So after trying and trying to ctap, I finally gave up and wrote a script because I'm bad at it.
//----------------------//
//Un-Crouch Jump Script-//
//----------------------//
bind "space" "+fjump"
alias +fjump "-duck;+jump;alias checkjump +jump"
alias -fjump "-jump;alias checkcrouch;alias checkjump none"
alias checkjump none
alias checkcrouch none
alias none ""
Basically what this script does is it cancels crouch and jumps at the same time. So now instead of trying to crouch, then release crouch, jump and fire at the same time, you just need to crouch, then jump and fire. I based it off of the null movement script.
I can't say how well this compares to properly ctapping because I have never been able to do it, but there is a noticeable improvement over normal rj's.
I've tested it out a bit, and it works pretty well in normal gameplay for most classes (Scout not recommended) without many drawbacks as far as I can tell.
So yeah, try it out, lemme know what you think, use it, don't use it, bind it to a different key and only use it for certain situations, or throw empty beer bottles at your monitor while screaming obscenities. All are good choices.
(note: even with this script I still can't do that fucking battlements to battlements jump on Gran mid.)
So after trying and trying to ctap, I finally gave up and wrote a script because I'm bad at it.
[code]
//----------------------//
//Un-Crouch Jump Script-//
//----------------------//
bind "space" "+fjump"
alias +fjump "-duck;+jump;alias checkjump +jump"
alias -fjump "-jump;alias checkcrouch;alias checkjump none"
alias checkjump none
alias checkcrouch none
alias none ""
[/code]
Basically what this script does is it cancels crouch and jumps at the same time. So now instead of trying to crouch, then release crouch, jump and fire at the same time, you just need to crouch, then jump and fire. I based it off of the null movement script.
I can't say how well this compares to properly ctapping because I have never been able to do it, but there is a noticeable improvement over normal rj's.
I've tested it out a bit, and it works pretty well in normal gameplay for most classes (Scout not recommended) without many drawbacks as far as I can tell.
So yeah, try it out, lemme know what you think, use it, don't use it, bind it to a different key and only use it for certain situations, or throw empty beer bottles at your monitor while screaming obscenities. All are good choices.
(note: even with this script I still can't do that fucking battlements to battlements jump on Gran mid.)
What are the aliases checkjump and checkcrouch for? Seem pretty useless.
What are the aliases checkjump and checkcrouch for? Seem pretty useless.
If you want to ctap, a tip that I've seen players use is to bind mouse2 to +duck. It apparently feels much easier(I've tried it myself and can somewhat confirm) to ctap.
If you want to ctap, a tip that I've seen players use is to bind mouse2 to +duck. It apparently feels much easier(I've tried it myself and can somewhat confirm) to ctap.
that's it, tf2 is finished
that's it, tf2 is finished
jump maps>? yeah go play them
jump maps>? yeah go play them
you can make a script for legitimate ctaps without wait if you're creative enough
you can make a script for legitimate ctaps without wait if you're creative enough
your script seems to be missing something. even though people have -fragged #2, he's right - you don't call the checkjump and checkcrouch aliases in that script. here is the one that i came up with if you want to modify yours or just use this one instead:
alias +ctap "alias duckon; alias duckoff; ctapon; +jump"
alias -ctap "alias duckon +duck; alias duckoff -duck; -jump; ctapoff"
alias +fduck "alias ctapon; alias ctapoff; duckon"
alias -fduck "alias ctapon +duck; alias ctapoff -duck; duckoff"
alias ctapon +duck
alias ctapoff -duck
alias duckon +duck
alias duckoff -duck
bind ALT +ctap
bind SHIFT +fduck
it makes it so you can jump out of a crouch, and if you continue holding crouch you will crouch again after releasing your jump key. the main point is that it just makes your keys feel more responsive like the null-movement cancelling script (which i like to use in combination with this one)
make sure to change the last two lines to your desired keys for jump and crouch
your script seems to be missing something. even though people have -fragged #2, he's right - you don't call the checkjump and checkcrouch aliases in that script. here is the one that i came up with if you want to modify yours or just use this one instead:
[code]
alias +ctap "alias duckon; alias duckoff; ctapon; +jump"
alias -ctap "alias duckon +duck; alias duckoff -duck; -jump; ctapoff"
alias +fduck "alias ctapon; alias ctapoff; duckon"
alias -fduck "alias ctapon +duck; alias ctapoff -duck; duckoff"
alias ctapon +duck
alias ctapoff -duck
alias duckon +duck
alias duckoff -duck
bind ALT +ctap
bind SHIFT +fduck
[/code]
it makes it so you can jump out of a crouch, and if you continue holding crouch you will crouch again after releasing your jump key. [b]the main point is that it just makes your keys feel more responsive like the null-movement cancelling script[/b] (which i like to use in combination with this one)
make sure to change the last two lines to your desired keys for jump and crouch
couldnt you just stop holding down crouch then jump...
