its not badlands
#30 This is what i'm looking for, much appreciated
PapaSmurf323its not badlands
You're right.. it's not a map rant. I play awful on it compared to any other map, so it is infact my problem.
You're right.. it's not a map rant. I play awful on it compared to any other map, so it is infact my problem.
As a long time lobby player I've come to appreciate badlands as my child.
Only skimmed the thread because i have a migraine, so sorry in advance if this is a redundant post. anyway, responding to OP:
-Cramped middle.
I agree but the actual layout and connections of paths at mid make it a non-issue for class balance. A lot of people swear by badlands mid specifically because "it is what it is", so there's no real problem with it, other than a lesson to be aware of what you're doing or else you may make a terrible version of badlands mid.
-Horrible flank and only competitive map(?) with a resupply on it.
The flank is honestly one of my favorite of any 5CP map. The only flank I like more in any map in the game is the "outer" flank on borneo 2nd, where it's just a terrace ramp all the way up. Actually feels like wasted potential for that kind of geometry not to be on the cart path, but that's another story.
-Cramped last.
Timers make up for it. It works well in practice. "It is what it is" a lot of people swear by badlands kinds of lasts etc.
-Nearly impossible to defend against a uber (uber vs non uber). Although a pyro can completely change it around.
I do not see how either of these is a problem whatsoever.
-Cap time on last (fast).
See two counterpoints up.
[i]-Cramped middle.[/i]
I agree but the actual layout and connections of paths at mid make it a non-issue for class balance. A lot of people swear by badlands mid specifically because "it is what it is", so there's no real problem with it, other than a lesson to be aware of what you're doing or else you may make a terrible version of badlands mid.
[i]-Horrible flank and only competitive map(?) with a resupply on it.[/i]
The flank is honestly one of my favorite of any 5CP map. The only flank I like more in any map in the game is the "outer" flank on borneo 2nd, where it's just a terrace ramp all the way up. Actually feels like wasted potential for that kind of geometry not to be on the cart path, but that's another story.
[i]-Cramped last.[/i]
Timers make up for it. It works well in practice. "It is what it is" a lot of people swear by badlands kinds of lasts etc.
[i]-Nearly impossible to defend against a uber (uber vs non uber). Although a pyro can completely change it around.[/i]
I do not see how either of these is a problem whatsoever.
[i]-Cap time on last (fast).[/i]
See two counterpoints up.
b-b-but the cramped last is one of the staples of the map, it's what makes it such a fast paced and enjoyable map