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Badlands
31
#31
-3 Frags +

its not badlands

its not badlands
32
#32
7 Frags +

#30 This is what i'm looking for, much appreciated

#30 This is what i'm looking for, much appreciated
33
#33
2 Frags +
PapaSmurf323its not badlands

You're right.. it's not a map rant. I play awful on it compared to any other map, so it is infact my problem.

[quote=PapaSmurf323]its not badlands[/quote]
You're right.. it's not a map rant. I play awful on it compared to any other map, so it is infact my problem.
34
#34
-5 Frags +

As a long time lobby player I've come to appreciate badlands as my child.

As a long time lobby player I've come to appreciate badlands as my child.
35
#35
3 Frags +

Only skimmed the thread because i have a migraine, so sorry in advance if this is a redundant post. anyway, responding to OP:

-Cramped middle.
I agree but the actual layout and connections of paths at mid make it a non-issue for class balance. A lot of people swear by badlands mid specifically because "it is what it is", so there's no real problem with it, other than a lesson to be aware of what you're doing or else you may make a terrible version of badlands mid.

-Horrible flank and only competitive map(?) with a resupply on it.
The flank is honestly one of my favorite of any 5CP map. The only flank I like more in any map in the game is the "outer" flank on borneo 2nd, where it's just a terrace ramp all the way up. Actually feels like wasted potential for that kind of geometry not to be on the cart path, but that's another story.

-Cramped last.
Timers make up for it. It works well in practice. "It is what it is" a lot of people swear by badlands kinds of lasts etc.

-Nearly impossible to defend against a uber (uber vs non uber). Although a pyro can completely change it around.
I do not see how either of these is a problem whatsoever.

-Cap time on last (fast).
See two counterpoints up.

Only skimmed the thread because i have a migraine, so sorry in advance if this is a redundant post. anyway, responding to OP:

[i]-Cramped middle.[/i]
I agree but the actual layout and connections of paths at mid make it a non-issue for class balance. A lot of people swear by badlands mid specifically because "it is what it is", so there's no real problem with it, other than a lesson to be aware of what you're doing or else you may make a terrible version of badlands mid.

[i]-Horrible flank and only competitive map(?) with a resupply on it.[/i]
The flank is honestly one of my favorite of any 5CP map. The only flank I like more in any map in the game is the "outer" flank on borneo 2nd, where it's just a terrace ramp all the way up. Actually feels like wasted potential for that kind of geometry not to be on the cart path, but that's another story.

[i]-Cramped last.[/i]
Timers make up for it. It works well in practice. "It is what it is" a lot of people swear by badlands kinds of lasts etc.

[i]-Nearly impossible to defend against a uber (uber vs non uber). Although a pyro can completely change it around.[/i]
I do not see how either of these is a problem whatsoever.

[i]-Cap time on last (fast).[/i]
See two counterpoints up.
36
#36
0 Frags +

b-b-but the cramped last is one of the staples of the map, it's what makes it such a fast paced and enjoyable map

b-b-but the cramped last is one of the staples of the map, it's what makes it such a fast paced and enjoyable map
37
#37
1 Frags +
PapaSmurf323its not badlands

but it is

[quote=PapaSmurf323]its not badlands[/quote]
but it is
38
#38
0 Frags +

why cant this thread be about granary....

why cant this thread be about granary....
39
#39
0 Frags +
PUFFwhy cant this thread be about granary....

My 2nd worse map ahah

[quote=PUFF]why cant this thread be about granary....[/quote]
My 2nd worse map ahah
40
#40
-3 Frags +

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