esdf > wasd
a>ctrl
couldnt you just stop holding down crouch then jump...
esdf > wasd
a>ctrl
ecouldnt you just stop holding down crouch then jump...
esdf > wasd
a>ctrl
whooooaaaaaaaaaaaaaa!! feels pretty awesome
[quote=e]couldnt you just stop holding down crouch then jump...
esdf > wasd
a>ctrl[/quote]
whooooaaaaaaaaaaaaaa!! feels pretty awesome
nixnyteit makes it so you can jump out of a crouch, and if you continue holding crouch you will crouch again after releasing your jump key.
That doesn't happen with your script.
[quote=nixnyte]it makes it so you can jump out of a crouch, and if you continue holding crouch you will crouch again after releasing your jump key.[/quote]
That doesn't happen with your script.
kalhonixnyteit makes it so you can jump out of a crouch, and if you continue holding crouch you will crouch again after releasing your jump key.
That doesn't happen with your script.
it should, because that is what i've used for months
edit: oh, i read it and it's the script for ctapping with anti-stick, not jumping out of crouch. my bad
[quote=kalho][quote=nixnyte]it makes it so you can jump out of a crouch, and if you continue holding crouch you will crouch again after releasing your jump key.[/quote]
That doesn't happen with your script.[/quote]
it should, because that is what i've used for months
edit: oh, i read it and it's the script for ctapping with anti-stick, not jumping out of crouch. my bad
ecouldnt you just stop holding down crouch then jump...
esdf > wasd
a>ctrl
i play on ewdf
your elitism is invalid
[quote=e]couldnt you just stop holding down crouch then jump...
esdf > wasd
a>ctrl[/quote]
i play on ewdf
your elitism is invalid
wareyaecouldnt you just stop holding down crouch then jump...
esdf > wasd
a>ctrl
i play on ewdf
your elitism is invalid
I play on 03070809
[quote=wareya][quote=e]couldnt you just stop holding down crouch then jump...
esdf > wasd
a>ctrl[/quote]
i play on ewdf
your elitism is invalid[/quote]
I play on 03070809
Not_MatlockI play on 03070809
I was being honest about playing on ewdf though
[quote=Not_Matlock]
I play on 03070809[/quote]
I was being honest about playing on ewdf though
nixnyteit should, because that is what i've used for months
edit: oh, i read it and it's the script for ctapping with anti-stick, not jumping out of crouch. my bad
What is anti-stick?
And do you have one for not jumping out of crouch? Would like to try it
[quote=nixnyte]it should, because that is what i've used for months
edit: oh, i read it and it's the script for ctapping with anti-stick, not jumping out of crouch. my bad[/quote]
What is anti-stick?
And do you have one for not jumping out of crouch? Would like to try it
I tried it out and all it does is make me uncrouch when I press jump. It doesn't seem to allow you to jump straight out of a crouch. Does someone know of a way to do that? I want to learn to c-tap for real (jump to spire from EVERYWHERE), but it'd be an interesting scripting challenge to get it to work without the wait command.
I tried it out and all it does is make me uncrouch when I press jump. It doesn't seem to allow you to jump straight out of a crouch. Does someone know of a way to do that? I want to learn to c-tap for real (jump to spire from EVERYWHERE), but it'd be an interesting scripting challenge to get it to work without the wait command.
What exactly is c-tapping?
What exactly is c-tapping?
RichWhat exactly is c-tapping?
its called cunt tapping, you press your cunt against the ground and propel yourself to great heights also known as the queef tap
[quote=Rich]What exactly is c-tapping?[/quote]
its called cunt tapping, you press your cunt against the ground and propel yourself to great heights also known as the queef tap
Can someone possibly tell me how you use this thing called a script? I have never attempted such a thing and any clarification would be nice to a noob like me.
