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remove bullet tracers but still have viewmodels?
posted in Q/A Help
1
#1
1 Frags +

is there a way to do this? I want to still be able to toggle viewmodels but have no bullet tracers visible. thanks in advance

is there a way to do this? I want to still be able to toggle viewmodels but have no bullet tracers visible. thanks in advance
2
#2
-1 Frags +

Only way on pure 2 is viewmodelfov 0.

Only way on pure 2 is viewmodelfov 0.
3
#3
3 Frags +
MIndOnly way on pure 2 is viewmodelfov 0.

that disables viewmodels unfortunately

[quote=MInd]Only way on pure 2 is viewmodelfov 0.[/quote]
that disables viewmodels unfortunately
4
#4
-5 Frags +

Is this what you want???

alias viewmodeltoggle "viewmodelon"
alias viewmodelon "viewmodel_fov 101;r_drawviewmodel 1;alias viewmodeltoggle viewmodeloff"
alias viewmodeloff "viewmodel_fov 0;r_drawviewmodel 0;alias viewmodeltoggle viewmodelon"
bind "[key]" "viewmodeltoggle"

Is this what you want???

alias viewmodeltoggle "viewmodelon"
alias viewmodelon "viewmodel_fov 101;r_drawviewmodel 1;alias viewmodeltoggle viewmodeloff"
alias viewmodeloff "viewmodel_fov 0;r_drawviewmodel 0;alias viewmodeltoggle viewmodelon"
bind "[key]" "viewmodeltoggle"
5
#5
2 Frags +

can't do it perfectly but you can come close

viewmodels wills flash when you click but no tracers and viewmodels are on otherwise
tested it with like 30 shots, tracers appeared a handful of times [ :( ]

alias +derp "+attack; viewmodel_fov 0"
alias -derp "-attack; viewmodel_fov 70"
bind mouse1 +derp

also if you wanted this on soldier and didn't want the viewmodel flashing on rocket launcher / escape plan you could rebind it so when you changed weapons you rebind mouse1 (like so)

alias rl "slot1; bind mouse1 +attack; -derp" //-derp and -attack are here so +attack
alias sg "slot2; bind mouse1 +derp; -attack" // and viewmodel_fov 0 don't get stuck
alias eq "slot3; bind mouse1 +attack; -derp" // but it will cause you to stop firing if you switch weapons

bind 1 rl
bind 2 sg
bind 3 eq

again its not perfect :(

ALSO doesn't work with pistol or if you hold down mouse1 and track

can't do it perfectly but you can come close

viewmodels wills flash when you click but no tracers and viewmodels are on otherwise
tested it with like 30 shots, tracers appeared a handful of times [ :( ]

[quote]alias +derp "+attack; viewmodel_fov 0"
alias -derp "-attack; viewmodel_fov 70"
bind mouse1 +derp
[/quote]

also if you wanted this on soldier and didn't want the viewmodel flashing on rocket launcher / escape plan you could rebind it so when you changed weapons you rebind mouse1 (like so)

[quote]alias rl "slot1; bind mouse1 +attack; -derp" //-derp and -attack are here so +attack
alias sg "slot2; bind mouse1 +derp; -attack" // and viewmodel_fov 0 don't get stuck
alias eq "slot3; bind mouse1 +attack; -derp" // but it will cause you to stop firing if you switch weapons

bind 1 rl
bind 2 sg
bind 3 eq[/quote]


again its not perfect :(

ALSO doesn't work with pistol or if you hold down mouse1 and track
6
#6
1 Frags +

thanks for the help guys, I think i'll just stick with the bullet tracers

thanks for the help guys, I think i'll just stick with the bullet tracers
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