Upvote Upvoted 29 Downvote Downvoted
1 2
broeselhud 2.7 is out!!
posted in Customization
31
#31
-2 Frags +
dyztrogSame as any other hud.
That does not help at all.

But there's also like 20+ explanations of how to do it on this forum alone. Just need to use the search function.

[quote=dyz][quote=trog]Same as any other hud.[/quote]


That does not help at all.[/quote]
But there's also like 20+ explanations of how to do it on this forum alone. Just need to use the search function.
32
#32
1 Frags +

I just wanna a command line to put in the hudplayerclass.res, because I tried pasting the hudplayerclass from mangacHUD but remove the alterations (the disguise issue comes back)

I just wanna a command line to put in the hudplayerclass.res, because I tried pasting the hudplayerclass from mangacHUD but remove the alterations (the disguise issue comes back)
33
#33
-3 Frags +

Hey broesel, I love the hud, but it seems like there is no new item indicator for me. Is there a way to solve this?

Hey broesel, I love the hud, but it seems like there is no new item indicator for me. Is there a way to solve this?
34
#34
9 Frags +

Please go to http://teamfortress.tv/forum/thread/13542 for an edited and updated version of broeselhud.

Please go to http://teamfortress.tv/forum/thread/13542 for an edited and updated version of broeselhud.
35
#35
0 Frags +
f_blueI added the ammo icon to the TargetID and positioned it.

Screenshot: http://abload.de/image.php?img=2013-10-29_000029hqd8.jpg

Download here: http://www.file-upload.net/download-8234437/targetid.res.html

thanks so much for this! is it possible to get the class icons correspond to each class or does it always have to be heavy?

[quote=f_blue]I added the ammo icon to the TargetID and positioned it.

Screenshot: http://abload.de/image.php?img=2013-10-29_000029hqd8.jpg

Download here: http://www.file-upload.net/download-8234437/targetid.res.html[/quote]
thanks so much for this! is it possible to get the class icons correspond to each class or does it always have to be heavy?
36
#36
0 Frags +

http://puu.sh/53mK1.png

change dat

[img]http://puu.sh/53mK1.png[/img]

change dat
37
#37
0 Frags +
mthsadthanks so much for this! is it possible to get the class icons correspond to each class or does it always have to be heavy?

Unfortunately, you can't make it class-dependent as far as I understand. It seems Valve was too lazy to make an extra icon, so they used the Heavy icon to represent ammo in general.

[quote=mthsad]thanks so much for this! is it possible to get the class icons correspond to each class or does it always have to be heavy?[/quote]
Unfortunately, you can't make it class-dependent as far as I understand. It seems Valve was too lazy to make an extra icon, so they used the Heavy icon to represent ammo in general.
38
#38
0 Frags +

you could use a custom icon using the materials hack if you want

you could use a custom icon using the materials hack if you want
39
#39
2 Frags +

anyone else getting this error nonstop like crazy barrage of console pages?

CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
anyone else getting this error nonstop like crazy barrage of console pages?


[quote]CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0![/quote]
40
#40
0 Frags +
crespianyone else getting this error nonstop like crazy barrage of console pages?
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!

Yes. I wonder if something like this actually affects performance of the game itself (nonstop spam basically).

[quote=crespi]anyone else getting this error nonstop like crazy barrage of console pages?


[quote]CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0![/quote][/quote] Yes. I wonder if something like this actually affects performance of the game itself (nonstop spam basically).
41
#41
0 Frags +
n00pecrespianyone else getting this error nonstop like crazy barrage of console pages?
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
Yes. I wonder if something like this actually affects performance of the game itself (nonstop spam basically).

That was causing my game to crash. I had to turn phong on

[quote=n00pe][quote=crespi]anyone else getting this error nonstop like crazy barrage of console pages?