Can someone possibly tell me how you use this thing called a script? I have never attempted such a thing and any clarification would be nice to a noob like me.
If your mouse/keyboard has the ability to set up macros you can make a perfect ctap script out of game (pretty sure a fair number of players do this). The same can be done to perform bhops on a flat surface, glitching player models, etc.
If your mouse/keyboard has the ability to set up macros you can make a perfect ctap script out of game (pretty sure a fair number of players do this). The same can be done to perform bhops on a flat surface, glitching player models, etc.
vanillaI tried it out and all it does is make me uncrouch when I press jump. It doesn't seem to allow you to jump straight out of a crouch. Does someone know of a way to do that? I want to learn to c-tap for real (jump to spire from EVERYWHERE), but it'd be an interesting scripting challenge to get it to work without the wait command.
C-tapping means you tap crouch and then release and jump when only partially crouched, not fully crouched. The script won't make you jump out of a full crouch, but it helps with the timing of releasing crouch when c-tapping.
[quote=vanilla]I tried it out and all it does is make me uncrouch when I press jump. It doesn't seem to allow you to jump straight out of a crouch. Does someone know of a way to do that? I want to learn to c-tap for real (jump to spire from EVERYWHERE), but it'd be an interesting scripting challenge to get it to work without the wait command.[/quote]
C-tapping means you tap crouch and then release and jump when only partially crouched, not fully crouched. The script won't make you jump out of a full crouch, but it helps with the timing of releasing crouch when c-tapping.
ah, well that makes a bit more sense. I thought it was supposed to work exactly like the null-movement one in that if you have one state active (jumping or crouch), then pressing the other button will enable the other state. But I see what you're saying.
ah, well that makes a bit more sense. I thought it was supposed to work exactly like the null-movement one in that if you have one state active (jumping or crouch), then pressing the other button will enable the other state. But I see what you're saying.
could use autohotkey,
this seems to work i guess:
;List of Keynnames can be found here: http://www.autohotkey.com/docs/KeyList.htm
#IfWinActive Team Fortress 2
{
;*******EDIT IN BETWEEN*******
;needs to be the key you bound +duck to ingame
duckkey = LCtrl
;needs to be the key you bound +jump to ingame (Can't be a duckjump script key)
jumpkey = Space
;needs to be the key you bound +attack to ingame only when manualfire is 0
attackkey = LButton
;is the key that will suspend the whole script if you go another Class for example and need the key for something else
suspendkey = F7
;is the key to perform the ctap
ctapkey = Numpad0
;set this to 1 if you want to fire manually
manualfire = 1
:sets the delay between pressing and releasing duck 150 seems to be close to the limit where you dont lose velocity. Guess lower numbers could work. 1000 = 1 second
duckdelay = 150
;*******EDIT IN BETWEEN*******
Hotkey, %suspendkey%, SUSPEND
If manualfire = 1
{
Hotkey, %ctapkey%, CTAPNOFIRE
}
else
{
Hotkey, %ctapkey%, CTAP
}
}
return
CTAP:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
Send {%attackkey%}
return
CTAPNOFIRE:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
return
SUSPEND:
suspend
return
due to the nature of ctapping there is a noticeable delay between pressing the ctapkey and actually firing, you need to make sure you keep looking in the right direction for the jump to work.
set manualfire = 1 if you want to shoot yourself.
could use autohotkey,
this seems to work i guess:
[code]
;List of Keynnames can be found here: http://www.autohotkey.com/docs/KeyList.htm
#IfWinActive Team Fortress 2
{
;*******EDIT IN BETWEEN*******
;needs to be the key you bound +duck to ingame
duckkey = LCtrl
;needs to be the key you bound +jump to ingame (Can't be a duckjump script key)
jumpkey = Space
;needs to be the key you bound +attack to ingame only when manualfire is 0
attackkey = LButton
;is the key that will suspend the whole script if you go another Class for example and need the key for something else
suspendkey = F7
;is the key to perform the ctap
ctapkey = Numpad0
;set this to 1 if you want to fire manually
manualfire = 1
:sets the delay between pressing and releasing duck 150 seems to be close to the limit where you dont lose velocity. Guess lower numbers could work. 1000 = 1 second
duckdelay = 150
;*******EDIT IN BETWEEN*******
Hotkey, %suspendkey%, SUSPEND
If manualfire = 1
{
Hotkey, %ctapkey%, CTAPNOFIRE
}
else
{
Hotkey, %ctapkey%, CTAP
}
}
return
CTAP:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
Send {%attackkey%}
return
CTAPNOFIRE:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
return
SUSPEND:
suspend
return
[/code]
due to the nature of ctapping there is a noticeable delay between pressing the ctapkey and actually firing, you need to make sure you keep looking in the right direction for the jump to work.
set manualfire = 1 if you want to shoot yourself.
would love to hear some feedback, has anyone tried it?
