http://www.youtube.com/watch?v=28yjUf_DNRM
This is pretty interesting. Still kinda dumb though.
[youtube]http://www.youtube.com/watch?v=28yjUf_DNRM[/youtube]
This is pretty interesting. Still kinda dumb though.
I think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.
I think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.
WaldoI think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.
Exactly, an explosion over the head area will affect a smaller volume of mass than an explosion over the leg,torso area. I didn't know it was calculated like this but it makes perfect sense.
[quote=Waldo]I think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.[/quote]
Exactly, an explosion over the head area will affect a smaller volume of mass than an explosion over the leg,torso area. I didn't know it was calculated like this but it makes perfect sense.
tf2 hit reg in a nutshell
tf2 hit reg in a nutshell
KanecoWaldoI think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.
Exactly, an explosion over the head area will affect a smaller volume of mass than an explosion over the leg,torso area. I didn't know it was calculated like this but it makes perfect sense.
Except the explosion over your head would instantly kill you and the one at your feet not.
[quote=Kaneco][quote=Waldo]I think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.[/quote]
Exactly, an explosion over the head area will affect a smaller volume of mass than an explosion over the leg,torso area. I didn't know it was calculated like this but it makes perfect sense.[/quote]
Except the explosion over your head would instantly kill you and the one at your feet not.
the301stspartanKanecoWaldoI think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.
Exactly, an explosion over the head area will affect a smaller volume of mass than an explosion over the leg,torso area. I didn't know it was calculated like this but it makes perfect sense.
Except the explosion over your head would instantly kill you and the one at your feet not.
I would like you to take a look at afganistan and tell me that an explosion at your feet wont turn you into pink mist unless you are one of the luckiest people around.
[quote=the301stspartan][quote=Kaneco][quote=Waldo]I think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.[/quote] Exactly, an explosion over the head area will affect a smaller volume of mass than an explosion over the leg,torso area. I didn't know it was calculated like this but it makes perfect sense.[/quote] Except the explosion over your head would instantly kill you and the one at your feet not.[/quote]
I would like you to take a look at afganistan and tell me that an explosion at your feet wont turn you into pink mist unless you are one of the luckiest people around.
Please, why bring realism into tf2. Talking about (explosive) headshots and real-life explosive damage.. rofl
Please, why bring realism into tf2. Talking about (explosive) headshots and real-life explosive damage.. rofl
the301stspartanKanecoWaldoI think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.
Exactly, an explosion over the head area will affect a smaller volume of mass than an explosion over the leg,torso area. I didn't know it was calculated like this but it makes perfect sense.
Except the explosion over your head would instantly kill you and the one at your feet not.
If we're talking realistically, being hit by one of those things directly anywhere would kill you. However this is a video game, and especially considering that this is Team Fortress 2, realism is laughable.
[quote=the301stspartan][quote=Kaneco][quote=Waldo]I think I know why this happens. It's probably the same reason why stickies do more damage if someone is standing directly on top of them then if they're directly above someone, they probably calculate damage based on some arbitrary "center of mass" concept which just so happens to be low on the player model.[/quote]
Exactly, an explosion over the head area will affect a smaller volume of mass than an explosion over the leg,torso area. I didn't know it was calculated like this but it makes perfect sense.[/quote]
Except the explosion over your head would instantly kill you and the one at your feet not.[/quote]
If we're talking realistically, being hit by one of those things directly [b]anywhere[/b] would kill you. However this is a video game, and especially considering that this is Team Fortress 2, realism is laughable.
i didn't know anyone didnt know this. good video though.
i didn't know anyone didnt know this. good video though.
I think anybody who plays demo knows this, but good to get a video out for an example.
I think anybody who plays demo knows this, but good to get a video out for an example.
holy shit my mind is blown why did no one tell me
holy shit my mind is blown why did no one tell me
I really wish Valve would patch direct pipes and just make them do 100 damage, regardless of where they hit. Even if it isn't random damage, it sure as hell feels that way sometimes.
I really wish Valve would patch direct pipes and just make them do 100 damage, regardless of where they hit. Even if it isn't random damage, it sure as hell feels that way sometimes.
spaceghostpurrpSo hit legs with pipes?
why you even asking son, you cant hit pipes for dick
[quote=spaceghostpurrp]So hit legs with pipes?[/quote]
why you even asking son, you cant hit pipes for dick
I always aim low anyway to try and juggle. Was I psychic?
I always aim low anyway to try and juggle. Was I psychic?
like i always say, aim for the kankles.
like i always say, aim for the kankles.