[quote]CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0![/quote][/quote] Yes. I wonder if something like this actually affects performance of the game itself (nonstop spam basically).[/quote]

That was causing my game to crash. I had to turn phong on
42
#42
2 Frags +
f_bluemthsadthanks so much for this! is it possible to get the class icons correspond to each class or does it always have to be heavy?Unfortunately, you can't make it class-dependent as far as I understand. It seems Valve was too lazy to make an extra icon, so they used the Heavy icon to represent ammo in general.

Well this is awkward.

It appears that I'm not the only one trying to keep this HUD alive. Neat to see someone else in the community continuously working on the HUD. I've just been updating it in the steam discussion
http://steamcommunity.com/groups/broeselhud/discussions/0/864978110028777663/

[quote=f_blue][quote=mthsad]thanks so much for this! is it possible to get the class icons correspond to each class or does it always have to be heavy?[/quote]
Unfortunately, you can't make it class-dependent as far as I understand. It seems Valve was too lazy to make an extra icon, so they used the Heavy icon to represent ammo in general.[/quote]
Well this is awkward.

It appears that I'm not the only one trying to keep this HUD alive. Neat to see someone else in the community continuously working on the HUD. I've just been updating it in the steam discussion
http://steamcommunity.com/groups/broeselhud/discussions/0/864978110028777663/
43
#43
2 Frags +
n00pecrespianyone else getting this error nonstop like crazy barrage of console pages?
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
Yes. I wonder if something like this actually affects performance of the game itself (nonstop spam basically)

That was causing my game to crash. I had to turn phong on

I'm not getting the best performance since seeing these errors but I'm not sure that it's more than placebo.

I would really prefer to keep phong on. Hopefully there is a better fix.

EDIT: I turned phong back on, and the errors are still occurring just as much.

[quote=n00pe][quote=crespi]anyone else getting this error nonstop like crazy barrage of console pages?


[quote]CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0!
CTexture::GetTextureHandle(): nFrame is < 0![/quote][/quote] Yes. I wonder if something like this actually affects performance of the game itself (nonstop spam basically)

That was causing my game to crash. I had to turn phong on[/quote]

I'm not getting the best performance since seeing these errors but I'm not sure that it's more than placebo.

I would really prefer to keep phong on. Hopefully there is a better fix.

EDIT: I turned phong back on, and the errors are still occurring just as much.
44
#44
1 Frags +

Okay so I'm adding a post because I found something really strange and interesting. This might be useful information though, because what I'm seeing means that these errors might not be caused by the hud [broeselhud].

So let me just give you a comprehensive example of my observations.

launch tf2
join any server
for this example, say I join an mge server.
mge spawns you as scout in most arenas when you first add up
firing any gun as scout yields no errors in console
switch to soldier
fire a rocket = a large (but one time only) page(s) of console errors appears.
-so it appears that firing a projectile makes the errors pop up

but here's the weird part

So by default, my rocket launcher is bound to q, and when I press q, it turns off viewmodels.

If I press mwheeldown, it will toggle my viewmodel on

If my viewmodel is on, the console does not stop producing the multitude of errors.

    As soon as I toggle the viewmodel back on, the flood of errors only appears for a moment -- what seems to be roughly aligned with the duration of the rocket launcher's animation/sound when +attack is returned.

Hope that wasn't too boring and long.

Okay so I'm adding a post because I found something really strange and interesting. This might be useful information though, because what I'm seeing means that these errors might not be caused by the hud [broeselhud].

So let me just give you a comprehensive example of my observations.

launch tf2
join any server
for this example, say I join an mge server.
mge spawns you as scout in most arenas when you first add up
firing any gun as scout yields no errors in console
switch to soldier
fire a rocket = a large (but one time only) page(s) of console errors appears.
-so it appears that firing a projectile makes the errors pop up


[b] but here's the weird part[/b]

So by default, my rocket launcher is bound to q, and when I press q, it turns off viewmodels.

If I press mwheeldown, it will toggle my viewmodel on

[b]If my viewmodel is on, the console does not stop producing the multitude of errors.[/b]
[list]As soon as I toggle the viewmodel back on, the flood of errors only appears for a moment -- what seems to be roughly aligned with the duration of the rocket launcher's animation/sound when +attack is returned.

