using the hud, for some reason they say the hud background for health and ammo is purple, any idea why? also is there a way to change the ammo and health color?

edit: [img]http://cloud-2.steampowered.com/ugc/1119427114253153876/BBC47E60401589B8971810D16FEF6651E49D9D1B/[/img][/quote]

what dxlevel are they running, I was told there might be problems with vtfs and older versions of dx
58
#58
1 Frags +

v7 out!

Mostly minor changes

If you want the old cl_showfps/netgraph font back just delete sourcescheme.res in resouce.

EDIT: accidentally uploaded the hud with my xhair settings, it's been fixed by now but if you downloaded v7 right after I posted it you might need to remove my xhair settings from hudlayout.res or just redownload.

v7 out!

Mostly minor changes

If you want the old cl_showfps/netgraph font back just delete sourcescheme.res in resouce.

EDIT: accidentally uploaded the hud with my xhair settings, it's been fixed by now but if you downloaded v7 right after I posted it you might need to remove my xhair settings from hudlayout.res or just redownload.
59
#59
2 Frags +

can you also add surfaceproperties.txt into the scripts folder?

can you also add surfaceproperties.txt into the scripts folder?
60
#60
0 Frags +
sherman_gluckcan you also add surfaceproperties.txt into the scripts folder?

what is this from?

[quote=sherman_gluck]can you also add surfaceproperties.txt into the scripts folder?[/quote]

what is this from?
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