I'm wondering if it is dependant on ping or anything, basicly if it works for me only or anyone else.
would love to hear some feedback, has anyone tried it?
I'm wondering if it is dependant on ping or anything, basicly if it works for me only or anyone else.
I tried it on the last jump of jump_klanana and it never worked properly once.
I tried it on the last jump of jump_klanana and it never worked properly once.
slatecould use autohotkey,
this seems to work i guess:
;List of Keynnames can be found here: http://www.autohotkey.com/docs/KeyList.htm
#IfWinActive Team Fortress 2
{
;*******EDIT IN BETWEEN*******
;needs to be the key you bound +duck to ingame
duckkey = LCtrl
;needs to be the key you bound +jump to ingame (Can't be a duckjump script key)
jumpkey = Space
;needs to be the key you bound +attack to ingame only when manualfire is 0
attackkey = LButton
;is the key that will suspend the whole script if you go another Class for example and need the key for something else
suspendkey = F7
;is the key to perform the ctap
ctapkey = Numpad0
;set this to 1 if you want to fire manually
manualfire = 1
:sets the delay between pressing and releasing duck 150 seems to be close to the limit where you dont lose velocity. Guess lower numbers could work. 1000 = 1 second
duckdelay = 150
;*******EDIT IN BETWEEN*******
Hotkey, %suspendkey%, SUSPEND
If manualfire = 1
{
Hotkey, %ctapkey%, CTAPNOFIRE
}
else
{
Hotkey, %ctapkey%, CTAP
}
}
return
CTAP:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
Send {%attackkey%}
return
CTAPNOFIRE:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
return
SUSPEND:
suspend
return
due to the nature of ctapping there is a noticeable delay between pressing the ctapkey and actually firing, you need to make sure you keep looking in the right direction for the jump to work.
set manualfire = 1 if you want to shoot yourself.
I received some feedback recently, that duckdelay = 60, works best. I haven't tested myself, but if someone wants to give a shot.
[quote=slate]could use autohotkey,
this seems to work i guess:
[code]
;List of Keynnames can be found here: http://www.autohotkey.com/docs/KeyList.htm
#IfWinActive Team Fortress 2
{
;*******EDIT IN BETWEEN*******
;needs to be the key you bound +duck to ingame
duckkey = LCtrl
;needs to be the key you bound +jump to ingame (Can't be a duckjump script key)
jumpkey = Space
;needs to be the key you bound +attack to ingame only when manualfire is 0
attackkey = LButton
;is the key that will suspend the whole script if you go another Class for example and need the key for something else
suspendkey = F7
;is the key to perform the ctap
ctapkey = Numpad0
;set this to 1 if you want to fire manually
manualfire = 1
:sets the delay between pressing and releasing duck 150 seems to be close to the limit where you dont lose velocity. Guess lower numbers could work. 1000 = 1 second
duckdelay = 150
;*******EDIT IN BETWEEN*******
Hotkey, %suspendkey%, SUSPEND
If manualfire = 1
{
Hotkey, %ctapkey%, CTAPNOFIRE
}
else
{
Hotkey, %ctapkey%, CTAP
}
}
return
CTAP:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
Send {%attackkey%}
return
CTAPNOFIRE:
Send {%duckkey% down}
Sleep %duckdelay%
Send {%duckkey% up}
Send {%jumpkey%}
return
SUSPEND:
suspend
return
[/code]
due to the nature of ctapping there is a noticeable delay between pressing the ctapkey and actually firing, you need to make sure you keep looking in the right direction for the jump to work.
set manualfire = 1 if you want to shoot yourself.[/quote]
I received some feedback recently, that duckdelay = 60, works best. I haven't tested myself, but if someone wants to give a shot.