[/list]

Hope that wasn't too boring and long.
45
#45
0 Frags +
StaticVoidIt appears that I'm not the only one trying to keep this HUD alive. Neat to see someone else in the community continuously working on the HUD. I've just been updating it in the steam discussion
http://steamcommunity.com/groups/broeselhud/discussions/0/864978110028777663/

Fellow broeselhud enthusiast! I didn't even consider the steam group, thanks for reminding me. I started a new discussion linking my tf.tv thread: http://steamcommunity.com/groups/broeselhud/discussions/0/684839199111177443/

[quote=StaticVoid]It appears that I'm not the only one trying to keep this HUD alive. Neat to see someone else in the community continuously working on the HUD. I've just been updating it in the steam discussion
http://steamcommunity.com/groups/broeselhud/discussions/0/864978110028777663/[/quote]
Fellow broeselhud enthusiast! I didn't even consider the steam group, thanks for reminding me. I started a new discussion linking my tf.tv thread: http://steamcommunity.com/groups/broeselhud/discussions/0/684839199111177443/
46
#46
0 Frags +
crespiOkay so I'm adding a post because I found something really strange and interesting. This might be useful information though, because what I'm seeing means that these errors might not be caused by the hud [broeselhud].

So let me just give you a comprehensive example of my observations.

launch tf2
join any server
for this example, say I join an mge server.
mge spawns you as scout in most arenas when you first add up
firing any gun as scout yields no errors in console
switch to soldier
fire a rocket = a large (but one time only) page(s) of console errors appears.
-so it appears that firing a projectile makes the errors pop up

but here's the weird part

So by default, my rocket launcher is bound to q, and when I press q, it turns off viewmodels.

If I press mwheeldown, it will toggle my viewmodel on

If my viewmodel is on, the console does not stop producing the multitude of errors.
    As soon as I toggle the viewmodel back on, the flood of errors only appears for a moment -- what seems to be roughly aligned with the duration of the rocket launcher's animation/sound when +attack is returned.

Hope that wasn't too boring and long.

Have you watched any demos recently? I know there's some weird shit with configs and POV demos that causes all sorts of messes.

[quote=crespi]Okay so I'm adding a post because I found something really strange and interesting. This might be useful information though, because what I'm seeing means that these errors might not be caused by the hud [broeselhud].

So let me just give you a comprehensive example of my observations.

launch tf2
join any server
for this example, say I join an mge server.
mge spawns you as scout in most arenas when you first add up
firing any gun as scout yields no errors in console
switch to soldier
fire a rocket = a large (but one time only) page(s) of console errors appears.
-so it appears that firing a projectile makes the errors pop up


[b] but here's the weird part[/b]

So by default, my rocket launcher is bound to q, and when I press q, it turns off viewmodels.

If I press mwheeldown, it will toggle my viewmodel on

[b]If my viewmodel is on, the console does not stop producing the multitude of errors.[/b]
[list]As soon as I toggle the viewmodel back on, the flood of errors only appears for a moment -- what seems to be roughly aligned with the duration of the rocket launcher's animation/sound when +attack is returned.

[/list]

Hope that wasn't too boring and long.[/quote]

Have you watched any demos recently? I know there's some weird shit with configs and POV demos that causes all sorts of messes.
47
#47
0 Frags +

"Fixed client nTextureFrame < 0 warning spew in dev console"

Definitely wasn't HUD related though, whatever it was.

"Fixed client nTextureFrame < 0 warning spew in dev console"

Definitely wasn't HUD related though, whatever it was.
48
#48
-3 Frags +
f_blueStaticVoidIt appears that I'm not the only one trying to keep this HUD alive. Neat to see someone else in the community continuously working on the HUD. I've just been updating it in the steam discussion
http://steamcommunity.com/groups/broeselhud/discussions/0/864978110028777663/
Fellow broeselhud enthusiast! I didn't even consider the steam group, thanks for reminding me. I started a new discussion linking my tf.tv thread: http://steamcommunity.com/groups/broeselhud/discussions/0/684839199111177443/

You should've included more information in it IMO. I don't think people are going to click links willy nilly.

[quote=f_blue][quote=StaticVoid]It appears that I'm not the only one trying to keep this HUD alive. Neat to see someone else in the community continuously working on the HUD. I've just been updating it in the steam discussion
http://steamcommunity.com/groups/broeselhud/discussions/0/864978110028777663/[/quote]
Fellow broeselhud enthusiast! I didn't even consider the steam group, thanks for reminding me. I started a new discussion linking my tf.tv thread: http://steamcommunity.com/groups/broeselhud/discussions/0/684839199111177443/[/quote]
You should've included more information in it IMO. I don't think people are going to click links willy nilly.
49
#49
0 Frags +
StaticVoidYou should've included more information in it IMO. I don't think people are going to click links willy nilly.

You're right, done.

[quote=StaticVoid]You should've included more information in it IMO. I don't think people are going to click links willy nilly.[/quote]
You're right, done.
50
#50
0 Frags +
BenroadsHave you watched any demos recently? I know there's some weird shit with configs and POV demos that causes all sorts of messes.

Nope. This started happening when I launched tf2 after the halloween update.

[quote=Benroads]
Have you watched any demos recently? I know there's some weird shit with configs and POV demos that causes all sorts of messes.[/quote]

Nope. This started happening when I launched tf2 after the halloween update.
51
#51
0 Frags +

Hi,
I just decided to install this, just because it looks less comlicated then the original one.
But when I launch the insaller it says the provided zip file is invalid. Try to re download the hud. Did it several times, but no result.
Any ideas?

Hi,
I just decided to install this, just because it looks less comlicated then the original one.
But when I launch the insaller it says the provided zip file is invalid. Try to re download the hud. Did it several times, but no result.
Any ideas?
52
#52
3 Frags +

Broesel hasn't updated his hud/been online in almost 6 months. If you're still interested in using broeselhud check out f_blues edit. He's been updating it so it should be working properly now. However he does not have an installer so you'll need to customize stuff yourself manually.

http://teamfortress.tv/forum/thread/13542-broeselhud-blue-edit

Broesel hasn't updated his hud/been online in almost 6 months. If you're still interested in using broeselhud check out f_blues edit. He's been updating it so it should be working properly now. However he does not have an installer so you'll need to customize stuff yourself manually.

http://teamfortress.tv/forum/thread/13542-broeselhud-blue-edit
53
#53
0 Frags +

Thanks Benroads, I just want to add that the installer is broken and won't be fixed because broesel is inactive: http://steamcommunity.com/groups/broeselhud#announcements/detail/2180020412911029782

Thanks Benroads, I just want to add that the installer is broken and won't be fixed because broesel is inactive: http://steamcommunity.com/groups/broeselhud#announcements/detail/2180020412911029782
54
#54
-1 Frags +

Can someone help me im not good at hud stuff, but how do i get the health cross that goes over the hp numbers?

Can someone help me im not good at hud stuff, but how do i get the health cross that goes over the hp numbers?
55
#55
0 Frags +

is this hud goin to be officially updated by broessel again?

is this hud goin to be officially updated by broessel again?
56
#56
2 Frags +

No.

No.
57
#57
-5 Frags +

Hey how do i do so i can see my character besides the Streaks meter? if u know let me know :=)

Hey how do i do so i can see my character besides the Streaks meter? if u know let me know :=)[b][/b]
58
#58
-1 Frags +
TheRockGamingHey how do i do so i can see my character besides the Streaks meter? if u know let me know :=)

Check out this thread: http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers

[quote=TheRockGaming]Hey how do i do so i can see my character besides the Streaks meter? if u know let me know :=)[b][/b][/quote]

Check out this thread: http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers
1 2
Please sign in through STEAM to post a comment.